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Old 03-01-2007, 08:09 AM  
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Default Re: unrest, final nail in coffin of progression?

while i agree that plenty of items are overpowered, like many others I hope that this is a BEGINNING of newer, better itemization rather than the end. As long as the next raidzone progresses from here, I think it's great.

As far as overpowered, I ask myself if the guild that couldn't clear FTH before Unrest gets fully geared up in Unrest, will they be killing Avatars due to the lewt? The answer is no. While plenty of the items are very nice, they are far from game-breaking.
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Old 03-01-2007, 08:30 AM  
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Default Re: unrest, final nail in coffin of progression?

Hell, let the guild hand pick what gear they want and they still won't be able to kill an avatar. SOE has yet again started to close the gap between raiders and casual players. And I'm sure several raid dropped items will be revamped to be significantly better than unrest items just like Avatar loot was going to own set gear. I'll believe it when I see it.
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Old 03-01-2007, 08:30 AM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by Pronoia View Post
People demand (with some justification) beter itemisation and more interesting effects. SoE bring them at their first real opportunity and people complain - that's kind of couoter-productive.

The real issue people are complaining about is that these effects have not been added to raid loot retrospectively. Some will understand that given time and staff limitations it won't happen any time soon/at all this expansion. Others will scream and demand those effects, changes and loot upgrades to be added to high end loot now, this second and so it goes on...

But it does leave us in the situation where, for example, some loot from Chel drak, former raid mob poster dragon, drops items with FT I & II and some heroic mobs are dropping loot with FT VIII upwards. That's just one example.

SoE have already admitted some itemisation has been poor and they wish to improve on that area. The loot coming out of here hopefully signals better things for the future game. People need to remember there is only so much resource available with a relatively low consumer base.

Pro.

Honestly, this is the same old arguement I've seen for almost a year. Last year it was people complaining relic was too easy to get (which admittedly it was at one point), now it's stuff in Unrest. Absolutely nothing I've seen in there comes close to what drops in FTH, EH, or MMIS so what is the big deal? My guild ran a group through there yesterday and ONE person replaced ONE item. That's it.

The zone was not designed with raiders in mind, which is something I've been saying since I saw it for the first time on Test. People farming up Unrest are still not going to be able to handle any of the EoF raid zones anytime soon, so I'm still trying to see what the fuss is all about.

I personally really enjoyed the zone, and think they did amazing with the art, sounds, and encounters. Whoever didn't find it challenging? Strip off your fabled and grab a pick up group and see how much more difficult it is.
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Old 03-01-2007, 08:34 AM  
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Default Re: unrest, final nail in coffin of progression?

Long as Hell. Loot wasnt bad for legendary. (not at home atm so cant show links) As a raider i wouldnt wear it on any of my chars. Got predator chest and i wouldnt put it on my assassin but anyways.

Best piece of loot i found to be honest was a wand that added 8% to base spell damage.

BTW.. its easy and one healerable with no chanter. Just long as fuck and the puzzle for some people will make you wanna kill yourself.

Dopplegangers were honestly the favorite part of the zone. The guild seemed to have been laughing while they were killing me like it was a dream come true. =/

Last edited by Henladar Bloodheart; 03-01-2007 at 08:36 AM.
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Old 03-01-2007, 08:43 AM  
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Default Re: unrest, final nail in coffin of progression?

Went in at 8pm and zoned out having cleared it at 00.15.

Loved every minute of it and rewards were great.
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Old 03-01-2007, 09:09 AM  
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Default Re: unrest, final nail in coffin of progression?

Some of the effects on the unrest items are very good. However, we all know someone new is in charge of itemization now. Maybe this was his first shot to show us some of his ideas?

Honsestly I havent seen anything out of unrest that I would personally use, but there are some nice items for raiders wich access to the gear I have access to, just not of my class. I guess what Im thinking is that this guy has done an amazing job with PvP itemization and we're seeing some nice effects on stuff he touches already, maybe, just maybe, I am willing to give him a chance to see what he does for a raid.
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Old 03-01-2007, 09:13 AM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by RadarX View Post
Honestly, this is the same old arguement I've seen for almost a year. Last year it was people complaining relic was too easy to get (which admittedly it was at one point), now it's stuff in Unrest. Absolutely nothing I've seen in there comes close to what drops in FTH, EH, or MMIS so what is the big deal? My guild ran a group through there yesterday and ONE person replaced ONE item. That's it.

The zone was not designed with raiders in mind, which is something I've been saying since I saw it for the first time on Test. People farming up Unrest are still not going to be able to handle any of the EoF raid zones anytime soon, so I'm still trying to see what the fuss is all about.

