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Old 04-07-2007, 06:43 PM  
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Default Re: Treyloth

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Originally Posted by Deludar View Post
obviosuly you dont know how this encounter works if your strategy is to joust the AE =)
Gonna have to agree, considering the cure potions have shit to do with the AE.
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Old 04-08-2007, 07:52 AM  
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Default Re: Treyloth

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Originally Posted by kyros View Post
well... you're a brigand right?
you want a ten meter range, check vaunt.
doubt you'll be using that during the treyloth fight.
Band of thugs works too.. my problem is that the healers and everyone else having issues keeping distance.... I'm looking for an item that i can give out to the raid to tell 10 meter distance.
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Old 04-08-2007, 08:02 AM  
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Default Re: Treyloth

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Originally Posted by Artwat View Post
In that situation you dont noob it up and have your Regen/Ward/Reactive up before the dot hits, and then you procede to cure them. Also, since in your example, that is the scout group, They'd have an hp buff on them, so I'd pretty much have enough time to cure them.

Also, for a fight like that, only one group, wouldn't be able to cure noxious group-wide, in which case, you can take the warden from MT group (or have add a healer in grp 4) to cure them, since MT grp, OT grp, and Caster grp all have either a druid or shaman in there.
You really are a complete fucking retard. First off... when you said before that cure potions take the same to cast as a cure.... that depends.... a group cure, no... group cure is 2 sec cast... potion is 1 sec. Single cure, yes... but thats saying ONE, and only ONE person in the group has a dot on them... then its just as fast for a healer to cure as opposed to using a potion.

Secondly... in Calaglins example... why the fuck would you take the warden from the MT group for a noxious dot. The wardens elemental/trauma cure is really going to help Calaglin's example of the noxious dot. You just pretty much showed that you have absolutely no knowlege of the healing classes, so do us a favor and stop posting until you get a clue.
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Old 04-08-2007, 08:04 AM  
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Default Re: Treyloth

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Originally Posted by Johnathon View Post
Band of thugs works too.. my problem is that the healers and everyone else having issues keeping distance.... I'm looking for an item that i can give out to the raid to tell 10 meter distance.
Tell your raid to stop being slackasses and do the quest in bonemire for brock's thermal shocker.... everyone I know has one. If they sold it or something... there's a 2 quest series in Steamfont for Hodgemotins Oxidiser or something like that... thats on a 10m range.... just have em hotbar them... when its red... youre too far away.
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Old 04-08-2007, 09:43 AM  
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Default Re: Treyloth

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Originally Posted by Deludar View Post
obviosuly you dont know how this encounter works if your strategy is to joust the AE =)

We kill it everytime and do the zone in 45min, works fine for us. Yah yah, theres more to it than just jousting the AE, but I prefer not to spell out things exactly so people can learn the encounters for themselves.

And if your a scout use evade! :P

Last edited by Raina; 04-08-2007 at 09:48 AM.
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Old 04-08-2007, 09:47 AM  
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Default Re: Treyloth

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Originally Posted by Raina View Post
We kill it everytime and do the zone in 45min, works fine for us.
I'm not giving it away and breaking it down entirely cause apparently thats something people dont do (even though we've talked about it so much here i think even someone who has no idea what happens, knows what happens) but either you entirely misunderstood what everyones said, or you dont really pay that much attention to what happens and are kinda guessing (in which case your misunderstanding what people are talking about anyway).
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Old 04-08-2007, 09:58 AM  
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Default Re: Treyloth

I know how we do it, and know exactly why we do it, but its probable I missed something in this thread. Looked like the feasibility of cure potions over just having your healers curing to me.
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Old 04-08-2007, 12:18 PM  
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Default Re: Treyloth

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Originally Posted by Artwat View Post
Cure potions have the same cast time as healer cures. Your argument is fucking shit. It hurts the raid dps LESS to have a healer take the time to cure than a dps class. It is ALWAYS the fucking healers' job to cure, not the dps classes.

According to your argument, the tank should use heal potions, cuz you know, you can't rely on healers to do it! Fucking nubs.
Wow, and you're a class forum leader? 1s of no DPS to keep yourself alive is not a tough decision to make.
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Old 04-08-2007, 01:18 PM  
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Default Re: Treyloth

why is there a 12 page post on this gimp fucking mob? its easy tank him in the same corner as the painting have your raid stand 10 meters out joust em as the searing gets cured fucking dead mob. Oh guards plant before memwipe use reinforcment on first, rescue on 2nd and reinforce on 3rd. The end.
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Old 04-08-2007, 01:28 PM  
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Default Re: Treyloth

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Originally Posted by Claria View Post
You really are a complete fucking retard. First off... when you said before that cure potions take the same to cast as a cure.... that depends.... a group cure, no... group cure is 2 sec cast... potion is 1 sec. Single cure, yes... but thats saying ONE, and only ONE person in the group has a dot on them... then its just as fast for a healer to cure as opposed to using a potion.

Secondly... in Calaglins example... why the fuck would you take the warden from the MT group for a noxious dot. The wardens elemental/trauma cure is really going to help Calaglin's example of the noxious dot. You just pretty much showed that you have absolutely no knowlege of the healing classes, so do us a favor and stop posting until you get a clue.
Wow, I have no knowledge, what exactly does a warden's elemental/trauma cure do for a noxious dot? Defiler can group cure that shit. I have a clue, obviously you fucking suck too much to do what your supposed to as a healer and cure and rely on your dps to do it. What the fuck do you spend your time doing? Most wipes are caused by two things, Healers not doing wtf they're supposed to be, or its a dps problem.

So, if you were doing wtf you were supposed to be doing, the dps could keep on doing their thing. My argument, if you could read worth a fuck, was that it's much easier for a healer to cure the dps than have the dps cure themselves. Fuck, even if a healer uses the group cure, 2 seconds from the healer isnt losing the raid as much dps as 2 dps classes stopping for 1 second each. Sure, since its 1 second it doesnt seem like much, but it happens more than once that fight, usually 2-3 times. Shit fucking adds up, I'd rather cure my dps than have them not do wtf they're supposed to.
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