Go Back   EQ2Flames Forum > General Discussion > Zones and Population

Reply
 
LinkBack Thread Tools
Old 02-01-2007, 10:21 AM  
25 Star General
 
Argyuile's Avatar
 
Character: Argyuile
Server: Unrest

Posts: 631
Photos: (0)

Default MIS after the patch

So how did they make the mobs "Harder"?
Argyuile is offline   Reply With Quote
Old 02-01-2007, 10:52 AM  
Visitor
 
Character: Silver
Guild: Unguilded
Server: Oasis

Posts: 94
Photos: (0)

Default Re: MIS after the patch

LOL they didn't make them harder.
GG SOE.

Only thing I noticed were more HP on a couple and one or two minor tweaks, still 100x easier than EH still FUBAR in terms of progression.
Silver is offline   Reply With Quote
Old 02-01-2007, 06:50 PM  
Regular
 
Aere's Avatar
 
Character: Bydekm
Guild: Saints of Norrath
Server: Blackburrow

Posts: 277
Photos: (0)

Send a message via AIM to Aere Send a message via Yahoo to Aere
Default Re: MIS after the patch

oo did they give the blood collossus (collossi?) more hp?

their hp is kinda gimp.
__________________
Bydekm
Troubadogre
Blackburrow
<Saints of Norrath>, An alt guild of <Black>
Aere is offline   Reply With Quote
Old 02-01-2007, 06:52 PM  
Ily
"Hell hath no fury..."
 
Ily's Avatar
 
Character: RIP Girls...
Guild: Corner Speed
Server: Fuck SOE, I quit.

Posts: 3,214
Photos: (36)

Send a message via AIM to Ily Send a message via MSN to Ily
Default Re: MIS after the patch

OMG Aere, bite your fuckin tongue....LOL
__________________
Because I don't say it, don't mean I ain't thinking it
Next thing you know, they'll take my thoughts away
I know what I said, now I must scream of the overdose
And the lack of mercy killings...
Ily is offline   Reply With Quote
Old 02-01-2007, 10:36 PM  
Nubsauce
 
Manic's Avatar
 
Character: Manic
Server: Permafrost

Posts: 341
Photos: (0)

Send a message via AIM to Manic
Default Re: MIS after the patch

blood collossus so basicly 5mill hp on these assholes now?....great IMPROVEMENT!!!!!!!!!!!!!!!!!!!
Manic is offline   Reply With Quote
Old 02-02-2007, 09:07 AM  
Why can't I be a FreePort Ranger /cry

 
Pheelin's Avatar
 
Character: Pheelin
Guild: Darkhand
Server: Nagafen

Posts: 703
Photos: (1)

Default Re: MIS after the patch

the blood collossus is just a retarded fight, make it do something interesting instead of just have tons of hps.
Pheelin is offline   Reply With Quote
Old 02-02-2007, 11:13 AM  
The General
 
Character: EQ2
Guild: Is
Server: DYING!!!!

Posts: 521
Photos: (0)

Default Re: MIS after the patch

Quote:
Originally Posted by Pheelin View Post
the blood collossus is just a retarded fight, make it do something interesting instead of just have tons of hps.
Well that is their point behind mobs like these. Hope either A) you get complacent and slack on heals and whatnot and die or B) Get so bored you just give up LOL

Really is no point to this its very annoying shit pumping out 22-25k dps on the groups of 2 and still taking 3min 30secs to 4 min 30 secs to drop just retarded.
__________________
Done with this god forsaken game
Grevious is offline   Reply With Quote
Old 02-02-2007, 12:34 PM  
Internet Bully
 
Character: Timmeh
Guild: Stasis
Server: Nektulos

Posts: 592
Photos: (3)

Default Re: MIS after the patch

its fucked up when our Inq drops verdict on one like its a boss mob and we cheer when it dies, only to have the second one in the encounter still be at 85%- 95%
__________________
Deludar is online now   Reply With Quote
Old 02-02-2007, 12:43 PM  
'Benevolent Execrator'
 
Pronoia's Avatar
 

Posts: 292
Photos: (0)

Default Re: MIS after the patch

I agree that these are even more annoying now than they were before (if that's possible).

The only thing I would say is that the changes also affect the guilds that can't put out 20k+ dps and it will make these mobs quite difficult in terms of power management for those guilds. They will have to work and improve to beat them, so it's another way of slowing the flow of items to pickup/casual raids which is what many raiders asked for.

As always with SoE, it's a case of 'be careful what you wish for', because you might just get it, and not in the way you wanted.

I would guess many of you thought the same as our guild when the 'difficulty' changes were announced - that they will pump up HP and maybe aoe damage. It's the fastest solution with the least scripting / coding and testing required. We don't like it that much but it was to be expected.

Pro.

Pronoia is offline   Reply With Quote
Old 02-02-2007, 01:27 PM  
Visitor
 
Character: Tyler
Guild: Retired
Server: Butcherblock

Posts: 87
Photos: (0)

Default Re: MIS after the patch

Quote:
Originally Posted by Pronoia View Post
The only thing I would say is that the changes also affect the guilds that can't put out 20k+ dps and it will make these mobs quite difficult in terms of power management for those guilds.
These mobs don't drop loot, so there is no incentive not to yell the encounter, so power management is and never was an issue.
Andrew is offline   Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are On


Sponsor Ads


All times are GMT -4. The time now is 06:46 PM.


Design By: Miner Skinz.com Powered by vBulletin® Version 3.7.1
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Friendly URLs by vBSEO 3.1.0