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Old 11-04-2009, 04:17 PM  
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Default Re: Miragul's Planar Shard (updated)

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Originally Posted by headbusta View Post
I'd say the 4th named is pretty damn easy, the trash on the way there is more difficult, it's just like 25 mil hp of boring

The 4th named you count as the summoner mob, or QQ? the summoner mob didnt seem to bad, we were just lacking some dps, so we couldnt get all the adds down before she pop'd.
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Old 11-04-2009, 04:22 PM  
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Default Re: Miragul's Planar Shard (updated)

4th named I'm saying is the summoner, OT adds, wait for her to spawn, finish the first set of 5 adds or w/e and never see an add again, boring burn for 99% of her health.
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Old 11-04-2009, 06:08 PM  
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Default Re: Miragul's Planar Shard (updated)

So the dimly glowing shards that drop off the summoned pets that are killed are not used in the pedestals, it is only a dps burn on the intial 4 summoned mobs and a respawn of the 5th? We tried a few pulls on the name last week but were running pretty late on our raid time and was wondering if the chests that spawn after the summoned mobs are killed were needed to be used on the pedestals to stop the spawns. The name unleashed a aoe that wasnt too bad, but we lacked the dps to burn the adds quick enough when we had 2 that LD'd on us with memory leak issues. I take it there are no temp items to affect this name from the group miragul zones correct?
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Old 11-04-2009, 08:27 PM  
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Default Re: Miragul's Planar Shard (updated)

once you kill the initial 4 adds someone should be doing the stuff with pedestals and you shouldn't have anymore adds.. if thats not the case you're screwing something up
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Old 11-04-2009, 08:28 PM  
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Default Re: Miragul's Planar Shard (updated)

Ya the adds are like a gorg, a droag, something, and a drake...burn them, hold the named and use the items correctly in the chests = win.
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Old 11-04-2009, 09:16 PM  
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Default Re: Miragul's Planar Shard (updated)

I'm really curious which fucknut designed this zone and, like, ignored years and years of conventional wisdom about excessive health pools on mobs. Not just overlooked but, like, completely ignored.

And the stupid fucking memwipes. OH! aren't they just the best? Take everything you know about aggro lists and go throw that out the window too!
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Oh shit I just had a memwipe, why is retarded uncle Roger still designing raids for this game again?
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Last edited by Illuminator; 11-04-2009 at 09:17 PM.
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Old 11-04-2009, 10:01 PM  
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Default Re: Miragul's Planar Shard (updated)

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I'm really curious which fucknut designed this zone and, like, ignored years and years of conventional wisdom about excessive health pools on mobs. Not just overlooked but, like, completely ignored.

And the stupid fucking memwipes. OH! aren't they just the best? Take everything you know about aggro lists and go throw that out the window too!
Ya i hate tanking this zone.. basically I just tell the dps to be rdy to die. It would be one thing if they droped just the tank to the bottom of the hate list, but this total mem blur crap is stupid.
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Old 11-04-2009, 10:09 PM  
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Default Re: Miragul's Planar Shard (updated)

i don't mind the memwipes.. but the debuff stripping and 33 million hp on mobs that are tank and spanks is kind of annoying
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Old 11-04-2009, 10:35 PM  
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Default Re: Miragul's Planar Shard (updated)

debuff stripping, no target dmg shields, dmg shields that make u fucking miss every attack, dmg shields that make all ur shit hit for 1 dmg... all need to go
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Old 11-05-2009, 10:15 AM  
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Default Re: Miragul's Planar Shard (updated)

So these blue shards and beast zappers i'm assuming are drops off the instance zones in miraguls correct?
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