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2) And why should anyone get booted out of an "instance-contested" for whiping too much? Wouldn't this make testing the mob impossible, or have to be 1-2 pullable?
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Is that too hard of a contest for you? If you can only get 1 pull on a mob once a day/week -- thats a damn fine way to keep people from beating an expansion 2 months into it isn't it? In addition, if you only get 1 single shot at a contested...you damn well better be good....because if you fail, you can't try again for a period of time... I think thats a better measurement of skill. Right now you have guilds that log in 2 hours before you do, and sit at a contested and pull it 10 times before they kill it....but it doesn't matter because it's still dead by the time you logged in. If they only got 1 shot when they pulled..they better damn well be good
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3) You pull the RL card and THEN you want contested to take an entire night of raiding? This is another dumb idea.
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I have no problem doing an instance that takes 3 hours, or even 7 hours (ala old EH)...why would I care about a contested taking 3 hours..or 7? They offer loot that is better than woushi...why does it only take 15 minutes to get that loot when it takes 7 hours to get woushi's? It should take longer to get loot from an avatar. There is much more effort involved in getting to and killing woushi then the effort involved (effort being, logging in early) to getting superior loot from an avatar (for example).
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4) So you are saying you want the 'top' guild on each server to be at the mercy of 3 other guilds to even get a shot at a contested? You are fucking retarded. Servers like Oasis would never get a shot at these type of contested since only 2 guilds on that server have completed EH. Not to mention the lag with 1 full raid at contested is bad enough, I can't imagine what it would be like with 4 ready to go raids in one area....
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Oh I see -- so you want to have a "contest" and be the only one there....so you can kill the mob and then claim your better than guild X -- who uhh, wasn't even there to participate in the contest? Sounds like your scared to put your skills to the test against others to me.
Why do you think all the 'top' guilds wussed out and didn't all xfer to a single server? Because if they did so, they would all be forced to actually compete. All of those individuals have the same mindset -- that is, monitor the contested 24/7 and when they pop, you log in and kill them. Once you get more than 24 people on a server with that mindset...your actually forced to compete against one another...but instead, you guys continue to argue to keep the status quo -- wouldn't it suck if you actually had to put your skill to the test instead of your ability to log in at 5am (or whenever).
It be nice if the game didn't segregate players by if you can play at some weird hour or not.
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Instead of whining about the way contested are, and have been since T5, log on and actually camp the damn thing and put more effort into getting the contested...
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camping sucks. it always has. Even back in EQ days (and I was actually much more 'hardcore' back then) it still sucked...and everyone hated it. We did it though....because that was the only measurement available for 'success' in the game. That measurement is out-dated. The gaming population has gotten older. The average gamer *today* is 31. Gamers today cannot log in at 5am or 2pm or some other random time. Yet, those gamers still want to compete -- whether it be PVP, or even PVE. Systems need to be in place to provide fair competition across the population. I'm sure somewhere there is some "casual" <pick your class> person out there that WTF owns you in skill. They may not have the gear you do, but they play the game better, smarter, and could, given the opportunity, kick your ass

You'd never know it though, because the community has no way to measure your individual skill, or guilds skill except through what content you've progressed through.
It's a fine measurement -- providing everyone has equal access to it to measure themselves against it. However, since they don't -- its worthless.
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Originally Posted by Snark
The only thing they need to do is add MORE contested. Sorry you can't kill them - oh and time zones? give me a break. Contested (you would know this if you even cared to track them instead of just being jealous of whatever guild on your server is killing these) have large variable spawn timers.
Most of them anyway.
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2 guilds on your server capable of killing contested X:
guild A: has a raid force 5pm-11pm 7 days a week
guild B: has a raid force 4pm-11pm 7 days a week
Lets also pretend they are equally skilled and 100% of the time can kill contested X in a single pull.
If contested X spawns between 11:01pm and 4:59pm (the next day), guild B kills it.
If contested X spawns between 5:00pm and 11:00pm, guild A and guild B contest it.
This means, that 18 hours of 24, guild B kills it 100% of the time.
The remaining 6 hours, guild B kills it 50% of the time.
Thus Guild B gets this contested 87% of every single time it spawns. Why? because they start raiding 1 hour earlier.
The only solution Guild A has, is to change their raid times to start earlier. As soon as they do that, now Guild A has an unfair advantage.
This leads to both guilds having to change their raiding schedule (if they wish to compete) and forces them both to raid 24/7 if they wish to enter what should be the statistical average of 50% of the kills (since our assumption was they are both equally skilled guilds).
large variable spawn timers are not relevant. They do not, to any significant degree, distribute what guilds are capable of attempting/killing contested. This should already be clear by the fact that the vast majority of contested are monopolized on every single server by 1 guild.
It was always clear as day as to who dominated the contested on any server....it was always, and still is, based entirely on who logs in first. The mathmatics are simple, and prove out every day on every server. It's a lame competition, and there are plenty of creative ways to solve it.