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View Poll Results: Avatars:
They should split their timers or come up with some other solution to make them spawn faster 163 81.50%
They should leave them as they are 37 18.50%
Voters: 200. You may not vote on this poll

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Old 04-04-2007, 03:50 PM  
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Default Re: holy crap make avatars spawn faster

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Originally Posted by gungo View Post
11 days is a tad rediculous. I would suggest 5 days +/- 36 hours upon kill this means they could respawn anywhere from 3.5 to 6.5 days from time of death. This gives avatars a chance to pop 2x or a week or 1x a week at the most.
Really for any of this to happen they have to remove the favor mechanic which I am not so sure they would be willing to do given it was one of the highlights of EoF when it was released.
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Old 04-04-2007, 03:53 PM  
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Default Re: holy crap make avatars spawn faster

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Originally Posted by Snark View Post
I can only see reducing/splitting spawn timers as being beneficial to all players.

Solo/Heroic players will see more of the avatar "Presence" and be able to benefit from the increased miracle/blessings. If avatars are split, it wont just be people who worship flame and valor getting their upgrades, people like crafters who choose brell can have a chance as well. People won't just be waiting on avatars like contested today, there will be multiple avatars due at the same time meaning a much greater anticipation and surprise factor for the whole server. Raiders will see more content to battle.

This really benefits everyone, and will make the whole EoF experience seem more alive and dynamic. I think.
Good point. Never thought of it from the non-raider side, though I think it would be interesting to see what % of heroic adventurers actually do seek out avatars for buffs, etc.
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Old 04-04-2007, 03:54 PM  
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Default Re: holy crap make avatars spawn faster

The favor mechanic has proven to not really provide any sort of benefit at all to anyone. Maybe if all deities were worshiped equally, but this is certainly not the case. Every server seems to have developed a 2-avatar repeat cycle based on the large amount of people working on those quests. This is neither exciting nor dynamic.
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Old 04-04-2007, 03:55 PM  
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Default Re: holy crap make avatars spawn faster

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Originally Posted by Raina View Post
Really for any of this to happen they have to remove the favor mechanic which I am not so sure they would be willing to do given it was one of the highlights of EoF when it was released.
We don't even know how the favor mechanic works exactly. For all we know, it's just a random spawn based on favor with an additional random spawn timer.
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Old 04-04-2007, 03:55 PM  
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Default Re: holy crap make avatars spawn faster

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Good point. Never thought of it from the non-raider side, though I think it would be interesting to see what % of heroic adventurers actually do seek out avatars for buffs, etc.

Lol I doubt its that much. A lot of people choose Zek and his buffs suck, I could care less if he was up if I wasnt trying to kill him. I doubt even 25% of the non raiding population on my server even no where their avatar pops.
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Old 04-04-2007, 03:58 PM  
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Default Re: holy crap make avatars spawn faster

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Originally Posted by Raina View Post
Id think if we didnt have people like you starting trouble and distracting people like him youd see a lot more posts like that.
Not from you.

As much as I'm sure it pisses you off, Radar represents balance and a voice of reason most of you are either too obtuse or have let your myopic view of the game blind you to seeing. Since page one, all he has done is state what the intent of the Avatars is supposed to be. If you change them into timed spawns, the mechanic behind them will need to be changed.

I happen to agree the mechanic should be changed. On paper it seemed like a good and unique idea. It hasn't worked out.
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Old 04-04-2007, 03:58 PM  
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Default Re: holy crap make avatars spawn faster

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Lol I doubt its that much. A lot of people choose Zek and his buffs suck, I could care less if he was up if I wasnt trying to kill him. I doubt even 25% of the non raiding population on my server even no where their avatar pops.
Yeah, that was my thought too. I have never once looked for an avatar for any reason but to attack it, but then, we are raiders. While attacking avatars, I have never seen anyone run up to receive buffs while we were there. I'd go along with your bet and even decrease the % to about 10% and be comfortable with my odds.
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Old 04-04-2007, 04:04 PM  
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Default Re: holy crap make avatars spawn faster

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Originally Posted by Panthera View Post
Not from you.

As much as I'm sure it pisses you off, Radar represents balance and a voice of reason most of you are either too obtuse or have let your myopic view of the game blind you to seeing. Since page one, all he has done is state what the intent of the Avatars is supposed to be. If you change them into timed spawns, the mechanic behind them will need to be changed.

