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Old 05-07-2008, 10:22 AM  
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Default Re: Contested... Skill Vs Playtimes

If you want to practice avatars have your guild /testcopy and see whats spawned. Nice lag free practice.
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Old 05-07-2008, 10:29 AM  
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Default Re: Contested... Skill Vs Playtimes

This whole idea is stupid.

Your suggestion in the thread title is how much of avatar killing is attributed to skill vs. playtimes.

You furthermore go into how all guilds who can't figure out encounters very well, the less skillfull ones, should be allowed to practice thus handicapping the entire process and taking a huge portion of the skill aspect out of this aspect of the game. So apparently in the skill vs. playtime debate you understand there is a skill element that you personally think should be negated for people who arent as skillful.

Then playtime is brought up, which can have an adverse effect, but not one enough to debilitate a contested capable guild from ever killing a contested. The truth of the matter when it comes to contested mobs is that many times they are up on servers and guilds just dont think its worth their time to fight them.

Your agruments want to take both skill and assembly out of the picture. In summation you want a mob that drops very good gear to be easily killed at anytime you want, which is what you call SoH so go there.
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Old 05-07-2008, 10:30 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Slamdar View Post
Isn't Validus currently killing avatars and such? Why the fuck would you want to even give another guild a shot at some of the avatar loot? Your idea is fucking retarded, it would be a huge investment of development time that is completely unnecessary since the same guild(s) would be killing the shit first anyways.
I see tons of posts from people wanting some competition back in the game. Something to strive for other than being the first to kill a randomly popping mob that one server may see 1 month before server 2 ever see's it.

The fact is other than being the first to clear something there is 0 competition in the game as it stands. Yes Validus is killing mob's and No I don't want anyone else to get a piece of it. However if I am confident enough in the ability of the guild I am in, this wouldnt be an issue?

As it stands contested's dont mean shit. On average one guild per server locks them down and others don't see them, dev's are aware of the limited people that get a chance at these mobs and prioritise them way the fuck down the list. Give the option that more people will see this loot and you may just get them nudged up on the priority list.

As for getting rid of contested mobs? It's happening anyway so throw some better ideas out there before ALL competition is gone completely...
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Old 05-07-2008, 10:34 AM  
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Default Re: Contested... Skill Vs Playtimes

The answer to contested mobs is not putting them in instances.
It is creating more contested mobs.

Avatars should all be on seperate timers 9-15 day respawn timers. 3 days despawn.

This makes them fairly unpredictable in spawn times and available all the time. When they get to the point lke in eq1 where there is several contested up at any time. Then contested will always be available to multiple guilds.

lets hope the next expansion doesnt raise level cap.
Lets say they did what i said and make avatars thier own timers ~12 days respawn.
Lets a they add in 3 more avatars and 3 more random contested. Thats 19 tier 8 contested. Still not enough imho to make contested available to anyone.

I say they take the tier 5/6 contested grey mobs revamp them up to tier 8. That gives aprox 30+ contested. Which means on any particualr day there will be at least 3-4 contested up. Like in anyother game some of these contested will get either farmed out or deemed no longer needed thus allowing other guilds to attempt and farm these contested.

since hopefully the next expansion will be zones all over norrath. raising he t5/6 contested to tier 8 all over norrath wont seem to out of place. I see those t5/t6 contested as lower tier contested mobs that eventually willl get played out. But this way there is no instance there is no lockout and every single day no matter what day you play there is always 3-4 mobs you and 23 of yoru buddies can kill.

Soe has no problem rehashing old content and sadly half the people playing in current raid guilds probably never killed the t5 contested in t5. Small tweak and those contested can be reused instead of being useless.

Last edited by gungo : 05-07-2008 at 10:37 AM.
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Old 05-07-2008, 10:35 AM  
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Default Re: Contested... Skill Vs Playtimes

The only reason you see 1 guild a server killing contested is b/c there are only 2 contested in the game where 1 of those have only been killed on 1 server.

1 guild having to keep one timer down is easy as shit.
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Old 05-07-2008, 10:36 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by gungo View Post
Lets a they add in 3 more avatars and 3 more random contested. Thats 19 tier 8 contested. Still not enough imho to make contested available to anyone.
A bunch of avatars sharing the same time is still 1 contested and a waste of content.
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Old 05-07-2008, 10:39 AM  
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Default Re: Contested... Skill Vs Playtimes

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A bunch of avatars sharing the same time is still 1 contested and a waste of content.
which was my point
They need to leave it so they all have thier own respawn timer.
fuck put in a 3 day despawn timer if they want.

edit: and this way they can leave in the 1 specific avatar drop again.
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Old 05-07-2008, 10:39 AM  
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Default Re: Contested... Skill Vs Playtimes

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Your agruments want to take both skill and assembly out of the picture. In summation you want a mob that drops very good gear to be easily killed at anytime you want, which is what you call SoH so go there.
Not at all true, either you didn't understand or I didn't clarify well enough but to restate my suggestion is that...

Zone of Contested 1 Opens at 19:30 every Friday.
4 Guilds Sit at the door ready to compete.
Zone opens all 4 guilds zone in and get started.
First to take out the boss gets the prize.

This way you are competing against other guids and its based on which guild can kill shit the fastest and work most efficently.

So no, it's not some standard instanced crap, there are set rules but a more level playing field.
Its not about which guild can cast the most raidwide CoB to lag the zone and fuck thier opponents or which guild can log on earliest in the day.

Competition should be about who is the best at eq2.
Not who is the best at logging in early or who knows how to lag the fuck out of their opponent.
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Old 05-07-2008, 10:41 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Layra View Post
I see tons of posts from people wanting some competition back in the game. Something to strive for other than being the first to kill a randomly popping mob that one server may see 1 month before server 2 ever see's it.
That is just because of bad implementation of avatar spawns and a shitty RNG in this game.

Quote:
Originally Posted by Layra View Post
The fact is other than being the first to clear something there is 0 competition in the game as it stands. Yes Validus is killing mob's and No I don't want anyone else to get a piece of it. However if I am confident enough in the ability of the guild I am in, this wouldnt be an issue?
This issue comes primarily from only 1 guild per server actually trying contested mobs... We actually use to get more than just CL people in zones for contested, now we are the only ones ever there. Guilds are trying other things and I guess don't see themselves killing contested so they don't bother.

Quote:
Originally Posted by Layra View Post
As it stands contested's dont mean shit. On average one guild per server locks them down and others don't see them, dev's are aware of the limited people that get a chance at these mobs and prioritise them way the fuck down the list. Give the option that more people will see this loot and you may just get them nudged up on the priority list.
The developers realizing that only a handful of people do experience contested mobs makes them have very few contested in the game, not completely making it the last priority. Instancing contested would not solve any of the problems with them, but would only make a Shard of Hate 2.0 for good rewards.

Quote:
Originally Posted by Layra View Post
As for getting rid of contested mobs? It's happening anyway so throw some better ideas out there before ALL competition is gone completely...
How so? Sure, there are fewer of these in game, but they are by no means going extinct from the game.
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Old 05-07-2008, 10:42 AM  
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Default Re: Contested... Skill Vs Playtimes

We've gone over this before. If they make the Contested mob instanced, the loot will drop in quality, period. Contested mobs have a 2-fold purpose, to drop better loot because they are RARE, and to have the capability of being out in the open for everybody to see and watch.

Instancing them is stupid. We've gone over this before. Deal with it.
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