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  1. #1
    YOU SHALL NOT PASS! Illuminator's Avatar
    Join Date
    Sep 2006

    Default The Nameds of Forsaken City

    I'm sick and fucking tired of having nameds pulled out from under me, especially by people from guilds called "Cupcake Brigade". Jesus H. Christ if that isn't a wanting future victim of a hate crime... So here we go, let's see how many broke fucks we can cram into the zone. All of these heroic named mobs are blue/green and can be soloed, offering a bounty rivalling any Bonemire circuit. Have at it, dipshits. I'm done.

    The Ancient Krangoris

    Giant penis slug in the main body of water below. Does mostly crushing, plus Phosphorous Spittle heat attack for under 1K, and Ocular Distortion poison attack that only blurs vision. Auto-spawn, always KOS.

    \aITEM -662314248 -693108630:Careless Scout Helm\/a
    \aITEM 1326489796 1804374641:Ardent Scimitar of the Krangoris\/a

    Zin'vra the Portal Keeper

    Dryad that stands at the entrance to Nizara instance, must be killed for portal to open. Berserker mob limited to slashing damage. Auto-spawn, always KOS.

    \aITEM 735758249 100974233:Nizari Scale Gauntlets\/a
    \aITEM -2103940711 -31432565:Arms of Zin'vra\/a

    Tornuk the Warweary

    Ghost shadowknight. Auto-spawn at (92.59, -2.55, -18.00), Forsaken City faction.

    \aITEM 2135326719 32715129:Shineless Chain Leggings\/a
    \aITEM 1521776847 1240357009:Lance of the Spurned\/a

    Captain Starshroud

    The placeholder for this mob is "a reminiscing officer". Spawns at the high room full of ghostlike crusaders opposite the room that spawns Tornuk. Forsaken City faction.

    \aITEM 2109181600 1714353900:Starshroud's Buckler\/a
    \aITEM -6841714 1727058091:Helm of the Fallen Captain\/a


    Spawns on the main bridge when a congealed mortis is killed at the entrance to the stairs leading up to Tornuk the Warweary. Relatively easy mob. Always KOS.

    Buffs are:

    (Slime trail)
    When target is damaged with a melee weapon this spell has a 10% chance to cast Slippery Slime on target's attacker. Lasts for 0.8 seconds.
    - Stuns target.
    - Epic targets gain an immunity to Stun effects of 2.5 seconds and duration is reduced to 0.3 seconds.
    - Resistability increases against targets higher than level 83.

    (Porcupuss Spines)
    When target is damaged with a melee weapon this spell will cast Porcupuss Spines on target's attacker.
    - Inflicts 98 piercing damage on target.

    \aITEM -474540206 1469201648:Greaves of Seeping Slime\/a

    The Vegetarian Troll

    Does heavy crushing melee damage and a heat attack called Flambe that seemed to hit pretty low. Auto-spawn, Forsaken City faction.

    \aITEM 1557049674 -1468463909:Sturdy Apron Tie\/a
    \aITEM -1631588506 -1950507523:Garden Work Boots\/a
    \aITEM -1287589972 913952609: Da Basher\/a

    Gannos Voidwhisper

    The placeholder for this mob is "a spellscorched researcher" at (51.57, -69.92, 37.06). Forsaken City faction.

    \aITEM -498726171 -1349964014:Voidwhisper Sleeves\/a
    \aITEM 590076440 -976443920:Gannos' Wristlet\/a

    Janaris the Searcher

    Level 68. The placeholder for this mob is "a reflecting acolyte" at (-56.49, -89.40, 19.88). Forsaken City faction.

    \aITEM -655270025 534952753:Searcher's Ring\/a
    \aITEM 229970547 -331972251:Arms of Deep Reflection\/a

    Xoltis the Forgotten

    The placeholder for this mob is "a forgotten priest" at (-40.16, -69.88, 40.40). Forsaken City faction.

    \aITEM 142270050 198739203:Xoltis' Weary Feet\/a
    \aITEM 238544471 1846256379:Forgotten Cleric Arm Guard\/a

    Venomouse Queen

    The placeholder for this mob is "a venomouse breeder" at (61.51, -56.26, 11.66) and it spawns with two "a venomouse scavenger" helpers. Always KOS. Uses swarm pets at certain intervals, may want to keep AE's handy.

