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Old 04-17-2007, 03:33 PM  
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Default Re: Avatars and 2nd Instances

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Originally Posted by Pryz View Post
Maybe i'm the only one who thinks "avatar up in both the overland zone and it's copy, grats the guilds or single guild that goes out and kills it in both" I mean this is nothing new to the game that hasn't happened before with matron, terrorantula, etc
I 100% agree with this. Again, my central focus in all of the arguments I made earlier in this post was that my immediate, intuitive reaction is that this is perfectly normal and allowed. But then as we've seen, other players have had an entirely opposite reaction.

Whichever way anyone else sides on this, this is an issue on which two reasonable players can honestly differ and disagree. Since that is true, it is also reasonable for us to continue killing two avatars on the same day, if they are both up at the same time, and if we didn't manipulate game mechanics to make the second one spawn.

If SoE doesn't want us to do that, they should prevent it from happening or tell us not to do it. In the absense of either of those things, is is perfectly appropriate to kill both, in my opinion.
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Old 04-17-2007, 03:53 PM  
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Default Re: Avatars and 2nd Instances

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Originally Posted by LFG View Post
I'm told a different (or new) Avatar has been up on Blackburrow every day of the past week.

Is that true?
-4/10 Last Tuesday we killed Flames

-4/12Patch happened

-4/12 Thrurday Flames is up post patch and dies

-4/13 Friday Valor spawns

-4/14 Saturday Valor dies server first, first pull

-4/17 Monday Patch happens

-4/17 Monday Valor is up post patch and dies
*Sidenote 100+ people in zone for 10 minutes or so and a CL2 never opens... I think they fixed it with Mondays patch, ninjastyle.

/edit: I forgot I wanted to say this... Why is it you pack 100+ people in CL and the lag is comparable to 40 people in loping plains... it baffles me (ok im not too baffled i know its the code), hopefully it will be fixed with the 'even more server tweaking' next update.
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Old 04-17-2007, 03:55 PM  
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Default Re: Avatars and 2nd Instances

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Originally Posted by LFG View Post
If SoE doesn't want us to do that, they should prevent it from happening or tell us not to do it. In the absense of either of those things, is is perfectly appropriate to kill both, in my opinion.

Agreed. But has SoE EVER told people not to do something? (It's a serious question, I don't know). Even when dev's have come to the forums and said that certain things were not intended, and were eventually changed (ie yelling rumbler, etc), I don't know if they ever went through the trouble of actually standing by the problem area, or even receiving cs tickets, and actually go tell people NOT do something.
I mean, I remember reading something about, (don't quote me on this) how people were zoning into raid zones, ghosting to named mobs, getting their loot, not getting a lock out timer, and going right back in to do it again. GM's actually showed up and observed this happening, and never told them to stop. Now things like that are obviously not intended, I'm sure SoE considers it an exploit, and puts it on thier list of things to fix, but in the mean time, don't attempt to stop it.
The only time it seems they may actually try to stop something in progress right now, is if many many people complain about it, and/or if it seriously disrupts game play. A raid that is killing mobs doesn't distract 99.99% of the population so it often gets swept under the carpet. Even more so, when nobody even knows about the incident(s) except the people on that raid, and they tell nobody. Well, I guess this applies to anyone, any group, anything, not just raids.

Last edited by Lizerd Keng; 04-17-2007 at 03:59 PM.
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Old 04-17-2007, 03:56 PM  
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Default Re: Avatars and 2nd Instances

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Originally Posted by LFG View Post
If SoE doesn't want us to do that, they should prevent it from happening or tell us not to do it. In the absense of either of those things, is is perfectly appropriate to kill both, in my opinion.
I'm pretty sure everyone agrees that if there are multiple contested up, its perfectly appropriate to kill them, as like everyone has said, if you dont, someone else will. Mobs spawn on their own, and you cant fault players for killing them when they are up.

