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Old 10-09-2008, 06:45 AM  
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Default Anyone else having issues with final boss in Veksar?

Hi

Since GU49 the final boss and his adds are non controllable.. i.e u cant stun, u cant mezz, u cant root, stiffle etc.

This shouldnt really be a problem with a descent group..even a pickup group..

Now.. I tried this zone last night

Group 1 setup
Me (Myth pala), Mystic, Brigand(Mythical), Wizard (Mythical) Swashie, and Troub..

The entire zone was cake untill we got to the final boss.

Whatever we did, when the adds spawned, we were down like a bag of wet paper. The healer did not stand a chance curing me quick enough to keep me up. (I also used cure trauma potions alot).

After a while I brought in guildies..
Group 2
Me, Brigand, Wizard, Troub, Templar, Fury

Thinking with 2 healers we might be able to cure me quick enough and keep us healed through the waves of adds.. But alas no... Templar was spamming cure and I still constantly had 2 trauma dots on me. Needless to say we failed miserably.

I get similar reports from others, but then again some people say he is still cake.

This leads me to believe there is a strat to getting him down now.. Maybe not a strat that is conciecsly(sp?)known, but a strat that is used that seems to work better than the ones we tried.

We tried the following scenarios
* melee on tablet(where he stands) others on range
* everyone on tablet
* pulling the named away from tablet(close to stairs)
* focus on named, ignoring adds
* burning down adds except 1(still spawned a new wave)
* killing all adds (while my DA was up) resulting in a new wave coming instantly.

What strats did those that successfully killed him after GU49 use?
* How many waves of adds did u get?
* what was your group setup?
* Did u designate curer if u had 2 healers?
* Did u burn adds or ignore them?
* Did u notice if the adds were random? Or triggered by something?
* Did u notice what triggered the nameds AoE?

Advice would be appreciated.
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Old 10-09-2008, 06:57 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

Here's a really easy strat for killing him:
SUCK LESS
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Old 10-09-2008, 07:20 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

Did you all have Water-Breathing Items on ?
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Old 10-09-2008, 07:25 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

Quote:
Originally Posted by Avaela View Post
Here's a really easy strat for killing him:
SUCK LESS

Funny... coming from a noob..
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Old 10-09-2008, 07:26 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

Quote:
Originally Posted by Mandragore View Post
Did you all have Water-Breathing Items on ?
Your not being serious are you?
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Old 10-09-2008, 08:53 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

He is. W/o water breathing the dot named waterbauble(or something equal to that) hits you for 3k+ focus damge. Turn on water breathing
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Old 10-09-2008, 09:19 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

Quote:
Originally Posted by redict View Post
He is. W/o water breathing the dot named waterbauble(or something equal to that) hits you for 3k+ focus damge. Turn on water breathing
So the leet strat is just make sure a healer throws up group water breathing, or does everyone need to have a water breathing item on?

Seriously who comes up with this stuff, wtf

Last edited by Cheddar; 10-09-2008 at 09:20 AM.
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Old 10-09-2008, 09:29 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

Lol.. how neat..

There are also someone saying its still possible to prevent the named from summoning adds.. anyone know how?
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Old 10-09-2008, 10:05 AM  
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Default Re: Anyone else having issues with final boss in Veksar?

no adds seems to be a bug and happens occasionally.

priests group buff for water breathing will suffice
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Old 10-09-2008, 04:05 PM  
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Default Re: Anyone else having issues with final boss in Veksar?

Being that they adds are an actual spell (why stifle use to work), an interrupt at the right time would prevent them. The problem is getting the timing right without any sign they are being cast.

I havent been in there since the change, but it would make sense. many other heroic encounters work this way, it wouldnt be a surprise that this one does as well.
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