    \aITEM -632775507 1356194767:Venomouse Tooth Earring\/a
    \aITEM -1197640028 939570739:Venomous Earring of the Prowler\/a

    The Master Sculptor

    The placeholder for this mob is "an expert sculptor". Forsaken City faction.

    \aITEM 2050269776 -2025258450:Sculptor's Hands\/a
    \aITEM -1461722907 -1285133887:Clay Covered Leggings\/a

    The Maniacal Savant

    Coercer mob, will use mezzes often and sometimes Amnesia to break the encounter. The placeholder for this mob is "a crazed scholar" at (50.43, -57.94, 86.08). Always KOS.

    \aITEM 23034809 -39444331:Twisted Mania\/a
    \aITEM 875026691 -578534870:Fidgeting Hands of the Savant\/a

    Bontis the Thoughtful

    The placeholder for this mob is "a pleading seeker" at (-67.49, -46.44, 6.36). Forsaken City faction.

    \aITEM -1052284977 -574917421:Pleading Sash\/a
    \aITEM -763742175 608773823:Bontis' Hoop of Thought\/a

    Mentor Zama

    The placeholder for this mob is "a shade mentor" at (50.53, -33.18, -33.70). Forsaken City faction.

    \aITEM -1891111959 -1620455866:Zama's Teaching Device\/a
    \aITEM 1215724973 322627793:Solemn Sandals\/a

    Normally I prefer to use "a forgotten priest" as my charm mob because of the high magic damage output, amazing self-heals, and because it's a relatively high level compared to most of the named mobs in this zone. For nameds that have placeholders, I take the easy route and charm the mob. Then I bring it back to the entrance, break charm and mez/root it, and kill it with another pet, free of social aggro.

    First Mate Bilgebelly

    The placeholder for this mob is "a plunder planner" at (57.08, -50.84, -13.94). Always KOS.

    \aITEM -1332045127 1541809680:Ring of the Sea Chanty\/a
    \aITEM -1923685197 1176108190:Barnacle Adorned Vest\/a

  2. #2
    Three Hole Penetrator Miroh's Avatar
    Join Date
    Sep 2006

    Default Re: The Nameds of Forsaken City

    Well you have 4 named there that are on a 1 to 2 hour spawn timer, some are one some are two. Then you have alot of misc spawned Named. Usually when I go in there I go in late and it's normally just me. It's difficult though not being aggro to most of them where you could just body pull. Since SoE decided to make social agro just stupid rediculous i find myself sometimes wishing I was aggro to them all so I wouldn't have to waste time and faction clearing around them.

    But alot of them are kinda hard to solo. And this is coming from a monk that can get 77.3% avoidance on just gear and stance alone. Most of the drops are crap though, the legendary is almost always no trade, a few aren't though. They also reduced the master drop rate in the AP cause when it first came out the named were dropping them right and left, trust me, I was farming the fuck out of that place before the change. Only had 2 legendary items from there that weren't no trade, the rest of it was merchant fodder to me so if people are actually trying to farm it to get rich they are in the wrong zone and should go to SoS. I hit FC when I am bored of playing Farmer Brown in SoS...

    Not disagreeing with you just telling my experiance, but yes, certain factors make farming it easy. It's basically the same as Sanctum of the Scaleborn named mobs except you can be non-agro to over half of the FC mobs.
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  3. #3
    YOU SHALL NOT PASS! Illuminator's Avatar
    Join Date
    Sep 2006

    Default Re: The Nameds of Forsaken City

    A coercer can pull any FC named to a safe location with a charm pet, and all the social aggro will leash as long as you don't hit it. From then on, it's a simple teeter-totter between chain-stun/attack and mez/root/recover. Sometimes there's minor setup, like killing one mob that stands in the way of the safe location. Usually during the setup is when a fucking prick runs in and grabs the named.

  4. #4
    Skeemo Skeems sloppy's Avatar
    Join Date
    Oct 2006
    Waiting for SWTOR

    Default Re: The Nameds of Forsaken City

    hehe you once took a named i was gonna pull, you prolly didnt see me though as i was invised. DOH :smiley-surprised:

  5. #5
    Lost Pilgrim
    Join Date
    Sep 2006

    Default Re: The Nameds of Forsaken City

    The Savant will also charm as well. Was helping a friend get his gloves when I got charmed and whipped his ass for a couple seconds before I could remove my weapon.

    If you are solo and the Savant charms you, it instantly breaks the encounter.

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