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Old 06-17-2007, 05:47 PM  
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Default Re: RoK -- contested system

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Originally Posted by Zekan View Post

Everquest is a time sink, always had been a timesink and will always be a timesink, id just rather have timesinks that benefit people who put in the work are instantly recognised above the people who dont.

Zekan
WTF does this mean, it take work to camp something. No effort would be instanced. Ever think that instead of doing pointless shit that just takes time, they just make content/encounters harder. Time is something that anyone has, skill is not.
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Old 06-19-2007, 12:38 AM  
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Default Re: RoK -- contested system

I keep hearing some say the guilds who put in the effort should get the rewards. Don't you think that taking the time to grind 100 AAs, farm for all adornments, farm for all adept 3/masters, etc ... takes effort? Don't you think it takes effort to gear up a diverse guild roster so you can switch classes in and out as needed? Don't you think it takes effort to farm instance raid zones for better gear so you can kill the end game contested? Don't you think it takes effort to learn encounters so you can 1 or 2 pull a contested or boss mob? Don't you think it takes effort to constantly check avatar and other contested spawn points so your guild has the advantage of being there first?

As you can see there are already plenty of timesinks in this game. Those top raiding guilds people complain about put out the effort to grind through those time sinks so they have the advantage and are the best. They min/max their toons to benefit their guilds and contribute to their guilds success.

We (and I assume the top guild do this too) MAKE the time and effort to make sure everyone's (and when I say everyone's ... I mean EVERYONE'S or you will hear about it from an officer) toon is maxed in every way possible to make our success that much more achievable. We also ask people to check contested spawns all the time. When a contested is known to be up ... we get the word out and ask people to log in as soon as possible to give us the advantage. Who doesn't do this? We put out the effort to beat the other guilds to contested and to have a force capable of killing it before they do. We do get beat ... and when that does happen ... we get pissed ... and we push harder so it doesn't happen again. We take pride in what we do. I'm guessing so do all the other raiding guilds out there.

All I have to say is ... if you want to "compete" ... push harder, try harder, and demand more of yourself and your guildmates.
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Old 06-26-2007, 05:31 PM  
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Default Re: RoK -- contested system

keep the randomness of spawns but make it you cant kill a contested within 24 hours of it spawn if you were the last to kill it.

That way it gives a few more people a shot at it, and after 24 hours the kids who have stayed home from school that day or who bothered to answer their phones for the call out can get it.
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Old 06-26-2007, 06:23 PM  
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Default Re: RoK -- contested system

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Originally Posted by Ironhide View Post
keep the randomness of spawns but make it you cant kill a contested within 24 hours of it spawn if you were the last to kill it.

That way it gives a few more people a shot at it, and after 24 hours the kids who have stayed home from school that day or who bothered to answer their phones for the call out can get it.
So you want to take out the "contest" part of contesteds? God no, quit trying to remove the one portion of competition there is in this game. If you can't get enough people on, too bad. That's why you're losing it. Don't say oh it's because we don't get a chance to try it, you get a chance to try it when they first spawn before anybody beats it. If you can't beat it by then, too bad you lose.
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Old 06-26-2007, 07:58 PM  
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Default Re: RoK -- contested system

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So you want to take out the "contest" part of contesteds? God no, quit trying to remove the one portion of competition there is in this game. If you can't get enough people on, too bad. That's why you're losing it. Don't say oh it's because we don't get a chance to try it, you get a chance to try it when they first spawn before anybody beats it. If you can't beat it by then, too bad you lose.
.

Nope I want to take the monopolise part out of contesteds and put the "contest" back into it. Making it immune for 24h gives others a shot at it. People who might have jobs, kids and arent sitting in EQ2 12 hours a day.

In reality though i'd like to see it be about more than who pulls it first. I think contesteds should be something that mulitple guilds get a shot at at the same time. Something like instead of a mob spawning, an instance entrance spawns. You need 24 to zone in and only 4 lots of 24 can be in zone at any one time. inside is the raid encounter, and a full pvp zone. That'd make it a little more interesting.

