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Old 07-05-2009, 07:02 PM  
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Default Re: Kurn's Tower x2

So did everyone find that luck plays mroe of a role in killing the first name in here than executing a strat? The strat seemed somewhat straight forward but the luck factor made us take several more pulls on this mob than it should have taken to kill him.

Basically the strat we were using is burn until the dets come, go to your respecitve "bubble" based on color of det, and watch yourself on knockback so you do not bring adds.

The problem we were having is that he was rooting himself IN the bubbles causing 6-10 people to be charmed at once. Bubbles also spawn 50+ meters apart with all healers in one and the tank in teh other. On top of that most of the time the bubbles spawned right ontop of the adds so you sorta have to pull them.

My questions are:

1) Is the charm caused by proximity to the name when the bubbles are up?

2) Does he always root himself in a bubble?

3) Should you expect to get several waves of adds due to the bubbles spawning on the adds?

4) Do bubbles mostly spawn too far apart to get heal range? 50+ meters seems to be the standard, and his root is inconsistant at best. Half the time he was rooted in the bubble with the tank away from healers.....

We finally killed the first name, but it took a divine arbitration from the temp (zonewide range) and some good group mezzing from our chanter on our dps group to kill it. We have actually had pulls where he charmed 10 people at once. The strat seems easy (unless we are missing something) but luck seems more important on this one than strat.
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Old 07-05-2009, 07:06 PM  
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Default Re: Kurn's Tower x2

The bubbles prevent the charm, so if you had 10 people charmed at once I don't think you quite get the fight. You get a red or blue detrimental, and you go to that color bubble until he moves from the center.
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Old 07-05-2009, 07:34 PM  
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Default Re: Kurn's Tower x2

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Originally Posted by keldo View Post
The bubbles prevent the charm, so if you had 10 people charmed at once I don't think you quite get the fight. You get a red or blue detrimental, and you go to that color bubble until he moves from the center.
Then the fight is bugged. This is the exact strat we used. To me it seems that the charm is based on proximity to the name when bubbles are up, not being in the bubble. The problem we were having is the name was rooted IN the bubble. Seeing the red and blue dets and going to the proper bubble is easy. Also what is this you are saying about him moving from the center? He roots himself whereever he last was and usually a bubble is at the same location. Are bubbles supposed to spawn on the name? We got this mob to 20% several times but then we would get a bubble on the name and everyone gets charmed. Bubbles do NOT prevent the charm from what we saw. We had several pulls where people in the proper bubble were getting the charm. We did notice that when that happened the name was in the bubble with the people who were charmed. That is why we were thinking charm is based on proximity to the name rather than the bubbles.

Last edited by Gorguk; 07-05-2009 at 07:39 PM.
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Old 07-05-2009, 07:48 PM  
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Default Re: Kurn's Tower x2

We found the bubbles a bit dicky... you have to stand right in the middle of the bubble, anywhere else in the bubble doesn't seem to work. For the most part we found the two bubbles reasonably copperative and they didn't occur on top of adds or too far apart. It appears that the named is supposed to be rooted back in the centre once the bubbles go up but on some occasions the named becomes rooted on top of a bubble or something, I'm not sure what makes that happen.

I've only been in here once on launch day and we got in a quick play with the second named before downtime caught us. Has there been any changes to the second named? We were finding that when it got down to three vents at once the fight became pretty difficult to control. Has this named received any tuning since launch or do we just need to practice our Mario Bros skillz a bit more?

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Old 07-05-2009, 08:14 PM  
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Default Re: Kurn's Tower x2

That would make sense. Alot of the time the bubbles were spawning VERY far apart so alot of us were on the absolute edge of the bubble to try and keep range on the rest of the raid. It still seems like something is bugged out or that luck is a large factor on this fight tho. I can see his root or bubble locations needing some tweaking. If he would never root in the bubbles and if the bubbles were near each other it would trivialize this encounter. For a first name in a zone tho I can see that as being the intent of the encounter although as usual the implementation was fubar.
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Old 07-05-2009, 09:25 PM  
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Default Re: Kurn's Tower x2

They absolutely do prevent the charm. You get a message on your screen "You feel at peace with your allegiances" when you are in the correct spot. He ports to the center when the bubbles go active (not immediately), and then when he moves again you are safe to leave the bubbles. The bubble location is random, it can be right where he is standing but not always.
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Old 07-06-2009, 02:19 AM  
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Default Re: Kurn's Tower x2

Port to center is bugged then. He was going to center maybe half the time if we were lucky, and was rarely rooted. I think the center of bubbles was an issue as well as mentioned above. I know people were at the edge of bubbles trying to keep range to heal the tank alot of the time. Tank was getting killed a lot during bubble script due to the bubbles being way far apart.
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Old 07-06-2009, 09:44 AM  
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Default Re: Kurn's Tower x2

the rooting is bugged i think... but I think attacking him whilst he's rooted has a chance to break it.

I did it last night and it was quite straight forward, even with having got adds...

The thing I find stupid is that the red hemisphere seemed to keep popping on one of the flames....
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Old 07-07-2009, 01:43 AM  
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Default Re: Kurn's Tower x2

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Last edited by Dankshasta; 07-07-2009 at 04:30 AM.
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Old 07-08-2009, 02:30 PM  
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Default Re: Kurn's Tower x2

Quote:
Originally Posted by Gorguk View Post

The problem we were having is that he was rooting himself IN the bubbles causing 6-10 people to be charmed at once.

My questions are:

1) Is the charm caused by proximity to the name when the bubbles are up?

4) We finally killed the first name, but it took a divine arbitration from the temp (zonewide range) and some good group mezzing from our chanter on our dps group to kill it. We have actually had pulls where he charmed 10 people at once. The strat seems easy (unless we are missing something) but luck seems more important on this one than strat.
This fight has a very small aspect of luck base (healers getting a different bubble than the tank would be the only thing I really see). What probably was happeneing when all those people got the charm was, you thought everyone in your raid force was in the proper location or bubble, when in fact someone was wrong (blue detrimental in the red bubble). If you have the detrimental, when it expires it checks to see which bubble you're in, if you're wrong it casts an AoE on that person which will charm everyone close enough to that person. So just make sure everyone is doing their job and you should be fine with the charms! This is based on my guild going in and one pulling it with Zero charms, every time -- so personally I don't believe it's actually bugged.

P.S. Divine Arbitration no longer has a Zone-Wide effect radius, it's 50m now
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