The part that may be considered an exploit or at least something thats unintended, is when players take it upon themselves to spawn a contested to kill it. If all 8 avatars were up at once, even though its not intended to have multiples up, there's nothing you can do about that, as you have no control over when each will spawn. Opening a second instance of a zone to kill a duplicate of a contested though, is the players essentially taking the randomness out of the spawn rate, as they are essentially spawning the 2nd Avatar themselves. Granted, I would imagine most guilds would simply say that they weren't trying to open a 2nd instance just to kill the Avatar, it opened on its own based on the amount of people in the zone to either attempt it or watch, and once it opens and the 2nd Avatar is up, they had no choice but to kill it because, it was spawned and if they didnt kill it, someone would. The part that I think is definitely an exploit though, is if guilds choose not to kill the Avatar in CL 1, so they can continuously close and reopen CL2 to spawn that duplicate over and over again. That wouldn't be considered killing a contested just because its up, that would be taking its spawn rate into your own hands and forcibly spawning it over and over again, which, I'm sure everyone would agree, would not be something that is intended to be able to be done.
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Old 04-17-2007, 04:38 PM  
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Default Re: Avatars and 2nd Instances

People have said, several times in fact, that opening and reopening an instance to spawn an Avatar would be an exploit. Well, yes, that's obvious, but no one has done it, and for good reason. Stop and think about it for a moment. You would have to clear CL2 out completely, and keep it clear, probably for 10 minutes or longer in order to close it. And make sure that there are less than 100 people in CL1. Meanwhile, the guilds that originally came and opened up CL2 have a free hand on the Avatar. Controlling that many variables is just not possible. All it takes is for Nooby McNoobpants to sit around AFK in CL2 for half an hour or longer. As you increase the number of variables, you also increase the chances that something will go wrong, and it's just not worth the risk that someone might kill the original Avatar.
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Old 04-17-2007, 05:10 PM  
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Default Re: Avatars and 2nd Instances

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Originally Posted by Dixxy View Post
People have said, several times in fact, that opening and reopening an instance to spawn an Avatar would be an exploit. Well, yes, that's obvious, but no one has done it, and for good reason. Stop and think about it for a moment. You would have to clear CL2 out completely, and keep it clear, probably for 10 minutes or longer in order to close it. And make sure that there are less than 100 people in CL1. Meanwhile, the guilds that originally came and opened up CL2 have a free hand on the Avatar. Controlling that many variables is just not possible. All it takes is for Nooby McNoobpants to sit around AFK in CL2 for half an hour or longer. As you increase the number of variables, you also increase the chances that something will go wrong, and it's just not worth the risk that someone might kill the original Avatar.
Its really no more difficult than holding an instance of SS2 during DoF for just you and your alts to harvest in, and I can name several people that did that.
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Old 04-17-2007, 05:16 PM  
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Default Re: Avatars and 2nd Instances

Or holding SoS2 or PoA2 open to fun freely in.
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Old 04-17-2007, 05:22 PM  
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Default Re: Avatars and 2nd Instances

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Originally Posted by Lord_Pants View Post

/edit: I forgot I wanted to say this... Why is it you pack 100+ people in CL and the lag is comparable to 40 people in loping plains... it baffles me (ok im not too baffled i know its the code), hopefully it will be fixed with the 'even more server tweaking' next update.
I think there are more polygons in LP than in CL.
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Old 04-19-2007, 03:57 PM  
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Default Re: Avatars and 2nd Instances

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Originally Posted by LFG View Post
I think there are more polygons in LP than in CL.
polygons don't create server lag, they can't do anything but slow down your graphics rendering. so no, that's not the reason.

in fact, all old-world zones have little to no lag, regardless of how many players get stuffed into them. its only the newer zones (DoF and later) that get laggy. My bet? either its the zone servers, or its some part of the code that links expansions to the original game.
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Old 04-19-2007, 05:12 PM  
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Default Re: Avatars and 2nd Instances

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polygons don't create server lag, they can't do anything but slow down your graphics rendering. so no, that's not the reason.
Collision detection doesn't happen in a vacuum.
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