I personally really enjoyed the zone, and think they did amazing with the art, sounds, and encounters. Whoever didn't find it challenging? Strip off your fabled and grab a pick up group and see how much more difficult it is.
I'm not sure if you're agreeing or disagreeing with all or part of what I wrote but if the raiders argument is 'the same old one' you were seeing a year ago does that not indicate something is wrong that needs to be fixed? It's not like raiders have been divided on the issue , the same message has been repeated by the players from many raid guilds.

Note I'm not complaining about the quality of loot from this zone, just highlighting that in many ways the loot from this zone 'gets it right' in contrast to some of the less well thought out effects available on the T7 loot - in the specific example I used FT I & II from what was for a time one of the toughest mobs in the game.

It's obvious from some of the lower tier legendary loot added with the revamps and coming for this instance that there are people that can intelligently design interesting and useful items within the team, something that has apparently been lacking at times.

Now all we need in the next expansion is a more logical approach to loot across raid zones (that is, ensuring we don't up with every single boss mob across all raid zones with one or more fabled 2 handers in it's loot table just because the Dev's like to design Coan-esque swords) and somebody ensuring that the better rewards come from more difficult fights.

hah, Conan-esque. Thats' a keeper.

Pro.

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Old 03-01-2007, 09:48 AM  
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Default Re: unrest, final nail in coffin of progression?

The items dropping in unrest are comparable in quality or exceed that of many current raid dropped items. Having said that, I completely agree with what several people have already posted in this thread. For once, the devs are actually designing interesting, imaginative and unique items and effects - and as i understand it, there is someone new in charge of itemisation.

If this is a sign of things to come, then they get a thumbs up from me - but only if they design items based around a solid scale of progression that reflects the difficulty in obtaining such items. It may be asking a bit much for devs to go back and change items already in game to reflect the appropriate challenge of obtaining them, but for now I will keep an open mind as to what the future holds with regards itemisation.
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Old 03-01-2007, 10:03 AM  
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Default Re: unrest, final nail in coffin of progression?

Quote:
Originally Posted by Pronoia View Post
I'm not sure if you're agreeing or disagreeing with all or part of what I wrote but if the raiders argument is 'the same old one' you were seeing a year ago does that not indicate something is wrong that needs to be fixed? It's not like raiders have been divided on the issue , the same message has been repeated by the players from many raid guilds.

Note I'm not complaining about the quality of loot from this zone, just highlighting that in many ways the loot from this zone 'gets it right' in contrast to some of the less well thought out effects available on the T7 loot - in the specific example I used FT I & II from what was for a time one of the toughest mobs in the game.

It's obvious from some of the lower tier legendary loot added with the revamps and coming for this instance that there are people that can intelligently design interesting and useful items within the team, something that has apparently been lacking at times.

Now all we need in the next expansion is a more logical approach to loot across raid zones (that is, ensuring we don't up with every single boss mob across all raid zones with one or more fabled 2 handers in it's loot table just because the Dev's like to design Coan-esque swords) and somebody ensuring that the better rewards come from more difficult fights.

hah, Conan-esque. Thats' a keeper.

Pro.

Pro.
I'm saying this is a non-issue and like the relic arguement last year, was not the end of time. Unrest gear does nothing but give more itemization to the end game players who do not raid, and whom I would bet make up the bulk of our players.

I hope you guys aren't building too many expectations for raid gear though. Raid content has never been high on the list. The difference in your examples of other legendary gear, was that wasn't raid gear. That was gear everyone could feasibly get ahold of.

As for stuff being dropped comparable to raid gear? Ok seriously...I'll admit I'm not high end hardcore and still have a lot of gear to upgrade. I'm doing a lot of EoF raids these days but even *I* didn't see anything that just blew me away. Am I missing something?

Last edited by RadarX; 03-01-2007 at 10:04 AM.
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Old 03-01-2007, 10:20 AM  
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Default Re: unrest, final nail in coffin of progression?

This was the press announcement for GU32:

Quote:
WHAT: A New Zone: Unrest!
Raiders rejoice! For 502 years after the fall of the old world, Unrest is re-introduced into the world of Norrath! Resurfacing as a high-end, instanced zone for groups of experienced PCs in their 70s, The Estate of Unrest is located in Faydwer off of the Butcherblock Mountains and is fully intended to be a tough adventure zone! Don’t get caught with your lance down, make sure you bring your Legendary Items and Master spells along for the ride, cause the fighting is gonna get tough! (In order to access Unrest, you must have the Echoes of Faydwer expansion installed.)
I'd suggest that people with personal knowledge of SoE titles write these announcements; Unrest is not a raid zone, and even if it was, raiders normally equip fabled items rather than legendary. These are very basic errors that leap out of this announcment.

Public announcements that don't appear to have been written or reviewed by people who are knowledgeable about the game make players uneasy, and give the impression that the right hand doesn't know what the left hand is doing. I'm sorry, and I realize it isn't fair to make such a sweeping assessement regarding a single press release, but I'm just being honest.
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