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Old 02-02-2007, 11:52 PM  
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Default Re: MIS after the patch

It's not going to be as easy as it was for the more casual raid guilds to beat the named now. We had quite a few people absent tonight, but still managed to kill Enyti (whom I wasn't present for, late from class ), Viswin who's a little more nasty now, and K'Zalk's encounter is tougher as well. They did more than just add HP to the Blood Colloss.
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Old 02-03-2007, 02:17 PM  
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Default Re: MIS after the patch

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Originally Posted by Nova! View Post
It's not going to be as easy as it was for the more casual raid guilds to beat the named now. We had quite a few people absent tonight, but still managed to kill Enyti (whom I wasn't present for, late from class ), Viswin who's a little more nasty now, and K'Zalk's encounter is tougher as well. They did more than just add HP to the Blood Colloss.
They didn't add HP to the Blood Collossus at all. They have the same HP pre-patch as they do now. They only added HP to every encounter, some varying from a 4 million HP increase, to a slight 1 million. Mayong was nearly untouched.
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Old 02-03-2007, 04:15 PM  
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Default Re: MIS after the patch

SoE's impression of more difficult = time consuming bull crap large hp mobs =p.

Cows in PPR
Ascent
And MIS 1.0 and even more hp for MIS 2.0
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Old 02-03-2007, 04:23 PM  
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Default Re: MIS after the patch

/shrug I wasn't there for the BC, I just assumed they had been tweaked given Sony's track record for putting mobs with insane amounts of HP in a zone to make them *harder*
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Old 02-03-2007, 06:13 PM  
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Default Re: MIS after the patch

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Originally Posted by RedHawk View Post
The Blood Colossi should have a 15% chance to drop a wolfsbane.
but only the ones that come in pairs
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Old 02-05-2007, 08:33 AM  
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Default Re: MIS after the patch

Its the More HPS + Lag difficulty factor. They figure if the fight last long enouph (due to a stupid number of HP's) and the lag is bad enouph half your raid will go LD thus adding to the encounter difficulty.
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Old 02-05-2007, 10:41 AM  
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Default Re: MIS after the patch

Yeah.. raiding guilds are now pissed about random armor drops because they're afraid the people who don't try hard will be better than us and steal our discos.
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Old 02-07-2007, 10:05 AM  
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Default Re: MIS after the patch

Changes i noticed last night

Enyti (sp?) - Now has Invalidation
2nd guy - touch of despair
3rd guy - Adds are now epic and use dark visage (harsh magic AEx3)
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Old 02-07-2007, 11:06 AM  
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Default Re: MIS after the patch

Another change other then the 3 you listed, every damned charm/then cure causes a 3-5 second freeze in play. This zone is so screwy on lag, it can't be remotely enjoyed. When every fight starts with pull - 3 second delay - cure tank - 3 second delay it gets old in a hurry.
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Old 02-07-2007, 11:32 AM  
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Default Re: MIS after the patch

This was an extremely fun zone, that needed beefing up a bit, but instead they made it an absolute clusterfuck and NOT the least bit fun. THis is a game right? Fucking idiots.
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