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02-02-2007, 11:52 PM
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Fisters!
Character: Kahna
Guild: U.S. Army
Server: Fort Riley, KS
Posts: 855
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Re: MIS after the patch
It's not going to be as easy as it was for the more casual raid guilds to beat the named now. We had quite a few people absent tonight, but still managed to kill Enyti (whom I wasn't present for, late from class  ), Viswin who's a little more nasty now, and K'Zalk's encounter is tougher as well. They did more than just add HP to the Blood Colloss.
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Kahna - 80 Conjuror - Retired / Tech Geek
Kulmanari - Rank 16 High Elf Archmage -Warlords Coven-, Rakarth Server, Warhammer Online
Teh Laptop - 2.26Ghz Centrino 2 Duo, 4GB DDR3, GeForce 9800M GTS 512MB, Vista x64
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02-03-2007, 02:17 PM
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Tears
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Re: MIS after the patch
Quote:
Originally Posted by Nova!
It's not going to be as easy as it was for the more casual raid guilds to beat the named now. We had quite a few people absent tonight, but still managed to kill Enyti (whom I wasn't present for, late from class  ), Viswin who's a little more nasty now, and K'Zalk's encounter is tougher as well. They did more than just add HP to the Blood Colloss.
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They didn't add HP to the Blood Collossus at all. They have the same HP pre-patch as they do now. They only added HP to every encounter, some varying from a 4 million HP increase, to a slight 1 million. Mayong was nearly untouched.
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All of the seasons and all of the days
All of the reasons why I've felt this way
So long...
So long
Then lost in that feeling I looked in your eyes
I noticed emotion and that you had cried
For me
I can see
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02-03-2007, 04:15 PM
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Xelus Xelos'Zelus
Character: Xelus
Guild: Retired
Server: Nektulos
Posts: 500
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Re: MIS after the patch
SoE's impression of more difficult = time consuming bull crap large hp mobs =p.
Cows in PPR
Ascent
And MIS 1.0 and even more hp for MIS 2.0
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02-03-2007, 04:23 PM
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Fisters!
Character: Kahna
Guild: U.S. Army
Server: Fort Riley, KS
Posts: 855
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Re: MIS after the patch
/shrug I wasn't there for the BC, I just assumed they had been tweaked given Sony's track record for putting mobs with insane amounts of HP in a zone to make them *harder*
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Kahna - 80 Conjuror - Retired / Tech Geek
Kulmanari - Rank 16 High Elf Archmage -Warlords Coven-, Rakarth Server, Warhammer Online
Teh Laptop - 2.26Ghz Centrino 2 Duo, 4GB DDR3, GeForce 9800M GTS 512MB, Vista x64
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02-03-2007, 06:13 PM
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Regular
Character: Estal
Guild: none
Server: RE
Posts: 462
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Re: MIS after the patch
Quote:
Originally Posted by RedHawk
The Blood Colossi should have a 15% chance to drop a wolfsbane. 
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but only the ones that come in pairs 
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02-05-2007, 08:33 AM
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25 Star General
Character: Argyuile
Server: Unrest
Posts: 824
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Re: MIS after the patch
Its the More HPS + Lag difficulty factor. They figure if the fight last long enouph (due to a stupid number of HP's) and the lag is bad enouph half your raid will go LD thus adding to the encounter difficulty.
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02-05-2007, 10:41 AM
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= Blackburrow.Vandalism
Character: Vandalism
Guild: Harms Way
Server: Blackburrow
Posts: 625
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Re: MIS after the patch
Yeah.. raiding guilds are now pissed about random armor drops because they're afraid the people who don't try hard will be better than us and steal our discos.
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02-07-2007, 10:05 AM
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Internet Bully
Character: Timmeh
Guild: Stasis
Server: Nektulos
Posts: 691
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Re: MIS after the patch
Changes i noticed last night
Enyti (sp?) - Now has Invalidation
2nd guy - touch of despair
3rd guy - Adds are now epic and use dark visage (harsh magic AEx3)
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02-07-2007, 11:06 AM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,351
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Re: MIS after the patch
Another change other then the 3 you listed, every damned charm/then cure causes a 3-5 second freeze in play. This zone is so screwy on lag, it can't be remotely enjoyed. When every fight starts with pull - 3 second delay - cure tank - 3 second delay it gets old in a hurry.
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