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03-16-2007, 01:58 PM
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Yo Soy La Pequeña Prohibida
Character: Kaif
Server: Faydark
Posts: 1,789
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From Test
Quote:
- Deathfist Citadel:
The Deathfist orcs have just finished completely remodeling their citadel in the Orcish Wastes!
New challenges and riches await groups of stalwart adventurers within the Deathfist Citadel! This change brings a few new faces to the Orcish Wastes that are anxiously seeking the help of adventurers just like you. Entrance to the citadel can be had via the old sewer entrance or by removal of the gate keeper, Vigo Cerebus. Once slain, the gate remains unlocked for those wishing passage for three hours. Additionally, several old quests in the dungeon have been retooled and have had their rewards altered to reflect the newest item rules.
But wait, there's more!
New armor sets can be crafted by using the enchanted blood iron forge within the citadel. Crafters interesting in creating these new pieces of armor should keep an eye out for new recipes and raw materials that can be found throughout the dungeon
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Why? Why are they spending time re-working this zone? No one went there when the popluation at that lvl.
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03-16-2007, 02:00 PM
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Administrator
Character: Bish Please
Guild: Onyx
Server: Nagafen
Posts: 8,826
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Re: From Test
Quote:
Originally Posted by kaif
Why? Why are they spending time re-working this zone? No one went there when the popluation at that lvl.
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Perhaps they intend to change that.
I always thought this would be a kick ass zone if it had level 74 x2s for one group, with the difficulty of Nizara, and with serious raid loot.
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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03-16-2007, 02:07 PM
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Administrator
Character: Bish Please
Guild: Onyx
Server: Nagafen
Posts: 8,826
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Re: From Test
I have to agree with something you suggested though - instead of remodling a zone that isn't being used by any level players, except to complete two HQs - why not just convert it to a zone for the players most complaining about lack of content - the level 70s.
Don't they have the ability to leave the zone exactly as is for people who still want to finish their HQs, but remodel it also and add another click in option for 70s?
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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03-16-2007, 02:08 PM
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FAAAAQ
Character: Wump
Guild: Bane
Server: Blackburrow
Posts: 938
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Re: From Test
Are they increasing the level of the zone or just revamping it?
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FEEL the WUMP
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03-16-2007, 02:31 PM
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Administrator
Character: Bish Please
Guild: Onyx
Server: Nagafen
Posts: 8,826
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Re: From Test
Quote:
Originally Posted by DragonFyre
You have to keep in mind that you're looking at things from a very biased point of view. Not everyone is level 70, in fact, far fewer people are level 70 across the entire population of a server than you would think. EQ2 always hits things across a wide range of levels over time, having such a narrow view that would only fix issues at one segment of the game would be a poor decision, at best.
During this and the last update there have been changes to Avatar loot, raid zones, the addition of Unrest, and so many more changes or additions to level 70 content that isn't it prudent to sometimes take a bit of time to focus on a few other areas?
Take some time and look at the game as a whole, not just a very narrow segment of it and a lot of reasons for things and decisions made become much more clear.
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I'll accept getting owned on this issue.
It is difficult only knowing level 70s, only seeing most people playing at or near the level cap, and realizing that there may be a larger, active population in lower tiers.
But - why aren't existing lower tier zones sufficient to accomodate the lower tier players? I mean, they gave me and my friends plenty to do between levels 1 and 50.
Isn't the population at the level cap growing faster than the population below the level cap, or am I wrong?
I guess I'm not understanding (sincerely) why lower level players need new or refurbished places to play, it seems to me from when I visit those zones with alts that they are only partially camped. Therefore, it just seemed to me that the designer investment might be better placed in higher level zones, since those would presumably get more use.
Like I said, however, I have no problem being wrong. 
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"Bottom line: we're not all being honest with ourselves here." Become, Kraken forums
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03-16-2007, 02:31 PM
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/pet attack /afk
Character: Sryda
Guild: Legacy
Server: Crushbone
Posts: 249
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Re: From Test
Quote:
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You have to keep in mind that you're looking at things from a very biased point of view. Not everyone is level 70, in fact, far fewer people are level 70 across the entire population of a server than you would think.
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What are the statistics on this anyways? I mean, how many (active) accounts are really utilizing old mid-level 40 content and have no level 70s to play?
