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Old 03-19-2007, 01:41 PM  
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Default Re: Vyemm/Alzid

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Fuck Coercers.

350 Tinkerers for the win.
this works too!
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Old 03-19-2007, 02:02 PM  
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Default Re: Vyemm/Alzid

Tank both of them. Debuff Alzid and he is a pud...1 tank on both Vyemm and Alzid. Burn Vyemm and then Alzid. Pretty easy.
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Old 03-20-2007, 01:40 AM  
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Default Re: Vyemm/Alzid

keep in mind btw that not all guilds have a coercer for this task. what some do is pull up into the room where corsolander and the last doomsworn guy are near the stairs, have the conj do the same deal too hold off veymm, then have a monk shoot tsunami/outward calm up and rescue it, then just train it up the stairs till it resets. the only risk here is that the chest is just SLIGHTLY easier too get stuck in the world but if you move veymm around so its not stuck right b4 the kill it isnt a problem. if you have no monk then get that stray plate fighter a cold forged BP with tsunami proc on it . IMO i prefer too break em this way but being that im the monk doing it you can understand why lol
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Old 03-20-2007, 01:44 AM  
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Default Re: Vyemm/Alzid

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*edit - the forum is messing with my diagram, but I think you'll be able to tell what I'm trying to draw.
Someone played too much Nethack.
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Old 03-20-2007, 07:23 PM  
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Default Re: Vyemm/Alzid

btw, has anyone noticed that for the past few months, Vyemm has lost his memwipe? Maybe he memwiped his memwipe...permanently.

Whats funny is, this was the hardest part about fighting him. Not that it was hard, but it was the hardest part, and now it's gone. Has anyone 1 grouped him yet?
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Old 03-20-2007, 10:38 PM  
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Default Re: Vyemm/Alzid

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Originally Posted by Pinski View Post
Fuck Coercers.

350 Tinkerers for the win.
shhh dont get that shit nurfed damnit
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Old 03-20-2007, 11:33 PM  
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Default Re: Vyemm/Alzid

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Originally Posted by Lizerd View Post
btw, has anyone noticed that for the past few months, Vyemm has lost his memwipe? Maybe he memwiped his memwipe...permanently.

Whats funny is, this was the hardest part about fighting him. Not that it was hard, but it was the hardest part, and now it's gone. Has anyone 1 grouped him yet?
uh yea dude, they removed it, it was in the update notes
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Old 03-21-2007, 12:20 AM  
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Default Re: Vyemm/Alzid

That just boggles the mind. What logic is there to removing it?
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Old 03-21-2007, 12:39 PM  
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Default Re: Vyemm/Alzid

We pet pull Prime up to breaking point and either A) have a second pet pull LV B) tank pull Vyemm into the room where EA is.

It is easier to position him with the second pet pull. When looking up the stairs at him, I stand against the right hand wall, the rest of the raid stands just to the right of the steps and the nec/conj will stand toward the back of the room near the pillar. When his front legs get past the point where I am standing I rescue. His body rotates enough where I am already in the corner, everyone can just slide under him and he does not need to be moved for looting.

Can do it this way with 2 groups.
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Old 03-21-2007, 12:54 PM  
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Default Re: Vyemm/Alzid

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Originally Posted by Morara View Post
That just boggles the mind. What logic is there to removing it?

Mabye thats what was causing Alzid to bug? Mabye? I really have no idea but considering how many times they changed that encounter I doubt even they know how its supposed to work anymore.
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