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Old 05-31-2007, 03:39 PM  
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Default Re: RoK -- contested system

7 contested mobs in 2 expansions and 1 adv pack is not alot of contested for t7. (this is including all avatars as 1 mob(shared timer), and not including vraskin/pantrilla/cube mobs)

T5 had 14+ contested mobs.

There is a big difference.

Really i would liek to see RoK include 25+ contested. All with large variance in spawn timers. Spawn timers from 3-9 days. I would like to see contested added like the T7 avatars that spawn in old world zones as well. I would like to see veeshans peak made into a contested zone w ~12 contested dragons w random short spawn times 3-5 days.
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Old 05-31-2007, 03:51 PM  
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Default Re: RoK -- contested system

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Originally Posted by gungo View Post
7 contested mobs in 2 expansions and 1 adv pack is not alot of contested for t7. (this is including all avatars as 1 mob(shared timer), and not including vraskin/pantrilla/cube mobs)
You can't just cross off the contesteds you don't like.
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Old 05-31-2007, 03:53 PM  
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Default Re: RoK -- contested system

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You can't just cross off the contesteds you don't like.
why not ur lucky hes even counting hurricanus...a raid mob killable with one group is not a raid mob. just b/c they stuck an epic label on it doesnt make it that.
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Old 05-31-2007, 03:56 PM  
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Default Re: RoK -- contested system

Exactly those easy contested (Hi2u 5Man Cubes) are for the Nub guilds, and ones who can't handle the harder shit.

So Hardcores get their mobs and Suck Guilds get theirs... don't see the problem.
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Old 05-31-2007, 03:58 PM  
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Default Re: RoK -- contested system

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Originally Posted by Widem View Post
a raid mob killable with one group is not a raid mob.
Funny how everyone says that and yet not once in KoS was I in a single phylactery raid with 6 people total or less. Apparently a ton of people are getting raid value out of it!
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Last edited by Illuminator; 05-31-2007 at 03:59 PM.
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Old 05-31-2007, 04:00 PM  
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Default Re: RoK -- contested system

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Originally Posted by Illuminator View Post
Funny how everyone says that and yet not once in T6 was I in a single phylactery raid with 6 people total or less. Apparently a ton of people are getting raid value out of it!
I was in a bunch of 6 or less raids on Monoliths.

Though, I'd like to see how somebody could kill a Monolith in T6, because that'd be pretty fucking amazing.
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Old 05-31-2007, 04:00 PM  
Fucking SICK of spell resists
 
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Default Re: RoK -- contested system

T6 was a typo, I fixed it to say KoS.
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Old 05-31-2007, 04:01 PM  
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Default Re: RoK -- contested system

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Originally Posted by Kyrsten View Post
Hay guys, could you leave PHH up so we can schedule a raid for him a week in advance?
No.

Aandien, if I remember last night correctly, we started raiding the exact same time your guild did, 8PM EST. Everything was contested last night.

I'm in favor of more contesteds. Changing everything to strictly instanced or contested is crazy IMO.
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Old 05-31-2007, 04:08 PM  
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Default Re: RoK -- contested system

i duod monoliths in KoS. Sorry, they are not "Contested" because when no one gives a shit, there is no contest.
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Old 05-31-2007, 04:12 PM  
Fucking SICK of spell resists
 
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Default Re: RoK -- contested system

And by "no one" I assume we mean you and your buddies.
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