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03-19-2007, 01:41 PM
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Testiculos habet et bene pendentes!
Character: Kyrsten
Guild: Imperium
Server: Mistmoore
Posts: 946
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Re: Vyemm/Alzid
Quote:
Originally Posted by Pinski
Fuck Coercers.
350 Tinkerers for the win.
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 this works too!
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Dirge / Defiler / Guardian
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03-19-2007, 02:02 PM
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Regular
Character: Teknein
Guild: WoW
Server: Staghelm
Posts: 261
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Re: Vyemm/Alzid
Tank both of them. Debuff Alzid and he is a pud...1 tank on both Vyemm and Alzid. Burn Vyemm and then Alzid. Pretty easy.
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03-20-2007, 01:40 AM
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BOTS, ITS WHATS FOR DINNER!
Character: Faxon
Server: Deathwhisper
Posts: 1,082
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Re: Vyemm/Alzid
keep in mind btw that not all guilds have a coercer for this task. what some do is pull up into the room where corsolander and the last doomsworn guy are near the stairs, have the conj do the same deal too hold off veymm, then have a monk shoot tsunami/outward calm up and rescue it, then just train it up the stairs till it resets. the only risk here is that the chest is just SLIGHTLY easier too get stuck in the world but if you move veymm around so its not stuck right b4 the kill it isnt a problem. if you have no monk then get that stray plate fighter a cold forged BP with tsunami proc on it  . IMO i prefer too break em this way but being that im the monk doing it you can understand why lol
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Quote:
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....The main reason SOE will never topple WoW is because they have lost nearly all consumer confidence. SOE is synonymous with clusterfuck....
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http://www.mmorpg.com/blogs.cfm?ISAP...e%2DWoW&bhcp=1
if you wanna play age of conan give me a shout. trying to get a bunch of ppl from eq2 all on the same server in AoC!
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03-20-2007, 01:44 AM
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L337 Poster
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,100
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Re: Vyemm/Alzid
Quote:
Originally Posted by Kyrsten
*edit - the forum is messing with my diagram, but I think you'll be able to tell what I'm trying to draw.
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Someone played too much Nethack.
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03-20-2007, 07:23 PM
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Regular
Character: Savitr
Posts: 835
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Re: Vyemm/Alzid
btw, has anyone noticed that for the past few months, Vyemm has lost his memwipe? Maybe he memwiped his memwipe...permanently.
Whats funny is, this was the hardest part about fighting him. Not that it was hard, but it was the hardest part, and now it's gone. Has anyone 1 grouped him yet?
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03-20-2007, 10:38 PM
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DPS Is what I deliver
Character: Traxor
Guild: Strike
Server: LDL
Posts: 390
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Re: Vyemm/Alzid
Quote:
Originally Posted by Pinski
Fuck Coercers.
350 Tinkerers for the win.
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shhh dont get that shit nurfed damnit
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"We hold these truths to be pretty fucking obvious, that all gamers are NOT created equal, that they are endowed by their creator with certain unalienable gaming abilities, that among these are The Ability to Raid, Curse in Forums, and an Advanced Precise Understanding of how this game works."
All of Us
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03-20-2007, 11:33 PM
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BOTS, ITS WHATS FOR DINNER!
Character: Faxon
Server: Deathwhisper
Posts: 1,082
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Re: Vyemm/Alzid
Quote:
Originally Posted by Lizerd
btw, has anyone noticed that for the past few months, Vyemm has lost his memwipe? Maybe he memwiped his memwipe...permanently.
Whats funny is, this was the hardest part about fighting him. Not that it was hard, but it was the hardest part, and now it's gone. Has anyone 1 grouped him yet?
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uh yea dude, they removed it, it was in the update notes 
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Quote:
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....The main reason SOE will never topple WoW is because they have lost nearly all consumer confidence. SOE is synonymous with clusterfuck....
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http://www.mmorpg.com/blogs.cfm?ISAP...e%2DWoW&bhcp=1
if you wanna play age of conan give me a shout. trying to get a bunch of ppl from eq2 all on the same server in AoC!
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03-21-2007, 12:20 AM
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L337 Poster
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,100
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Re: Vyemm/Alzid
That just boggles the mind. What logic is there to removing it?
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03-21-2007, 12:39 PM
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Regular
Character: Apollon
Guild: Anomaly
Server: Butcherblock
Posts: 112
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Re: Vyemm/Alzid
We pet pull Prime up to breaking point and either A) have a second pet pull LV B) tank pull Vyemm into the room where EA is.
It is easier to position him with the second pet pull. When looking up the stairs at him, I stand against the right hand wall, the rest of the raid stands just to the right of the steps and the nec/conj will stand toward the back of the room near the pillar. When his front legs get past the point where I am standing I rescue. His body rotates enough where I am already in the corner, everyone can just slide under him and he does not need to be moved for looting.
Can do it this way with 2 groups.
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03-21-2007, 12:54 PM
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25 Star General
Character: Argyuile
Server: Unrest
Posts: 635
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Re: Vyemm/Alzid
Quote:
Originally Posted by Morara
That just boggles the mind. What logic is there to removing it?
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Mabye thats what was causing Alzid to bug? Mabye? I really have no idea but considering how many times they changed that encounter I doubt even they know how its supposed to work anymore.
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