I happen to agree the mechanic should be changed. On paper it seemed like a good and unique idea. It hasn't worked out.
You missed the last half of my statement I added a few seconds later. People like him dont piss me off, but they often take a conversation away from the original intent and it turns into something other than a discussion about the original topic. I read through every page and after page two there wasnt really anything said on the avatars except until snarks 3 or 4 pages later.
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Old 04-04-2007, 04:25 PM  
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Default Re: holy crap make avatars spawn faster

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Originally Posted by Panthera View Post
Not from you.

As much as I'm sure it pisses you off, Radar represents balance and a voice of reason most of you are either too obtuse or have let your myopic view of the game blind you to seeing. Since page one, all he has done is state what the intent of the Avatars is supposed to be. If you change them into timed spawns, the mechanic behind them will need to be changed.

I happen to agree the mechanic should be changed. On paper it seemed like a good and unique idea. It hasn't worked out.

Nobody asked for opinions on the current intent. In fact, the first poll option asks "...or come up with some other solution to make them spawn faster".

Which pretty much negates his whole argument that they shouldn't be changed based only on effects of the change on the current intent/mechanic. Either they spawn enough and the mechanic is OK, or not.
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Old 04-04-2007, 06:07 PM  
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Default Re: holy crap make avatars spawn faster

While I understand what the devs wanted to do was give the server a “chance” to affect what avatar they would see, they didn’t foresee what happens as far as favor. As Widem posted, I fully expect to see Ro every other spawn or Marr. Why? Because after I took the faction hit when we dropped Tunare none of the miracles were needed after that as far as that twat. Everything had been defeated without them, so what is the need / want / desire for any tunaire based healer to spend 30 – 50pp on trash loot items to sacrifice for favor. Nearly every healer in our guild ( save 2 ) are Tunare based. I won’t guess the exact numbers, but its right up there with the amount that worship ro. Is there a need to go out and spend 50pp to get your miracles back for healers? No, I think not. Have any done it from our guild? Not that I am aware of. DPS side is a little different. There is always bragging rights there. For heal parse... Hmm... Let me see. Did we win? Ok…good enough.

So, a few solutions.

A) Most realistic solution would be as Calaglin suggested, see his post further back in the thread.

B) Idea # 1
2 versions of avatars. Lets call them Avatar version A and avatar version B. All avatars that spawn are version A and are on a 6-8 day repop. When you kill a version A avatar, you will receive a chest. In this chest would be 1 piece from the shared loot table and 1 Chest or Leg set piece along with a Shard of (Insert name of that avatar). At each avatar spawn location have an Altar of that god. Once you have 2 shards of ( insert god’s name here ) you can spawn Avatar Version B of that type ( 2 Shards of Tunaire sacrificed at her alter would summon version B). Version B drops the 1 piece of mob specific gear and that’s it. If a Version B is spawned and not successfully killed in 12 hours it de-spawns. Would this still be considered contested? Absolutely, as the rings would only be activated once the ring event starts and would remain up until the ring even was completed and remain down for 6 – 8 days.

C) Idea # 2
Have a ring event at each avatars location that’s on a 120 hour pop time ( 5 days ). You start the ring event by hailing a NPC where the avatar would normally spawn. Each wave of the ring event gets progressively harder than the next with each wave having different strat encounters. Have each wave loot be minimal ( only items that will help you with that avatars kills…. ) Once on the 10th wave the boss is defeated inside his chest will be one shard of that god and say 1 pieces of set gear ( totally random except for BP / Legs ). Have an altar at the ring event. Once you have retrieved the 7 shards of the other avatars, you can spawn the avatar by placing all 7 shards of the other avatars into the altar. (example: You have all shards except for Tunare. You can go to Tunares altar, deposit the 7 other shards from other gods and summon the Tunare avatar ).

A few thoughts to go with this, this would resolve the following

A)Give raiders another 7 more raids ( mini raids if you would ) that would require a lil work and offer rewards that will help you along the way.
B)Offer a solution to the repetitiveness of the same avatars spawning over and over and over. Again, I don’t think this is what the developers had in mind to happen. It was a good Idea as theory, but not working as intended.

Last edited by Elrohn; 04-04-2007 at 06:21 PM.
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