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Old 03-16-2007, 02:41 PM  
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Originally Posted by LFG View Post
But - why aren't existing lower tier zones sufficient to accomodate the lower tier players? I mean, they gave me and my friends plenty to do between levels 1 and 50.

Isn't the population at the level cap growing faster than the population below the level cap, or am I wrong?
You are correct on both of these statements. However, with something like Deathfist it is more of a quality and polish issue. EQ2 has steadily improved in quality over time across the game. Some zones get left behind when that happens and they need to be brought up a notch or two in order to compare to the newer content.

Leaving them the way they exist now would create some serious quality disparity that is very noticeable if you've spent most of your time in the new content and travel back to the old world. There are some zones where you're always thinking, "Man, if I just had time to go back and fix that up a bit that would be so nice." So when you get the time, you do.

Plus, it was one designer with some art and code assistance who has a knack for working on group population and dungeons. The rest of the team is probably addressing concerns you have at level 70
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Old 03-16-2007, 02:41 PM  
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The greatest thing to me about this thread is seeing a discussion with a designer where everyone is debating an issue using facts and logical reasoning skills, and nobody is acting like a retard or being hostile just because he's a designer.

If we keep this up, it will attract more and more of them, and that will improve things for everyone.

Thanks
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Old 03-16-2007, 02:43 PM  
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Leaving them the way they exist now would create some serious quality disparity that is very noticeable if you've spent most of your time in the new content and travel back to the old world. There are some zones where you're always thinking, "Man, if I just had time to go back and fix that up a bit that would be so nice." So when you get the time, you do.

Plus, it was one designer with some art and code assistance who has a knack for working on group population and dungeons. The rest of the team is probably addressing concerns you have at level 70
Very cool, and thanks again for the complete explanation and info. I'm satisfied.
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Old 03-16-2007, 02:48 PM  
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DFC before had bugs with doors disappearing into nothingness and falling through the world. Chances are it still will. If it doesn't, great. If it does, grats on spending time on a buggy zone.

How about you fix the lag that effects 100% of the population? Instead, lets make more lag

The lag being fixed in zones and the Deathfist rework would have nothing to do with each other. Morticus, who is a very good dungeon population designer is not responsible for anything dealing with network code, performance, or any of the zones having issues. Would you want your plumber attempting to work on your car?
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Old 03-16-2007, 03:06 PM  
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You have to keep in mind, DFC was horriblely designed and a total nightmare of a zone. It's almost like everybody forgot how bad DFC was.
Great point... it really was truly awful.

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You are correct on both of these statements. However, with something like Deathfist it is more of a quality and polish issue. EQ2 has steadily improved in quality over time across the game. Some zones get left behind when that happens and they need to be brought up a notch or two in order to compare to the newer content.

Leaving them the way they exist now would create some serious quality disparity that is very noticeable if you've spent most of your time in the new content and travel back to the old world. There are some zones where you're always thinking, "Man, if I just had time to go back and fix that up a bit that would be so nice."
That may have been one of the most disarming and convincing arguments I've heard in a while...

Because you're right, crossing from some of the newer content to DFC would be a trying experience if you hadn't ever done it before. Or really, even if you had, you'd probably just avoid the zone like the plague. Maybe that zone will suck less now. I always felt the idea of some great orcish base being infiltrated was a great idea, just poorly executed in the original due to the lag. Which, correct me if I'm wrong, isn't the lag from Zek and DFC related somehow to the character models for those zones and massive amounts of scripts? Seem to remember hearing that somewhere.

And I'm too lazy to quote LFG, but yes... good to see solid discussion.
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Old 03-16-2007, 03:22 PM  
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Whats next? Rivervale and Tower of Draflings revamp? @_@
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Old 03-16-2007, 03:29 PM  
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Additionally, several old quests in the dungeon have been retooled and have had their rewards altered to reflect the newest item rules.
I think this is a good part of it.. they have been revamping zones for some time now.. like nek forest, commonlands, etc.. I think they are trying to make the progression be a bit smoother, and follow their newer guidelines.. as well as providing satisfactory (according to their rules) equipment as you level up..

Plus, anything that slows down the rapid grind to the end game, increases their revenue over time..
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Old 03-16-2007, 03:34 PM  
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I think I have to concede to the polish argument. Basically, all of us have hacked and slashed our way through the old content so many times we remember it in vivid detail. So whenever we do find a reason to venture back, our expectations are already set. New players, meaning those who picked up EoF, who went to do old world content would probably find their expectations and the reality didn't mesh, and finding this, would likely not use that content as much.
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Old 03-16-2007, 03:44 PM  
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Whats next? Rivervale and Tower of Draflings revamp? @_@
For some odd reason, I thought that they were part of planned revamps already done. However, I'm sure they're due up soon, zek got revamped earlier(tho DFC was never finished until now), as was EL revamped. So yah, Rivervale/Tower of Drafling, and then Lavastorm are still awaiting revamps to have them more in-line with what the other zones are. It makes sense, even though it sucks ass for people like us.
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Old 03-16-2007, 03:47 PM  
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Whats next? Rivervale and Tower of Draflings revamp? @_@
I loved Drafling, it was one of my favorite nub zones. But the loot sucked so bad even when we did it at the appropriate level, there was never any reason to go back after doing it once for the HQ staff.

It would own if Drafling was converted to a high level zone lol - killer bees, like in EH.
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