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Old 11-04-2009, 10:24 AM  
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Default Miragul's Planar Shard (updated)

So i've seen some of the items updated in the planar shard that actually have some Crit Mit now. I"ve also seen a few items on Xanadu that show 7 DA, 7MC, and some crit bonuses associated with that. It looks like the Dev's have taken some of the wants from the players finally. So what does everyone think? Is the loot worth wiping in there on the hard mode mobs or not? Our guild has been in there once, but the mobs were bugged that night and the loot we had looked up sucked. Possibly might try to get the guild leader to go in there again, but is it worth it?
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Old 11-04-2009, 10:34 AM  
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Default Re: Miragul's Planar Shard (updated)

There are a few select items that are actually good from the zone.
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Old 11-04-2009, 10:56 AM  
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Default Re: Miragul's Planar Shard (updated)

Quote:
Originally Posted by Crabbok View Post
There are a few select items that are actually good from the zone.
For healers, 4 items drop that are pretty much the best items for their given slot. (Shared with avatar loot for the charm.)

All in all, it's a zone worth doing.
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Old 11-04-2009, 12:56 PM  
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Default Re: Miragul's Planar Shard (updated)

Sweet! Any advice on the mobs? I heard there were items that could help in the fights, but do the mobs still drop the uber loot or does using the items default the encounter to "not" the hard mode? Any help would be useful...I'd definitely like the bard earring that looked pretty nice...what are the mob difficulties compared too? It seemed like I heard they were about on the same scale of difficulty like a mob like Typhus...clearing dots etc.
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Old 11-04-2009, 01:10 PM  
Tengo un fuego en mis pantalones!
 
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Default Re: Miragul's Planar Shard (updated)

Typhus? Isn't that a disease carried by fleas?!?
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Old 11-04-2009, 02:03 PM  
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Default Re: Miragul's Planar Shard (updated)

Lol shit..however you spell his damn name...and maybe...where does SOE get these names from? Why can't they just call a mob "Bob"
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Old 11-04-2009, 02:38 PM  
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Default Re: Miragul's Planar Shard (updated)

Mob in to the Left is pretty easy once you figure out how to split the adds. You can use a Red shard clicker to get rid of its trauma ae.

Tuskers fight isnt to hard, just long, and anoying as fugg. You can use a beast zapper to get rid of "most" of the adds.

The golem isnt hard, just find the right spot to pull it to, you can use the spirit trap to get rid of some of the adds, and can use a blue shard, to get rid of its trauma ae.

Thats all we have cleared, havnt really worked on the next mob much.
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Old 11-04-2009, 02:44 PM  
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Default Re: Miragul's Planar Shard (updated)

It's the Halls of Seeing of T8.
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Old 11-04-2009, 03:58 PM  
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Default Re: Miragul's Planar Shard (updated)

the easy mode of the mobs are just that.. pretty easy.. however the loot off of most of the easy mode mobs isn't great.. but for mid tier guilds you'll find a few useful items.. there are some nice things from the 4th and 5th mobs but they're slightly harder than the first 3.. the easy version of the last guy drops some.. meh loot.. but the hard mode bosses.. thats where the good stuff is
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Old 11-04-2009, 04:02 PM  
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Default Re: Miragul's Planar Shard (updated)

I'd say the 4th named is pretty damn easy, the trash on the way there is more difficult, it's just like 25 mil hp of boring
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