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Old 02-07-2007, 12:58 PM  
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Default Re: MIS after the patch

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Originally Posted by Deludar View Post
Changes i noticed last night

Enyti (sp?) - Now has Invalidation
2nd guy - touch of despair
3rd guy - Adds are now epic and use dark visage (harsh magic AEx3)
1st was always true. 2nd was also always true. 3rd just added the epic tag to the adds and beefed up HP, they always had dark visage, just they were easily stifled/stunned the vast majority of time as they were heroics so they would never cast.
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Old 02-07-2007, 12:59 PM  
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Default Re: MIS after the patch

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Originally Posted by Choadley View Post
Another change other then the 3 you listed, every damned charm/then cure causes a 3-5 second freeze in play. This zone is so screwy on lag, it can't be remotely enjoyed. When every fight starts with pull - 3 second delay - cure tank - 3 second delay it gets old in a hurry.
This is not new at all. It has been there since release.
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Old 02-07-2007, 01:31 PM  
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Default Re: MIS after the patch

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Originally Posted by Pinski View Post
This is not new at all. It has been there since release.
Yes, but it got worse after the patch. The delays are much more pronounced after the zone altering.
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Old 02-07-2007, 01:52 PM  
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Default Re: MIS after the patch

first 2 times we did the zone our tank never got hit with invalidation on the first mob, or the lvl debuff on the second.

Also, the first two runs the second one did his AE life tap at 5%, this time he did it at 10%. Just a matter of having our bards/swashies change when they hit their AE blockers though
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Old 02-07-2007, 02:01 PM  
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Default Re: MIS after the patch

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Originally Posted by Dazzil View Post
This was an extremely fun zone, that needed beefing up a bit, but instead they made it an absolute clusterfuck and NOT the least bit fun. THis is a game right? Fucking idiots.
haha i think someone is pissed off cos they cant farm set gear out of a broken zone anymore.

Personally i think the changes are awesome, i would like to see the first 3 named even more hard. I think cheroon is in the right area of difficulty.

a 2 second lag spike which if u are smart u can work around..... or broken progression, i'll take the lag thx.
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Old 02-07-2007, 02:13 PM  
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Default Re: MIS after the patch

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Originally Posted by Stork/Atris View Post
haha i think someone is pissed off cos they cant farm set gear out of a broken zone anymore.

Personally i think the changes are awesome, i would like to see the first 3 named even more hard. I think cheroon is in the right area of difficulty.

a 2 second lag spike which if u are smart u can work around..... or broken progression, i'll take the lag thx.
You're dumb if you think large HP = difficulty.
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Old 02-07-2007, 02:18 PM  
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Default Re: MIS after the patch

strok/artis :
Most of the time i tend to agree with you but i dont like your tone. But your last statement is just utterly dumb. i m giving you another chance before cataloging you as a retard in my book.
If you wanted to bash dazzil you could have done it in a way that dont make you look like a complete idiot
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Old 02-07-2007, 03:55 PM  
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Default Re: MIS after the patch

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Originally Posted by Stork/Atris View Post
haha i think someone is pissed off cos they cant farm set gear out of a broken zone anymore.

Personally i think the changes are awesome, i would like to see the first 3 named even more hard. I think cheroon is in the right area of difficulty.

a 2 second lag spike which if u are smart u can work around..... or broken progression, i'll take the lag thx.
Lag spike is workable, all the mob strats are working, HP's make it utterly boring, as stated before, ala AoA/PPR. Farming armor sets give me a fucking break, I lead a solid raid force, not a whining bunch of babies.
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Old 02-07-2007, 05:04 PM  
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Default Re: MIS after the patch

The only change that hurts some guilds is the nuke going off at 10% instead of 5%.

Nothing else will prevent guilds from keep on keeping on in this zone.
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Old 02-07-2007, 05:07 PM  
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Default Re: MIS after the patch

i don't play this game much anymore and just log in to raid for a couple of hours a week, so excuse the noob question: I was told that after the change the 3rd and 4th mob now require stakes from EH to beat, is this not the case?
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