I've tried to get a group at this level (37-40) on two different alts and it can be a hellish experience. I agree it's great to revamp zones like this, but if people are genuinely new players that are for the first time entering the 40-50 range, how likely are they to hop up and have do a DFC run? And even moreso, how likely is it that they give a crap if it has been revamped or is the original?
Unless you're targetting this for alts and/or people looking to mentor for cheap AA xp, I'm going to have to disagree that people are being biased. I have a hard time at level 40 going to all the zones I want to do, there are just so many options I find nameds greying out before I get the Achievement and outgrowing quests before I finish them. So much so that I make it a point to write down what quests I want to complete and dungeons to explore on my OTHER alts!
How much low level/mid level content is too much?
I'd love to have so much T7 groupable/two-groupable content that I couldn't in my wildest dreams keep up with it...
Hell, that might even inspire some of the lower level population to push to get to high level. Kudos for updating older content and double-kudos for Unrest, as I personally love the zone and the nifty little items you can get from there.
If you can provide us (me) with statistics that show more ACTIVE accounts that have no level 70s (or just T7 characters for that matter, vs. T4-T6 players, I'll back up this decision 110%, no matter how much I would rather see higher-tier content first.
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--Sryda
70 Conjuror
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03-16-2007, 02:35 PM
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Yo Soy La Pequeña Prohibida
Character: Kaif
Server: Faydark
Posts: 1,789
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Re: From Test
Quote:
Originally Posted by DragonFyre
You have to keep in mind that you're looking at things from a very biased point of view. Not everyone is level 70, in fact, far fewer people are level 70 across the entire population of a server than you would think. EQ2 always hits things across a wide range of levels over time, having such a narrow view that would only fix issues at one segment of the game would be a poor decision, at best.
During this and the last update there have been changes to Avatar loot, raid zones, the addition of Unrest, and so many more changes or additions to level 70 content that isn't it prudent to sometimes take a bit of time to focus on a few other areas?
Take some time and look at the game as a whole, not just a very narrow segment of it and a lot of reasons for things and decisions made become much more clear.
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I agree with you on some lvl, but here is how I look at it. That zone was hard to find a raid for when it the raiding population was at that tier. We also just released a major expansion aimed at the non raiding population, and aimed at the sub 70 crowd. There is plenty of content for the non lvl caped players. And lastly, why re-do the zone? If there is such a strong and vibrant community of player base at that level, shouldn’t the original DFC be good enough? IMHO, only reason to re-work a zone, it’s to make it enjoyable for people to go back and experience it again, hence Nek 1, 2 and 3.
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03-16-2007, 02:36 PM
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Cold War
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Re: From Test
You have to keep in mind, DFC was horriblely designed and a total nightmare of a zone. It's almost like everybody forgot how bad DFC was. Yah, I'd rather have them look at adding more/fixing more Level 70-based content, but DFC is a fucking horrible zone. It has no loot worthwhile in it, it is easily bugged. The zone lags as much as Castle Mistmoore.
Let's face the facts, it needed a revamp well over 2 years ago :P
__________________
Cold war, cold war, cold war: I'm tired of your psychology
To bring us to our bended knees: And if we could only talk to you
I'm sure that we could make you see: 'Cause time has a way
Of bringing even bandmates down, down, down: Storm clouds are coming
I am bailing for some greener ground
I say I can be a big hit: Girls with Guns just can't miss
No matter what you say or do: I'm leaving 'cause of you
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03-16-2007, 02:37 PM
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Don't even think about it
Character: Petgroup
Server: Gorgonnash
Posts: 1,202
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Re: From Test
Quote:
Originally Posted by DragonFyre
You have to keep in mind that you're looking at things from a very biased point of view. Not everyone is level 70, in fact, far fewer people are level 70 across the entire population of a server than you would think. EQ2 always hits things across a wide range of levels over time, having such a narrow view that would only fix issues at one segment of the game would be a poor decision, at best.
During this and the last update there have been changes to Avatar loot, raid zones, the addition of Unrest, and so many more changes or additions to level 70 content that isn't it prudent to sometimes take a bit of time to focus on a few other areas?
Take some time and look at the game as a whole, not just a very narrow segment of it and a lot of reasons for things and decisions made become much more clear.
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DFC before had bugs with doors disappearing into nothingness and falling through the world. Chances are it still will. If it doesn't, great. If it does, grats on spending time on a buggy zone.
How about you fix the lag that effects 100% of the population? Instead, lets make more lag 
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