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Old 03-01-2007, 02:29 PM  
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Default Re: unrest, final nail in coffin of progression?

Thank GOD. There is a CotH item in the game. Conjurors rejoice. Our source of uber utility has been spread to everyone!! :D
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Old 03-01-2007, 02:49 PM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by Laodaron View Post
Thank GOD. There is a CotH item in the game. Conjurors rejoice. Our source of uber utility has been spread to everyone!! :D
it has 4 charges. i think it will be great to have for certain situations, just like those smoke vials from KoS were for evac.
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Old 03-01-2007, 03:15 PM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by Johnathon View Post
There is another item that teleport's you TO the target
Sounds like something that would be very useful to Kalidon, if he were still playing.
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Old 03-01-2007, 03:50 PM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by Pronoia View Post
People demand (with some justification) beter itemisation and more interesting effects. SoE bring them at their first real opportunity and people complain - that's kind of couoter-productive.
People never demanded better itemization from heroic instances than what is currently available on the hardest raids in the game, that is counter-productive.
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Old 03-01-2007, 03:58 PM  
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Default Re: unrest, final nail in coffin of progression?

to me the itemization in this zone gives me a lot of hope since it seems they got a new item dev and the very first thing they do is ask for people's advice then does a great job itemizing unrest. the items are all nice and the effects are all unique, hopefully whoever did this zone does the same with raid items very soon.
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Old 03-01-2007, 04:08 PM  
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Originally Posted by quamdar View Post
hopefully whoever did this zone does the same with raid items very soon.
How long do we wait though? In T6 we said "we hope T7 will be better". In KoS we said "EoF has to be better". Now in EoF we are saying "Raid the level cap in Kunark, and scrap current raids, and let's hope they get it right this time".

How many chances do we really want to give them? How many more strings will they dangle in front of us?

It just seems to me like we all want things to get better, but each time we get a little hope, it gets crushed when SOE shows they really don't know what direction they want to go.
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Old 03-01-2007, 04:09 PM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by Illuminator View Post

The power regen of the Cold-Blooded Blade blows away the Godking weapon, thankfully it stopped short of the Wand of the Tempest. The damage-boosting Wand of Crystalized Plasma (misspelled, needs another L) is ranked among the most powerful offensive proc items and has the beauty of being completely mez-safe.
You are seriously upset that end game T7 gear is better than T6 raid gear? Are you still actually carrying T6 raid gear?

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Originally Posted by Ishbu View Post
Yeah I should point out while I want to see what this guy does for raid iteimzation, I dont want to wait 6 fucking months to see it. We saw what he does for heroic content so now its the raiders turn because seriously Im fucking bored with the little raid content we received in EoF.

Freethinekrs/clockwork/inner sanctum - 2-3 hours one night
EH - 6-7 hours one night
Clockwork/freethinkers - 1 hour one night
PHH/Avatar - 45min-1hour one night
Contested Mayong - Soon to be 1hour tops one night

Wow, EoF provided a whopping 13 hours of raid time a week at the long end of the time windows! Sweet, I cant even raid 2 hours a day. Not to mention as a raid guild we generally try and raid 3-4 hours on raid nights, so in reality we can be done with EoF raids in 3/4 days a week.

Seriously, give us more raid content. We paid for this expansion too you know.

EDIT - And before someone says it, IM FUCKING TIRED OF ALTS. I have 4 level 70's already, a level 66, and a level 54. Ive maxed tradeskill/transmuting on one and crafting just bores me. I have 100aa's on 3 of these characters and 2 more closing in on it. That screams there is not enough to be doing because seriously, im not making anymore fucking characters.
Ok you realize you probably fit in like 0.1% of the player base right? Seriously....SOE is NEVER going to satisfy someone with your play style.

How many guilds per sever can do what you said in the time you said? Lets say 3 per server. Now...if we have 24 servers and 3 guilds with say....35 individual members each. If all of them up and quit tomorrow SOE would lose 1728 subs. That's it. Even being REALLY conservative they have at least 100k subs.

I'd love to see more raid gear and content too, but you have to be realistic here.
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Old 03-01-2007, 04:10 PM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by Dogmae View Post
How long do we wait though? In T6 we said "we hope T7 will be better". In KoS we said "EoF has to be better". Now in EoF we are saying "Raid the level cap in Kunark, and scrap current raids, and let's hope they get it right this time".

How many chances do we really want to give them? How many more strings will they dangle in front of us?

It just seems to me like we all want things to get better, but each time we get a little hope, it gets crushed when SOE shows they really don't know what direction they want to go.
The post you were replying to was talking about giving the new item dev a chance since with his first attempt he made some items people actually will want. SOE has a whole really doesnt have any chances left, I am sure progression will always be fucked, but I wouldnt mind seeing some items that dont suck
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Old 03-01-2007, 04:13 PM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by RadarX View Post
You are seriously upset that end game T7 gear is better than T6 raid gear? Are you still actually carrying T6 raid gear?



Ok you realize you probably fit in like 0.1% of the player base right? Seriously....SOE is NEVER going to satisfy someone with your play style.

How many guilds per sever can do what you said in the time you said? Lets say 3 per server. Now...if we have 24 servers and 3 guilds with say....35 individual members each. If all of them up and quit tomorrow SOE would lose 1728 subs. That's it. Even being REALLY conservative they have at least 100k subs.

I'd love to see more raid gear and content too, but you have to be realistic here.
Ok then, lets do it this way for a guild not as "hardcore" as mine:

CLockwork/freethinkers - 1 night of raiding
EH - 2 nights of raiding
IS - 1 night of raiding
Clockwork/freethinkers - 1 night of raiding again

A less hardcore guild will not get a contested so no need to include them. So a raiding guild on a server with a hardcore raiding guild is limited to 5 nights of raiding, still not enough to fill a week.

Honestly, what is wrong with an excess of content? It gives the hardcore guidls something to do all week and it gives the less hardcore guilds a choice in what they want to do. Think how much longer an expansion will be to a less hardcore raid guild when they actually have enough stuff to do for 10 straight nights that is different?

More content will always be better and I think its about time an expansion tried to have more raid zones than there are days in a week and more contested than days in a week too. Get a plethora of content and you will have a lot more happy customers.
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Old 03-01-2007, 04:26 PM  
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Default Re: unrest, final nail in coffin of progression?

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Originally Posted by Ishbu View Post
Ok then, lets do it this way for a guild not as "hardcore" as mine:

CLockwork/freethinkers - 1 night of raiding
EH - 2 nights of raiding
IS - 1 night of raiding
Clockwork/freethinkers - 1 night of raiding again

A less hardcore guild will not get a contested so no need to include them. So a raiding guild on a server with a hardcore raiding guild is limited to 5 nights of raiding, still not enough to fill a week.

Honestly, what is wrong with an excess of content? It gives the hardcore guidls something to do all week and it gives the less hardcore guilds a choice in what they want to do. Think how much longer an expansion will be to a less hardcore raid guild when they actually have enough stuff to do for 10 straight nights that is different?

More content will always be better and I think its about time an expansion tried to have more raid zones than there are days in a week and more contested than days in a week too. Get a plethora of content and you will have a lot more happy customers.
But you don't want more content... you want more challenging different content. Content that requires special scripting, testing, etc... Content that most of the players will never see. They are going to spend most of their effort on content that as many people as possible can use. Would you like more zones similar to FTH or MMIS? I'm betting you want something better.
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