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Old 05-08-2008, 12:07 AM  
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Default Re: Contested... Skill Vs Playtimes

And who determines your magic start time? All you have solved is creating a very time dependent thing. Are you going to be able to get your guild mates to log in every friday through sunday to try beat us to the mobs if the start time would even work for you? You realize that you completely fuck a large portion of this games playerbase by creating a very specific time sensitive thing. I guess that just means any non est us guild will never ever ever get to get loot from one of these mobs because they will never be able to be on at that time. You cannot make it time specific. And when you don't make it time specific because it fucks way too many people, you will never get a shot at it because we will always get it first.


Casual guilds will not be changing their raiding completely to try to get these. It isn't going to happen. If your guild isn't trying them now nothing is going to change that suddenly makes you try and able to kill them. There is an Avatar up every day or two on average at raid time. Why are you not there? Why are you not getting practice? What about being it being in an instance is going to change that? Has anyone else on the server even killed all the instance content? Whats that? No? Oh, so your just going to forgo all that content that you can't kill for stuff that is generally harder because you are going to be able to kill that? Reality check, you could institute this right now and you would still never get Avatar loot.
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Old 05-08-2008, 12:09 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Gaige View Post
You talking about the other 1000s of players who can't even clear VP, or kill Trakanon or kill Byzola?

The other 1000s of players who already have too much raid content?

Who the fuck gives a shit about them? SOE obviously is keeping them busy, the last thing they need to fit in their busy schedule (real lives and all omg) is more raid targets.
It is just part of today's generation. I want it and I want it now and I'm going to stomp my feet till I get it. Never mind having to actually work for anything, you know progress to the point where you can actually do that stuff.
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Old 05-08-2008, 01:42 AM  
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Default Re: Contested... Skill Vs Playtimes

Lots of players on the server have the skills, but for whatever reason, don't want to be on call to kill contesteds. Slips idea would bring more skilled players into the competion.

Last edited by beezk : 05-08-2008 at 01:48 AM.
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Old 05-08-2008, 02:01 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Alesis View Post
Say for example Avatars 1-4 pop Friday night at XX pm EST, Avatars 5-8 pop Saturday night XX pm EST, and whatevers left pop Sunday at XX pm EST (I dont keep track of how many there are anymore sorry).

At XX pm EST youd see the contenders rush each of the 4, farm there loots and be done. First crew to kill a specific avatar gets its shot at the loot table, and you move on to the next one. For the rest of the week, everyone else gets to practice practice practice until they feel they got a shot at it, and show up at XX pm with thier fightin boots on, ready to do work.
This will only work if there more than one "contested" spawns at the same time, or has the chance to be up at the same time.

If it's only one, I dare predict that the first week you'll see lots of guilds try, 2 weeks later you're down to 3-4, after 2 months or so you're back to the status quo, because in the end, those who kill it first for the first time are a step ahead and have the edge one week later. Of course there will always be the odd turnover, because a guild can't field a raid one week, or because people quit, or... but in the long run, this is just like it is now.
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Old 05-08-2008, 02:48 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by Slippery View Post
It is just part of today's generation. I want it and I want it now and I'm going to stomp my feet till I get it. Never mind having to actually work for anything, you know progress to the point where you can actually do that stuff.
No, it means they aren't willing to let you define the work. Between 6-person groups with heroic gear and 24-person raids with raid gear, there isn't an encouraging slope, but a god damn chasm. As if it were practically a completely different game on the other side. People of all colors and creeds get there and say to each other, you know what? Fuck this.
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Old 05-08-2008, 03:10 AM  
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Default Re: Contested... Skill Vs Playtimes

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Originally Posted by beezk View Post
Lots of players on the server have the skills, but for whatever reason, don't want to be on call to kill contesteds. Slips idea would bring more skilled players into the competion.
People use call lists for an excuse as to why they suck and aren't in a better guild. People aren't calling for Avatars, they log in at their leisure and kill them.
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Old 05-08-2008, 08:15 AM  
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Default Re: Contested... Skill Vs Playtimes

because as you said slip if more than one guild shows its a lagfest, shit even the casual contested have this problem, 3 guilds showed for the one near sebilis, and the lag was just downright unbearable. But my original point stands, If the so called uberest of uber guilds wanted real competition they would not transfer to servers where none exist. Imagine strke, npu, confirmed, and aftermath on the same server. thats competition. but it will never happen because in the end they want the loots, and to wag e-peens, and pretty much tell everyone they are the uberest. Direct competition on a server scale would be imo the truest way to determine who has the biggest pee pee. this fucking WW competition is just bullshit as no avatars spawn at the same time on different servers. I am all for contested mobs, its exciting and a rush, if , theres another guild or two attempting the same thing , otherwise its just rinse and repeat like an instance.
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Old 05-08-2008, 08:34 AM  
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Default Re: Contested... Skill Vs Playtimes

Aleissis, if you want practice and to learn the encounters on contested, pull the damn mob, who cares iif your "overlords" will eventually come and kill it, you might get 2-3 pulls on it, you might get more, but i do know the more pulls you take, the more you learn encounter. If you dont pull, then its you and your guilds fault for not even trying. the contested guilds dont rush or have call lists because they know no one else will fucking pull the mob. yes, you may get laughed at, ridiculed, etc etc at first, trash talking is a tactic and it seems an effective one, but have the strength of will and endure it. dont cry about it though. If your guild has the skilled players you believe it has, then one day you might steal a kill from them or at the very least have them scrambling when the contested pops.
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Old 05-08-2008, 09:03 AM  
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Default Re: Contested... Skill Vs Playtimes

Arien:

1) I agree with your first post entirely.

2) My guild has no interest in contested whatsoever. We have a decidedly laid back, "fuck it, lets have a good time, and not work this game like its a second job" vibe. I was merely discussing an option that allowed other guilds on my server who would/could kill them to compete with the big boys, and maybe even get a kill here and there, but as expected, people got butt hurt at the idea of actual competion, and immediatly went into "get the sand out of vagina it hurts!" mode, and started getting all aggressive and personal with it.

3) May get laughed at or ridiculed? You havent been paying attention son, I think my past track record shows I couldnt give 2 flying ratfucks what anyone outside of my guild thinks about me or my crew. THIS IS A VIDEO GAME, and were duscussing shit on A VIDEO GAME MESSAGE BOARD. You wanna know what I think about others opinions of me? Go fuck yourself, thats what I think. I post what I think here using my main, not hiding, not giving a fuck. I doubt seriously you could make me feel bad cause I got 2 pulls on A GOD and failed before the Overlords showed up and took it. This is a video game, not something I define any part of myself by. Its what I do 3 nights a week when Im not farming wife faction or making music, and what I leave my laptop set on at work while Im doing shit so that I can check on it every few hours, maybe farm a shiny or two, and film some shit.


What else does one expect from EQ2lames though right?
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Last edited by Alesis : 05-08-2008 at 09:12 AM.
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Old 05-08-2008, 09:07 AM  
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Default Re: Contested... Skill Vs Playtimes

Quote:
My guild has no interest in contested whatsoever.
Then SHUT THE FUCK UP.
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