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Old 02-07-2007, 05:18 PM  
Tengo un fuego en mis pantalones!
 
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Default Re: MIS after the patch

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Originally Posted by Lord_Pants View Post
The only change that hurts some guilds is the nuke going off at 10% instead of 5%.

Nothing else will prevent guilds from keep on keeping on in this zone.
Very true. Everything was very easy to adjust to once it was seen.
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Old 02-07-2007, 07:25 PM  
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Default Re: MIS after the patch

agreed. But even the heal at 10% is trivial if you have 4 AE blockers
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Old 02-08-2007, 01:08 AM  
PANTS! PANTS! PANTS!
 
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Default Re: MIS after the patch

Not necessarily since ae prevention doesn't prevent him from healing... you still have to put out good dps.
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Old 02-08-2007, 02:19 AM  
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Default Re: MIS after the patch

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Originally Posted by Lord_Pants View Post
Not necessarily since ae prevention doesn't prevent him from healing... you still have to put out good dps.

but it makes it a hell of a lot easier
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Old 02-08-2007, 09:39 AM  
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Default Re: MIS after the patch

Well tbh we couldn't be happier from our week's visit in IS, the changes to mobs are gimp, on the other hand we had all-round useful loot, only class stuff which couldn't be said for the pre-fix clearances of IS. They remembered to put some scout class stuff to, hard to believe we hadn't had one single piece of scout class until this week when some of us have 3 or 4 pieces (i got 4 of the warlock set).
In the end i believe some of the changes will slow the "casual" raid guilds who don't dispose with the roster to adapt to eof changes in general. I couldn't care less about loot and if some other warlock from a more casual raid guild has the stuff i have as on this level of play i'm only interested on the kill and loot is bonus. No casual guild will ever kill wuoshi, or gardener, or Unicorn, let alone avatars in their current state and in the end that's what makes the difference.
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Old 02-08-2007, 05:35 PM  
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Default Re: MIS after the patch

Best and easiest way I've found is the scratch the ae avoidance bullshit for those two fights in MMIS. When he hits 6 percent or now I do 11 percent, I have bards mages, myself as a paladin and my sk use incinerate, along with anyone else using dispatch and decapitate. It makes for a quick kill and no omg get next to the druid with aa blocker, or telling bards to go that line. Just kill the stupid thing and get moving along. The changes to this zone are retarded, changing the mob from starting his call out at 6 to 10 percent was a decent idea.

The change of mobs hp a little decent for some lower end guilds to not be able to kill it, but overall its more time sink then anything. Enynti is a joke as always, the third named and his adds we're like a minor scratch. Mayong supposedly wasnt even touched. If they want it to be like this then they need to make EH easier, if they intend guilds to do EH before Inner Sanctum. Personally EH can burn in hell im not raiding 1 zone for 3 days SOE can fuck themselves. I'll go in when I don't have to spend days getting what I can get in a day elsewhere for the most part. Obviously there is jewelry in here not seen in IS but class loot is no different.
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Old 02-08-2007, 07:18 PM  
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Default Re: MIS after the patch

Last I checked most Bard's went AE immunity line anyway so you shouldn't have to tell to them to respec.
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Old 02-09-2007, 02:09 PM  
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Default Re: MIS after the patch

why the fuck not take advantage of bladedance? it costs nothing, while using incinerate costs u loot - plus u gotta wait an hour for it to come back up for the next vamp kill..../puzzle
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Old 02-09-2007, 02:53 PM  
Did he really just say that?
 
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Default Re: MIS after the patch

Because. I'm talking for the dps aspect of it, but yes use bladedance if you have it. If you had incinerate, boom... thing dies even if you dont get above 20k dps solves your problem. You don't have to worry about dpsing without power either.
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Old 03-05-2007, 08:44 AM  
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Default Re: MIS after the patch

What about if you only have 1 person in your raid with Incinerate and you are averaging 18K DPS in the zone having killed Enynti, TA and V'Tekla?

Somebody said in raid last night that perhaps he wasn't going to be killable by us until we can get some stakes from the 3rd floor of EH which at this moment in time may be unlikely due to timing.

Fucking mob is seriously pissing me off :P

I would gratefully accept any advice on this mob considering it looks like we lack the DPS burst to finish him off using the burn strat.
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