Re: Runnyeye 2.0
Fought Siltsea over and over tonight. Couldn't beat him.
I've been looking over my parse data for him. 45% of his dmg is Dehydration (Heat AE) and his other spells also do a sigificant amount of dmg (also heat except for hot winds). Almost all of his dmg is heat based.
We tanked him in the tunnel, and we tanked him in the tent with no sand. As far as i can tell from all my parses, He does about the same DPS no matter how you do that. All that changed between the fights was when a Druid joined us, and our heat resistance went up. As far as i can tell to beat this guy you need 2 or more heals (of differnt types), high heat resists, and a tank who is tough and knows how to position a mob... Nothing more tricky than that... He is a tank and spank mob who just does a significant amount of heat dmg.
I did see that he recieved heals each time he used Dehydrate. He emotes when a party memeber dies... I did not see any change in DPS when the player died tho..
After reviewing more of my Seasilt parses i have discovered that Dehaydration triggers EVERY 18-20 SECONDS. This rate maybe increased when he or a group memeber touches sand, but i dont know as the group didnt let him on sand. But its very consistant across all of my parses (we tried him 12 times). Every 18 to 20 seconds he lets out Dehydration It heals him and does significant heat dmg to the whole party.
Each time it triggers Seasilt got approx. 5000 health healed per person. The heal is prevented if the attack is resisted.
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Tyhm Fyreshot
80 Ranger
80 Woodworker
Axes and Allies
Lucan D'Lere
Last edited by Tyhm; 06-22-2008 at 12:54 PM.
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