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Old 05-07-2008, 12:36 PM  
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Default Re: Contested... Skill Vs Playtimes

The rush goes away when you get to the mob and can't do anything because you are completely lagged to fuck on a mob with a half broken script. The reason Avatars are not contested are because of the difficulty level of the mob. While there are some that are a joke and could be contested, most guild could never kill most Avatars. That inherently makes the mob no contest. When you create enough mobs that there is nearly always one up there is no calling during the day for mobs, there is logging on at raid time and seeing who can kill them the fastest. When there is only one mob every other day if you really needed to you could call and get 3 groups and kill it. With the lack of mobs you do not create competition, you create who can get there first.
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Old 05-07-2008, 12:43 PM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Layra View Post
19:30 was a hypothetical time based on when most guilds are 'normally' playing.
Of course people will bitch, losers will always bitch.

This is not about getting rid of contested. It's about making them a contest based on the skill of your raid force not your ability to log in early.
How is clearing trash + killing the same god damn named = skill? If the current contested are not requiring any skill, adding a few trash mobs isn't going to do anything. Your idea is pretty much an epic fail in my opinion.
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Old 05-07-2008, 05:40 PM  
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Default Re: Contested... Skill Vs Playtimes

The whole idea of contested mobs is obsolete and stupid in EQ2. Take for instance my server, Unrest, home to our new overlords Confirmed.

You think anyone else on my server will EVER beat them to anything? Fuck no, not a chance in hell. Shit, even the top guild who pulled avatars is LIGHT YEARS behind them.

Why did they move to Unrest? Was it cause they wanted some "competition"? Fuck no, its cause they wanted no competition. If they wanted competition, they would have rerolled on the Naggy server or gone to another server with another guild of thier caliber could maybe beat them to something. Instead they came to a backwater server that was easy to dominate. The goal wasnt competition, it was domination, and lack of comeptition.

Now we have a situation on our Unrest forum boards here on this very web site where youll look at the progression chart and never see anything above VP say Confirmed ever again.

Not that it matters, but why would anyone waste that much time desiging content for 26 players, and ignore the 1000s of other people on the server? Not only does it seem retarded, it just seems like bad buisness.

Ive said it before, and Ill say it again. Instance the whole god damn game, and the overlords will still kill everything first, and still get to brag about thier awesome game skills, superior intellects and enormous e-peens, and yet everyone else gets to taste that content as well, just without the bragging rights. For that matter, all you have to do is have the guild who kills it first each week be the ones to get loot, and everyone else could still pull the mob all week long to practice it, but with no loot, so that if you put in the effort you could maybe some day beat them to the punch. However in the current setup, you only get as much time as it takes for them to show up, and 1 pull the thing, and then you can wait forever for the timer to repop so you can maybe try 1 -3 more pulls before they show up and rape it again. Doesnt this sound stupid? Its definatly a waste of energy if your not in the 1 pull guild for sure.

Of course it just wouldnt be hardcore EQ2 unless you got to take something away from someone else, and then gloat over it publicly would it?

Designing content to be utilized by 1% of 1% of the games population is fucking stupid no matter how you try to spin it.

<Insert a bunch of insults about me, my viewpoint, this post and what I said here> Fuck you, I dont care.
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Last edited by Alesis : 05-07-2008 at 05:44 PM.
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Old 05-07-2008, 05:54 PM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Alesis View Post
Ive said it before, and Ill say it again. Instance the whole god damn game, and the overlords will still kill everything first, and still get to brag about thier awesome game skills, superior intellects and enormous e-peens, and yet everyone else gets to taste that content as well, just without the bragging rights. For that matter, all you have to do is have the guild who kills it first each week be the ones to get loot, and everyone else could still pull the mob all week long to practice it, but with no loot, so that if you put in the effort you could maybe some day beat them to the punch. However in the current setup, you only get as much time as it takes for them to show up, and 1 pull the thing, and then you can wait forever for the timer to repop so you can maybe try 1 -3 more pulls before they show up and rape it again. Doesnt this sound stupid? Its definatly a waste of energy if your not in the 1 pull guild for sure.
So if a guild 1-pulls everything, the runner-up guild that has all that practice would still lose, and give up eventually.
It's not the solution to what you conceive as a problem.
If you want to open up the contested mobs to a wider player base, you need to have multiple spawn at the same time, same difficulty, same loot (Yea I know, bascially asking for utopia here...).
But part of this all (at least for me) is watching another guild try, fail, succeed. All this would go away, or rather already has...

