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06-08-2008, 06:13 AM
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Guinness /drool
Character: i came back to
Guild: EQ2 because
Server: i am daft
Posts: 428
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Re: Contested... Skill Vs Playtimes
[quote=Alesis;584784]
Quote:
Originally Posted by ScareCrow144
Maybe some of you people out there are not quite familiar with Alesis yet. Threads like this tend to bring him out to show all the hardcore raiders the error of their ways. Alesis is an advocate of an entitlement society. His motto is basically "I pay my money so give me my avatar gear." No mother fucker, I advocate everyone getting a shot at the mob, and ending its dominance by a few hardcore guilds world wide. My point all along has been if the mobs where instanced, everyone gets to experience the content instead of the elite few, even if its to fail. After all, if it was instanced, ubers still kill it first, and get thier e-peen swinging bragging rights, but everyone else gets to see the mob too. Of course none of you vocal hardcores wants any competition, so your against that shit. Fuck you douchebag, eq2 is about as competitive as taking five nyquil and trying to jerk off before I fall asleep- no matter what the result, Im gauranteed to be a winner as long as I stick it out to the end. Quit trying to pretend this is harder than it is, and quit trying to pretend your competing over something, unless your on a pvp server. He is pretty much hated by everyone on this site and will of course result to real life attacks when his shitty arguments are challenged. Hated by everyone on this site? O come on now muffin, tell me it aint so! However will I sleep at night? I dont give a fuck what you think, what your guildies think, what anyone from NPU or Confirmed thinks, or what your "hardcore network" thinks. If you post on eq2flames.com, and dont agree whole-heartedly with what some dipshit from an uber guild is posting, then your an idiot. Well guess what? I dont even remotely give a fuck lol.
"baby killing machine"? what degree of faggot are you Alesis? Um Im the type of faggot who believes invading peoples countries un provoked and killing is wrong, Lieing to your country to start wars is wrong, and that if you are part of the killing machine sitting out there in the desert right now assualting a culture because it wont do as its told, then you are part of the problem, not the solution, and you need to seriously re-think your life path. Im the type of faggot who would be more likely to go over there and feed someone, or help them fix thier public water system as opposed to bombing women and children in public places.
Go videotape some shitty guild wiping in PR.If I wanted to film someone wiping something, it would be your wife, mom and grandma wiping this nasty Dutch load I just dumped on them off thier faces at the scenes money shot, after I got done filming "Alesis .vs Scarecrows Family." [/quote]
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it would be awesome if you were kidnapped and decapitated in some internet video whilst repairing said water system id download that shit
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06-08-2008, 10:04 PM
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Regular
Character: Phineus
Guild: Vae Victis
Server: Nagafen
Posts: 729
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Re: Contested... Skill Vs Playtimes
When you guys fight tooth and nail for a week or more to get 1 contested kill let me know. Thats why I dont play blue because the risk vs reward just isnt there. As pinski said not everyone is willing or wants to fight over a mob. They want to go out there with 0 interference and very little risk and get the mob dead. It is a totally different mindset.
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06-09-2008, 02:18 PM
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EverQuest 1
Character: nauz
Guild: none
Server: Classic
Posts: 715
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Phineus
When you guys fight tooth and nail for a week or more to get 1 contested kill let me know. Thats why I dont play blue because the risk vs reward just isnt there. As pinski said not everyone is willing or wants to fight over a mob. They want to go out there with 0 interference and very little risk and get the mob dead. It is a totally different mindset.
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Were you not in Kraken a mere month ago Mentoring and doing cheap shit to keep Onyx from killing the avatars
and were you guys also almost the only guild trying to stop onyx from killing them.(real competitive since you guys merged)
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06-09-2008, 10:43 PM
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Visitor
Character: Sybilla
Server: Nek
Posts: 15
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Re: Contested... Skill Vs Playtimes
nvm
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oi!
Last edited by Notaguru2; 06-09-2008 at 10:44 PM.
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06-11-2008, 09:58 PM
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You call that an Ice Nova? Watch this...
Character: Aysha
Guild: The Black Knights
Server: Butcherblock
Posts: 20
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Re: Contested... Skill Vs Playtimes
Or soe could always just make the mob pop more often, say once every 3 days, and to prevent the one guild 1st pulling it to prevent others from experiencing it, add a buff to the mob that if you have killed the mob in the past 12 days, you will instantly die upon engaging it. That way it gives at least 3 spawns so there is a more fair chance for more people to experience the mob and get some loot.
Then again, lots of people have multiple toons, so they could just bring an alt out there. I guess the place to go after that would be to make the buff affect all toons on the same account if the "problem" continues. Personally, I don't believe it's that fair that one guild could even have the opportunity to become so much stronger that no one can ever catch up, but thats the way things are. I'm not a serious raider, so i really don't give a crap, but honestly, soe has started to make the mobs alot stronger so you almost have to be these ridiculously strong toons and guilds to even progress at all.
My 2 cents on it is that raiding gear should be really only exceptional at only that. It should not be that if you are wearing raid gear that you can spank the hell out of any and everything. There should be a set of gear that rocks at soloing but stinks at raiding, and is ok at grouping, and is obtainable through soloing and quests and etc geared around solo players. Likewise grouping gear, and raiding gear should follow a similar logic. That way, those that raid can still progress through raiding, but also the rest of the server population can progress in what they do most. That way, there wouldn't have to be complete revamps of classes based on whether the gear over powers them in everything. An example for raiders would be when equipped buffs to raid members or bonus mitigation given to your group augmentations, etc. In other words, make it so that you cannot dominate every mob without trying just because you happen to have one set of good gear that dropped from an uber raid mob with the phat lewtz of it's time, and make this game more about actually having to think and play your class/gear well to the task at hand presented to you. But then that would require decent programmers and developers with well done content, and we all know thats a whole new can of worms, we get off on a whole new tangent, and in the end, it all boils down to everything is a giant crapshoot no matter what, and we might as well just enjoy what we individually enjoy doing the most, because thats the best that we've got.