Just a random spur of the moment idea but even as not well thought out as it is, its still a hell of a lot better than the guild with the alt camped at the zone by the unemployed guy/student/homeless man and the call list gets the kill.
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Old 06-26-2007, 08:45 PM  
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Default Re: RoK -- contested system

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Nope I want to take the monopolise part out of contesteds and put the "contest" back into it. Making it immune for 24h gives others a shot at it. People who might have jobs, kids and arent sitting in EQ2 12 hours a day.
Hi, you're a moron. The contest is getting to kill them first. Get this, if you don't try to kill it when it first is up and you bitch and want tries afterwards too fucking bad. You lost the initial competition, now it's too bad and you won't be able to kill it not because of 12 hours a day, but because you have no idea how to kill the mob when it spawns.
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Old 06-26-2007, 11:12 PM  
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Default Re: RoK -- contested system

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Hi, you're a moron. The contest is getting to kill them first. Get this, if you don't try to kill it when it first is up and you bitch and want tries afterwards too fucking bad. You lost the initial competition, now it's too bad and you won't be able to kill it not because of 12 hours a day, but because you have no idea how to kill the mob when it spawns.
lol.. so let me see if i get you right here. for you .. contested is all about knowing a timer and sitting an alt at the spawn point, forming your raid up about when its supposed to spawn and pulling it first.

Wheres the contest in that?.. gather 24 no life friends and have at it. No challenge in that, no contest in that. How is that a challenge what so ever? Hell even if your not in the zone and you gotta call everyone and wake them up to get there, how is that a challenge in anyway?

Right now contested are an ego stroke for certain guilds, its not a challenge really for them, they know the timers, they have the people who can login at a moments notice and they can generally kill the stuff first pull.

Think outside the box a little, make it about skill, about planning about strategy.. hell about anything else but 24 people answering their fucking cell phone and logging in.
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Old 06-26-2007, 11:34 PM  
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Default Re: RoK -- contested system

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lol.. so let me see if i get you right here. for you .. contested is all about knowing a timer and sitting an alt at the spawn point, forming your raid up about when its supposed to spawn and pulling it first.

Wheres the contest in that?.. gather 24 no life friends and have at it. No challenge in that, no contest in that. How is that a challenge what so ever? Hell even if your not in the zone and you gotta call everyone and wake them up to get there, how is that a challenge in anyway?

Right now contested are an ego stroke for certain guilds, its not a challenge really for them, they know the timers, they have the people who can login at a moments notice and they can generally kill the stuff first pull.

Think outside the box a little, make it about skill, about planning about strategy.. hell about anything else but 24 people answering their fucking cell phone and logging in.
You do know, before it dies the first time there is a huge contest on it. Yet you seem to be ignoring that. So grats.
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Old 06-26-2007, 11:41 PM  
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Default Re: RoK -- contested system

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Originally Posted by Pinski View Post
You do know, before it dies the first time there is a huge contest on it. Yet you seem to be ignoring that. So grats.
oh so thats the contest you speak of, who can kill it first.. sure.. thats almost a contest but its no different to the "contest" of who can kill/clear ANY mob/zone in the game.

I think it'd be a bit better if it was a contest every time it spawned, not just until someone kills it the first time.
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Old 06-27-2007, 12:22 AM  
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Default Re: RoK -- contested system

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Originally Posted by Ironhide View Post
oh so thats the contest you speak of, who can kill it first.. sure.. thats almost a contest but its no different to the "contest" of who can kill/clear ANY mob/zone in the game.

I think it'd be a bit better if it was a contest every time it spawned, not just until someone kills it the first time.
It is a contest everytime it spawns. Spawn timers aren't the same everytime, they are very random and sporadic. I'm sorry that you don't get a chance to kill them because you a) weren't good enough to kill it first, or b) not good enough to lock the mob down.

This is the way contesteds are. If you aren't willing to give something up, you won't gain anything in return.
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