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<Insert a bunch of insults about me, my viewpoint, this post and what I said here> Fuck you, I dont care.
Yes you do, or you'd have stopped posting in these threads a long time ago.
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Old 05-07-2008, 08:58 PM  
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Default Re: Contested... Skill Vs Playtimes

If you take away the carrot that is contested and the goal/hope it gives everyone for something beyond what they are doing and this game dies.
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Old 05-07-2008, 09:14 PM  
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Default Re: Contested... Skill Vs Playtimes

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Unrest, home to our new overlords Confirmed.
You're getting called overlords now?

Fucking badass.
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Old 05-07-2008, 09:28 PM  
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Default Re: Contested... Skill Vs Playtimes

I been calling em our overlords since they showed up. They pretty much run shit since they showed up, and there is a non stop flow of low end players getting epics, and instances being raped and and the loot rights sold off by these dudes.

Last night during our raid, we kept getting these messages like "Ted from Guild X just got his epic" and were like lol, those assholes cant even clear Protectors Realm, but fuck it, whatever rocks your socks I guess. Its kind of wierd to see some guild show up and turn your server into a public buisness and all.

Overlords? Thats what I call em. Revelations used to dominate the server, and now in retrosepct they look like unorganized hacks, and wanna bes at best.

----------------------------------

And just to keep the thread on topic, in reply to the dude above, if you instance everything, and let everyone take a shot at the prize, but only the first guild to kill it for the weeks timer gets loot, I dont see how you dont have your golden carrot still.

Say for example Avatars 1-4 pop Friday night at XX pm EST, Avatars 5-8 pop Saturday night XX pm EST, and whatevers left pop Sunday at XX pm EST (I dont keep track of how many there are anymore sorry).

At XX pm EST youd see the contenders rush each of the 4, farm there loots and be done. First crew to kill a specific avatar gets its shot at the loot table, and you move on to the next one. For the rest of the week, everyone else gets to practice practice practice until they feel they got a shot at it, and show up at XX pm with thier fightin boots on, ready to do work.

Of course this smacks of fairness, and gives everyone an even shot, so it wont be well recieved, especiialy by the guys who get to kill all the contested all the time. But imo, they can get over it, all 24 of em. The other 1000s of players would get a shot at it too, even if it was to fail.
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Old 05-07-2008, 09:57 PM  
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Default Re: Contested... Skill Vs Playtimes

So you are going to waste your time 3 nights a week for a mob you will probably never get loot from? Like people have said, it isn't going to happen. After the first couple times of the top guild dominating the fuck out of everyone people stop showing up because their guild can't handle it.

That is not to say my point is invalid. It is still a carrot. People still have a desire to get into the guild that is doing the shit.
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Old 05-07-2008, 11:55 PM  
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Default Re: Contested... Skill Vs Playtimes

Yeah bud, but how many people do you bad mother fuckers keep on your roster? 26 or so right? and your recruiting from a world wide player base, not server base. What about the others on the server not on your level? I know, I know, suck less right?

Now in my system, on Fri night at XX pm EST, 4 avatars go into play. Yout guild, Guild 1, can only pull one at a time right? So your killing Avatar Y and some other guild, Guild 2, whos been practicing all week gets to pull Avatar Z. You kill yours, and move on to whichever Avatar your after next. Maybe its Z....doesnt matter, guild 2 still got to try it unmolested until you show up and kill it. If they cant, they practice it, and the other Fri night Avatars until they got it down, and next week you show up, and immediatly pull Z to cockblock em, but BLAMO! They been practicing Y all week, and now got 2 avatar strats down....See where this is going? Eventually on Fri night at XX pm EST, you got more than one guild, ready to pull multiple avatars, and Confirmed gets to kill 1 (2-3) if theyre quick, but Guild 2 gets a kill now and again too, before you show up.

Everyone actually has a chance, as opposed to you guys just dominating everything.
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Old 05-08-2008, 12:01 AM  
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Default Re: Contested... Skill Vs Playtimes

Quote:
Originally Posted by Alesis View Post
Of course this smacks of fairness, and gives everyone an even shot, so it wont be well recieved, especiialy by the guys who get to kill all the contested all the time. But imo, they can get over it, all 24 of em. The other 1000s of players would get a shot at it too, even if it was to fail.
You talking about the other 1000s of players who can't even clear VP, or kill Trakanon or kill Byzola?

The other 1000s of players who already have too much raid content?

Who the fuck gives a shit about them? SOE obviously is keeping them busy, the last thing they need to fit in their busy schedule (real lives and all omg) is more raid targets.
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