But thats just my opinion.
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A raid consists of 24 players all supporting each other with the goal to kill the mob, survive, and get loot. NOT 23 slaves purely to make the guardian parse higher.
Post count does not indicate your intelligence, it just shows how many times you've pushed the submit button. Your intelligence is shown by the words and ideas portrayed by the arguments you make.
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06-12-2008, 10:09 AM
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Thrill Seeker
Character: Thrilla the Shrilla
Guild: Shoukin
Server: Nektulos
Posts: 78
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Demented Penguin
Or soe could always just make the mob pop more often, say once every 3 days, and to prevent the one guild 1st pulling it to prevent others from experiencing it, add a buff to the mob that if you have killed the mob in the past 12 days, you will instantly die upon engaging it. That way it gives at least 3 spawns so there is a more fair chance for more people to experience the mob and get some loot.
Then again, lots of people have multiple toons, so they could just bring an alt out there. I guess the place to go after that would be to make the buff affect all toons on the same account if the "problem" continues. Personally, I don't believe it's that fair that one guild could even have the opportunity to become so much stronger that no one can ever catch up, but thats the way things are. I'm not a serious raider, so i really don't give a crap, but honestly, soe has started to make the mobs alot stronger so you almost have to be these ridiculously strong toons and guilds to even progress at all.
My 2 cents on it is that raiding gear should be really only exceptional at only that. It should not be that if you are wearing raid gear that you can spank the hell out of any and everything. There should be a set of gear that rocks at soloing but stinks at raiding, and is ok at grouping, and is obtainable through soloing and quests and etc geared around solo players. Likewise grouping gear, and raiding gear should follow a similar logic. That way, those that raid can still progress through raiding, but also the rest of the server population can progress in what they do most. That way, there wouldn't have to be complete revamps of classes based on whether the gear over powers them in everything. An example for raiders would be when equipped buffs to raid members or bonus mitigation given to your group augmentations, etc. In other words, make it so that you cannot dominate every mob without trying just because you happen to have one set of good gear that dropped from an uber raid mob with the phat lewtz of it's time, and make this game more about actually having to think and play your class/gear well to the task at hand presented to you. But then that would require decent programmers and developers with well done content, and we all know thats a whole new can of worms, we get off on a whole new tangent, and in the end, it all boils down to everything is a giant crapshoot no matter what, and we might as well just enjoy what we individually enjoy doing the most, because thats the best that we've got.
But thats just my opinion.
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The problem with gear arguments like this (nothing directed specifically at you penguin) is that there is very little progression in gear past what you can get solo/heroic so the fact pretty much remains that some people can do it and others can't/won't/don't try. Period.
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06-16-2008, 03:52 PM
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Lost girl
Character: Dharla
Guild: Forsaken
Server: Lucan DLere
Posts: 17
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Re: Contested... Skill Vs Playtimes
What we need is more contested content that spawns on a regular basis, not solutions for gimping the current contested content.
I don't miss much about EQ but I do miss the contested raid content - which guild could form up first for Fear, Hate, Trak, VS. It was fun, challenging and all about the competition. However, there was enough of it, that you could have several top guilds competing. Not just a random single spawn popping every once in awhile.
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06-16-2008, 04:10 PM
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make war, not love
Character: Entropie
Server: Unrest
Posts: 2,100
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Re: Contested... Skill Vs Playtimes
Instancing 95% of the raid content sort of kills the ability to properly balance contested content as an afterthought.
I'd be perfectly happy if that was flipflopped and >90% of the raid content in the next expansion was contested. Even on a PvP server. Especially on a PvP server. ;)
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Entropie N'evrending-- Unrest -- 80 Mystic
_Become Death -- Nagafen -- 80 Brigand [The Kraken] ...retired
__Firamas Slytheryn -- Unrest -- 80 Bruiser [unguilded] ...retired
___Firamas Shadowstrike -- Tarew Marr -- 70 Monk [Enlightened Dark] ...retired
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06-16-2008, 04:15 PM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,148
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Mellisandra
What we need is more contested content that spawns on a regular basis, not solutions for gimping the current contested content.
I don't miss much about EQ but I do miss the contested raid content - which guild could form up first for Fear, Hate, Trak, VS. It was fun, challenging and all about the competition. However, there was enough of it, that you could have several top guilds competing. Not just a random single spawn popping every once in awhile.
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Thats definately the problem. Right now we have 2 contested timers...All teh avatars and The tangrin. First off how hard is it to keep 2 timers locked down? Not very hard at all. Especially when the tangrin is just way to hard for just about the entire playerbase. The top guilds killing him could leave him up for a month straight and no one would kill it.
People just arent good enough at this game.
What happens is after the guilds who decided to wait on killing contested content get bored with farming or have gotten everything, they feel the only reason they havent killed a contested is b/c they dont get a chance. In fact, many guilds have lots of chances. Avatars specifically have such a shitty risk vs. reward that there is no reason to rush to kill them. Most of the gear is not that good to drive any sort of competition. Even at that there are maybe 3 Avatars that are pushovers that given enough time that a top 3 guild could kill.
I know that guilds on our server have gotten plenty of chance even on the easy avatars and have failed miserably. Most people just dont react fast enough when mulitiple conditions are occuring at one time. Especially healing avatars when people die. For some reason people are just terrible at keeping people alive.
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