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Old 07-16-2008, 02:40 AM  
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Default Re: VP spawn points

annoying? yes, but this is the first time i've actually seen anyone bother to post about it.
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Old 07-16-2008, 02:55 AM  
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Default Re: VP spawn points

Not first time, before ppl were asking for a sokokar posts in VP. Anyway zone is annoying, especially zone out from Trak instance point ( at VP door), so it's not very easy to bring new ppl in to help raid or alts to loot items etc cause you can't coth or tinker call this way.
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Old 07-16-2008, 03:51 AM  
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Default Re: VP spawn points

Quote:
Originally Posted by Troubrin View Post
if ur in VP..u have tinkerers if no monk...its not hard to see the tank go down and click a button within 20 seconds..not all. suck it the fuck up and stop sucking.
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Old 07-16-2008, 09:28 AM  
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Default Re: VP spawn points

I remember learning Druushk...full wipe means at least 10 minutes before another pull. This is retarded, but Sony won't change it.
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Old 07-16-2008, 10:19 AM  
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Default Re: VP spawn points

No, what's retarded is the fact that it takes people 10+ mins between pulls. If you can't win gracefully, at least learn how to wipe gracefully.
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Old 07-16-2008, 10:40 AM  
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Default Re: VP spawn points

Druushk has an AE that goes off when you don't hit the statues in time so when a guild fails on him it is very likely that even the person FD'd is going to die. Say what you will about sucking but nobody first-pulled Druushk in his current state so wipes do happen.

Most zones have multiple respawning points but I am not sure that raid zones ever did, most likely because they were not large enough that it takes almost ten minutes to run from the beginning to Trakanon's entrance.
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Old 07-16-2008, 02:57 PM  
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Default Re: VP spawn points

Look i'm in a uber hardcore raiding guild (ok not uber hardcore, and more like casual raiding) but i agree it would be NICE to have a closer spawn point. Just as it would be NICE to have Sokokar posts in the zone, but part of the thing with the zone i think is the fact that it IS huge (no homo).

That i think is the point. It's both a time sink to run back and a nuisance to do. I believe that is the intent (if not, why not have one of those options already there? It's not like they dont know the distance and how long it takes to run it and resetup to kill the stupid drake).

To me, it's a reason to either not wipe fully or just kill the damn thing. I wouldn't mind either of the above (Posts or Spawn Points) but how much easier would it be if you could just respawn and try Druusk again and again, or your closer to Nexona and just keep trying? A lot. If you could get say 20 pulls in the time you have raiding it would be a lot easier to progress and pass it.

And after Nexona, to me there is a grand total of one hard mob (and to me its easier than both Nex and Druusk), so just think about this ... once you pass the first wing, its a hell of a lot easier through the rest of the zone.
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Old 07-16-2008, 03:05 PM  
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Default Re: VP spawn points

The only thing that needs to be added is:
Trakanon entrance at zone in, it can even only be active if Phara Dar is dead!

Everything is just fluff.
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Old 07-16-2008, 03:30 PM  
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Default Re: VP spawn points

EH trials anyone
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Old 07-16-2008, 05:28 PM  
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Default Re: VP spawn points

If you're spending that much time with a full wipe, might I suggest having someone's alt parked right there (They need to be locked to the instance), then just /quit to them.
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