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Old 04-07-2007, 02:17 PM  
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Default Re: Treyloth

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Originally Posted by Laodaron View Post

I'm not saying that dps shouldn't cast pots, but imagine for a second that someone dpsing is casting a long cast spell and gets hit with it. Now he has to interrupt THAT spell, hit his pot, then recast that long spell again. Its not just a second of not DPSing, its SEVERAL seconds of not DPSing, and takes the person out of the role on the raid.
.
They get interuppted anyway, because they get thrown back.

And you are right, the mob hits like a bitch. However, his Dot that get increased by the trauma hits like a fucking truck. When it lands healers need to be tossing everything that got at the tank to keep him up.

We do this fight successful every time and all our DPS carries potions. Its a shitload easier. Its like a 1 second cast time on yourself when you get knocked out of range of the mob 90% of the time anyway.
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Old 04-07-2007, 03:26 PM  
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Default Re: Treyloth

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Originally Posted by Johnathon View Post
WTF is the 10 meter tinkered item name that tells 10 meter range?

Searching for 2 hours and haven't found it.
well... you're a brigand right?
you want a ten meter range, check vaunt.
doubt you'll be using that during the treyloth fight.
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Old 04-07-2007, 04:06 PM  
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Default Re: Treyloth

Cure Potions make that much easier than casting cures for everyone....it gets the traumas off asap and it takes like no time at all. If people are bitching it takes too long to stop DPSing then your either not realistic, or a retard. Whats faster, someone casting 2 cure trauma's or someone drinking one potion? Someone drinking one potion.

The less damage on the tank the better ... then after the what, second and a half that it takes to hit the cure potion button, people can go back to DPSing like nothing happened.

If you can do it with the healers curing and no potions, more power too ya...but its DEFINATELY not easier or more efficient that way.
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Old 04-07-2007, 04:27 PM  
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Default Re: Treyloth

Cure potions have the same cast time as healer cures. Your argument is fucking shit. It hurts the raid dps LESS to have a healer take the time to cure than a dps class. It is ALWAYS the fucking healers' job to cure, not the dps classes.

According to your argument, the tank should use heal potions, cuz you know, you can't rely on healers to do it! Fucking nubs.
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Old 04-07-2007, 04:53 PM  
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Default Re: Treyloth

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Originally Posted by Artwat View Post
Cure potions have the same cast time as healer cures. Your argument is fucking shit. It hurts the raid dps LESS to have a healer take the time to cure than a dps class. It is ALWAYS the fucking healers' job to cure, not the dps classes.

According to your argument, the tank should use heal potions, cuz you know, you can't rely on healers to do it! Fucking nubs.
If you have a group get hit by a Noxious dot that tics every 3s and does 3000 damage instantly and every tic, what does a single healer that is not a Shaman or a Fury do? They let their group die because they cure themselves first, after that first cure, the casters(if any) in the group just died, so they try to cure 2 scouts between their self cure and the 2nd tic(not including the instant damage). Okay, so you saved 3-people in the group, the other half of the group just died. Grats, you could have cured yourself and lived if you were a DPS class in that situation.
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Old 04-07-2007, 05:13 PM  
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Default Re: Treyloth

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Originally Posted by Artwat View Post
Cure potions have the same cast time as healer cures. Your argument is fucking shit. It hurts the raid dps LESS to have a healer take the time to cure than a dps class. It is ALWAYS the fucking healers' job to cure, not the dps classes.

According to your argument, the tank should use heal potions, cuz you know, you can't rely on healers to do it! Fucking nubs.

Cure potions are in the game for a reason. For non healers to be able to cure themselves when needed. This fight is a good example of when cure potions are a better option then having your healers cure the the people that get hit. What if 4 people in the same group get hit and that healer doesnt have a group cure trauma? The tank will take massive damage cause you found it stupid to not have DPS cure themselves. Get a fucking clue.
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Old 04-07-2007, 05:44 PM  
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Default Re: Treyloth

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Originally Posted by Pinski View Post
If you have a group get hit by a Noxious dot that tics every 3s and does 3000 damage instantly and every tic, what does a single healer that is not a Shaman or a Fury do? They let their group die because they cure themselves first, after that first cure, the casters(if any) in the group just died, so they try to cure 2 scouts between their self cure and the 2nd tic(not including the instant damage). Okay, so you saved 3-people in the group, the other half of the group just died. Grats, you could have cured yourself and lived if you were a DPS class in that situation.

In that situation you dont noob it up and have your Regen/Ward/Reactive up before the dot hits, and then you procede to cure them. Also, since in your example, that is the scout group, They'd have an hp buff on them, so I'd pretty much have enough time to cure them.

Also, for a fight like that, only one group, wouldn't be able to cure noxious group-wide, in which case, you can take the warden from MT group (or have add a healer in grp 4) to cure them, since MT grp, OT grp, and Caster grp all have either a druid or shaman in there.
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Old 04-07-2007, 06:16 PM  
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Default Re: Treyloth

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Originally Posted by Artwat View Post
In that situation you dont noob it up and have your Regen/Ward/Reactive up before the dot hits, and then you procede to cure them. Also, since in your example, that is the scout group, They'd have an hp buff on them, so I'd pretty much have enough time to cure them.

Also, for a fight like that, only one group, wouldn't be able to cure noxious group-wide, in which case, you can take the warden from MT group (or have add a healer in grp 4) to cure them, since MT grp, OT grp, and Caster grp all have either a druid or shaman in there.
Who's to say every raid has a combination of 3 shamans/furys?
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Old 04-07-2007, 06:20 PM  
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Default Re: Treyloth

cure potions are the way to go for DPS imo, they are practically instant cast and it is less for the healers to have to worry about. One stack of t6 rare cure potions costs like 6g and lasts quite awhile. If you dont have grp cure healers in every grp people will die.

Or a better idea, just joust the poison AE, make sure everyone is within 10m (if your a scout use Evade, duh) and only a few people are ever going to be getting hit by either AE. Little slower, but so what not every encounter is meant to be full on burn all the time. So with melee jousting the poison only the tank is going to getting hit by the poison AE.

Last edited by Raina; 04-07-2007 at 06:21 PM.
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Old 04-07-2007, 06:40 PM  
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Default Re: Treyloth

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Originally Posted by Raina View Post
cure potions are the way to go for DPS imo, they are practically instant cast and it is less for the healers to have to worry about. One stack of t6 rare cure potions costs like 6g and lasts quite awhile. If you dont have grp cure healers in every grp people will die.

Or a better idea, just joust the poison AE, make sure everyone is within 10m (if your a scout use Evade, duh) and only a few people are ever going to be getting hit by either AE. Little slower, but so what not every encounter is meant to be full on burn all the time. So with melee jousting the poison only the tank is going to getting hit by the poison AE.

obviosuly you dont know how this encounter works if your strategy is to joust the AE =)
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