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Old 05-07-2008, 07:14 AM  
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Default Contested... Skill Vs Playtimes

Title is the starter, but the question is, are contested mobs about skill or playtimes? Or something in between?
A lot of the servers as they stand don't have a ton of competition in terms of the contested mobs. Maybe because of limited playtimes or whatever but how about?

'Contested' mobs in their own instance, the door to said instance 'unlocks' at say 19:30 (or whatever peak playtime is on the server) on selected days.
All participating guilds get to zone in at the same time, first one to kill 'the boss' gets the loot, all other instances (for the other guilds) depop once the 'winning' guild kills the final mob.

You could flavour the zones with trash mobs (thinking clockwork menace, short sweet and timed), or just have a straight up kill (e.g. Venril Sathir?).

That way it would be a contest on which guild can kill the mob fastest. Who has the steady high dps setup and so on?

I think this would be much more of a rush in terms of competition, even the 'best' guild on the server could make one small fuck up on trash and drop behind. Would also give a bit of an edge to the fight knowing that your mob could depop at 5% health? I guess you could also make it that instead of 'depopping' you just dont get a chest at the end of the fight if you weren't the fastest?

Could also mix it up a little and maybe say the 1st guild to clear gets 2 drops, 2nd guild gets 1 drop, that way people are still getting geared and gap's between competing guilds dont build up.

This way I think you would get more guilds 'competing' and put a bit of the competition back into the contested mobs.

Any thoughts?
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Old 05-07-2008, 07:48 AM  
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Default Re: Contested... Skill Vs Playtimes

Just to add another dimension...

Each 2 weeks, a check is done over every server world wide. The fastest guild WW to clear whichever zone gets a small note on eq2 players and a token placed in their GB that entitles one player to his pick of the loot table? or maybe a seperate table?

So many options when you look at it and the competition is based on the skill of your guild, not how well you can lag another guild out when they are pulling.......
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Old 05-07-2008, 09:08 AM  
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Default Re: Contested... Skill Vs Playtimes

It's Stupid...

High-end raiding guild will crush any other guild cause they got skills AND playtime to developp those skills. High-end dont take noobs like any other guilds.

EDIT: But nice try...

P.S. The only competition i recall ever seeing was on Neriak between Ascendance and Emerald Flame, which was pretty fuckin cool to watch.
These days you can have 1 uber guild and 1 not far from uber right behind, they'll never get an avatar down. Why? Because the uber guild tried so much (ie. Avatar) to kill it and learn so much the encounter that they can 1st pull it, leaving the 2nd guild with no chance to pull to learn the encounter.
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Old 05-07-2008, 09:26 AM  
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Default Re: Contested... Skill Vs Playtimes

Quote:
Originally Posted by Helspeth View Post
P.S. The only competition i recall ever seeing was on Neriak between Ascendance and Emerald Flame, which was pretty fuckin cool to watch.
These days you can have 1 uber guild and 1 not far from uber right behind, they'll never get an avatar down. Why? Because the uber guild tried so much (ie. Avatar) to kill it and learn so much the encounter that they can 1st pull it, leaving the 2nd guild with no chance to pull to learn the encounter.
Hence why maybe the mob shouldn't depop? then all competing guilds can still have their chance to practice, levelling the playing field a little.
Of course the best guild will win? I mean its still competition at the end of the day, however at least this way there is a reason and a better chance of other guilds getting to play with that part of the content and hopefully it being better designed.

It's quite possible to have 2 very highly skilled guilds on one server, however if one guild can't field a raid early in the day they don't get a look in purely down to playtimes.
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Old 05-07-2008, 09:49 AM  
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Default Re: Contested... Skill Vs Playtimes

A EST guild and a UK guild sure...
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Old 05-07-2008, 10:11 AM  
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Default Re: Contested... Skill Vs Playtimes

Isn't Validus currently killing avatars and such? Why the fuck would you want to even give another guild a shot at some of the avatar loot? Your idea is fucking retarded, it would be a huge investment of development time that is completely unnecessary since the same guild(s) would be killing the shit first anyways.
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Old 05-07-2008, 10:12 AM  
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Default Re: Contested... Skill Vs Playtimes

I agree with dorland here, how it is now is just silly. And with the avatars droping only one piece the reward for rushing home/quiting work early/wth you do just isn't enough.
One way to do it would be having an instance where one mob pops once a day, and this mob will be either tier 1,2,3 or 4 with loot after that as well. If you manage to kill one first (the only time you get reward for it) you will also get a lockout from the zone. This will leave the HC guilds only going for the tier4 and so on. And if another tier 4 mob pop while that guild has lockout (which should be pritty rare i guess) the other guilds has a chance of going for the mob, leaving the competition to them.
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Old 05-07-2008, 10:14 AM  
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Default Re: Contested... Skill Vs Playtimes

i remember aandien making an ass of himself sugesting about the same thing.
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Old 05-07-2008, 10:15 AM  
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Default Re: Contested... Skill Vs Playtimes

Quote:
Originally Posted by Slamdar View Post
Isn't Validus currently killing avatars and such? Why the fuck would you want to even give another guild a shot at some of the avatar loot? Your idea is fucking retarded, it would be a huge investment of development time that is completely unnecessary since the same guild(s) would be killing the shit first anyways.
Will be funny if they do a server merge (which they will have to do one day) and suddenly see half of the hardcore guilds leaving becoes they cant log in early enough.
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Old 05-07-2008, 10:17 AM  
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Default Re: Contested... Skill Vs Playtimes

Quote:
Originally Posted by narbuvold View Post
I agree with dorland here, how it is now is just silly. And with the avatars droping only one piece the reward for rushing home/quiting work early/wth you do just isn't enough.
One way to do it would be having an instance where one mob pops once a day, and this mob will be either tier 1,2,3 or 4 with loot after that as well. If you manage to kill one first (the only time you get reward for it) you will also get a lockout from the zone. This will leave the HC guilds only going for the tier4 and so on. And if another tier 4 mob pop while that guild has lockout (which should be pritty rare i guess) the other guilds has a chance of going for the mob, leaving the competition to them.
So in essence you are wanting to completely get rid of contested mobs... Grats on making contested mobs just another instance with a dumb idea.
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