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05-07-2008, 10:42 AM
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Regular
Character: Mirdo
Guild: Invulnerablez
Server: Runnyeye
Posts: 370
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Re: Contested... Skill Vs Playtimes
The mob is technically still contested. It's just that all guilds would start pulling the zone simultaneously. First to kill wins, losers get a despawn. It does give non-hardcores a chance to try their luck but there's not much rp or lore justification for something like that. It would feel very contrived.
As to waste of Dev time, actually it would at least allow more guilds to try the content (at least until it depopped via another guilds kill). This is something they are continually striving for so I doubt they would see it a total waste of time.
Even though I can see the reasoning and the plus points, I still think it's a horrible idea 
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05-07-2008, 10:44 AM
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Magic Mustache Ride
Character: Widem
Guild: Confirmed
Server: Unrest
Posts: 1,906
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Layra
Zone of Contested 1 Opens at 19:30 every Friday.
4 Guilds Sit at the door ready to compete.
Zone opens all 4 guilds zone in and get started.
First to take out the boss gets the prize.
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19:30 when? i thought this was about playtime.
what happens when my guild beats the tar outa people 10 times in a row and they just stop showing up? can we still do it? or do people bitch its not fair like they are doing with contesteds now.
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05-07-2008, 10:46 AM
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Regular
Character: Mirdo
Guild: Invulnerablez
Server: Runnyeye
Posts: 370
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Re: Contested... Skill Vs Playtimes
I would have thought the likelihood of getting more contested mobs soon is pretty small given the shrinking pool of raiders with the time and skill to dedicate to them.
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05-07-2008, 10:48 AM
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Regular
Character: Dantx
Guild: Confirmed
Server: Unrest
Posts: 617
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Widem
19:30 when? i thought this was about playtime.
what happens when my guild beats the tar outa people 10 times in a row and they just stop showing up? can we still do it? or do people bitch its not fair like they are doing with contesteds now.
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Also, what would happen if a euro guild wanted to participate? Or the event was scheduled on a guild's offnight. Most casual/semi-hardcore guilds wouldn't give up a night off to do this type of instance.
I think if you were to implement this idea, you'd need to do it in sort of a time trial result. Where you have say 2 days to complete the instance, from start to finish, and whoever had the best time for the week would win. But then this would remove that "adrenaline rush" that you're trying to get from the whole "depop" thing.
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05-07-2008, 10:48 AM
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HoOT!
Character: Dorland
Guild: Validus
Server: Splitpaw
Posts: 99
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Widem
19:30 when? i thought this was about playtime.
what happens when my guild beats the tar outa people 10 times in a row and they just stop showing up? can we still do it? or do people bitch its not fair like they are doing with contesteds now.
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19:30 was a hypothetical time based on when most guilds are 'normally' playing.
Of course people will bitch, losers will always bitch.
This is not about getting rid of contested. It's about making them a contest based on the skill of your raid force not your ability to log in early.
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05-07-2008, 10:52 AM
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HoOT!
Character: Dorland
Guild: Validus
Server: Splitpaw
Posts: 99
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by gungo
But this way there is no instance there is no lockout and every single day no matter what day you play there is always 3-4 mobs you and 23 of yoru buddies can kill.
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This would only mean the quality of 'contested' loot would be diluted because there is as much of it around as instanced.
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05-07-2008, 10:56 AM
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HoOT!
Character: Dorland
Guild: Validus
Server: Splitpaw
Posts: 99
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Pinski
We've gone over this before. If they make the Contested mob instanced, the loot will drop in quality, period. Contested mobs have a 2-fold purpose, to drop better loot because they are RARE, and to have the capability of being out in the open for everybody to see and watch.
Instancing them is stupid. We've gone over this before. Deal with it.
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If you can honestly say that 'contested' mobs are competition based on skill as it stands then your kidding yourself.
Rarity of loot would be no different if the mobs were in an instance where only one 'winning' guild can get at them.
The only downfall would be as you stated, the fact that they are not out in the open.
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Last edited by Layra : 05-07-2008 at 10:58 AM.
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05-07-2008, 10:57 AM
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Magic Mustache Ride
Character: Widem
Guild: Confirmed
Server: Unrest
Posts: 1,906
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Mirdo
I would have thought the likelihood of getting more contested mobs soon is pretty small given the shrinking pool of raiders with the time and skill to dedicate to them.
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Which is only b/c SOE fucked this content. We still have broken avatars and we are months into the expansion. We have broken gear, we have broken mechanics. People at that area of play were sick of forcing themselves through shit for 5 months and quit, id expect nothing less.
Quote:
Originally Posted by Layra
19:30 was a hypothetical time based on when most guilds are 'normally' playing.
Of course people will bitch, losers will always bitch.
This is not about getting rid of contested. It's about making them a contest based on the skill of your raid force not your ability to log in early.
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point being no matter the time you pick its wrong, going against the whole playtime issue. you cant have a game that is being ran 24 hours a day and not run into playtime issues on any competative setting.
Guilds arent logging in early, they are simply killing them first.
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05-07-2008, 11:05 AM
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Magic Mustache Ride
Character: Widem
Guild: Confirmed
Server: Unrest
Posts: 1,906
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Layra
If you can honestly say that 'contested' mobs are competition based on skill as it stands then your kidding yourself.
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The only reason you think this is b/c in your opinion if you can kill the mob no matter how long it takes you to do it your just as good as the next guy who killed it.
Well thats not the case. The people who kill contested first are the ones who fuck up the least. If it takes guild A 1 hour figure out a mob and it takes guild B 10 hours, that skill permiates through to every subsequent kill b/c of how inferior on is to the other.
Do I think there are guilds capable of killing these mobs that never will? of course I do.
Do I think the reason is b/c of playtime? of course not, they just make to many mistakes and adjust poorly compared to the people who do it right the first time.
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05-07-2008, 11:07 AM
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L337 Poster
Character: Gungo
Guild: Elysium
Server: Crushbone
Posts: 1,879
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Re: Contested... Skill Vs Playtimes
Quote:
Originally Posted by Layra
This would only mean the quality of 'contested' loot would be diluted because there is as much of it around as instanced.
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To a degree yes, but I am not saying reducing avatar loot. We alreayd get 1 avatar drop everyother day on average. Which for a mob with a 40+ item loot table is relatively slow.
What this does is create a lower tier of contested loot. Lets say all 16 t5/t6 contested mobs revamped to vp quality loot. obviously most of the ecounters in vp are pretty easy as they are so making these encounters more involved shouldnt be as much of an issue.
On the other hand your idea fails. Why? Becuase what do you do when your on a server ready to do this contested instance AND no other guild is willing to do it becuase you are going to kill it anyway. Does this now force people to log in thier alt guild so they can zone in nd kill a contested.
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