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Old 05-31-2007, 04:14 PM  
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Default Re: RoK -- contested system

By all means, if anyone gives a shit about racing to monoliths for that l33t gear, please post here now. Perhaps illuminator is right about this, that there is an underground network of raiding guilds that camp and compete for these monoliths, and it has escaped my narrow-focused vision of raid guilds on this server.

Or, more realistically, noone really gives a shit.
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Old 05-31-2007, 04:20 PM  
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Default Re: RoK -- contested system

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Originally Posted by Snark View Post
Perhaps illuminator is right about this, that there is an underground network of raiding guilds that camp and compete for these monoliths, and it has escaped my narrow-focused vision of raid guilds on this server.
I had to irl laugh at this; a lot of lesser guilds get their feet wet with raiding with these mobs.

Contested means that anyone can take it and deny it to another party. Not contested as in whether you decide to get off your ass and chase it.
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Old 05-31-2007, 04:38 PM  
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Default Re: RoK -- contested system

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2) And why should anyone get booted out of an "instance-contested" for whiping too much? Wouldn't this make testing the mob impossible, or have to be 1-2 pullable?
Is that too hard of a contest for you? If you can only get 1 pull on a mob once a day/week -- thats a damn fine way to keep people from beating an expansion 2 months into it isn't it? In addition, if you only get 1 single shot at a contested...you damn well better be good....because if you fail, you can't try again for a period of time... I think thats a better measurement of skill. Right now you have guilds that log in 2 hours before you do, and sit at a contested and pull it 10 times before they kill it....but it doesn't matter because it's still dead by the time you logged in. If they only got 1 shot when they pulled..they better damn well be good

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3) You pull the RL card and THEN you want contested to take an entire night of raiding? This is another dumb idea.
I have no problem doing an instance that takes 3 hours, or even 7 hours (ala old EH)...why would I care about a contested taking 3 hours..or 7? They offer loot that is better than woushi...why does it only take 15 minutes to get that loot when it takes 7 hours to get woushi's? It should take longer to get loot from an avatar. There is much more effort involved in getting to and killing woushi then the effort involved (effort being, logging in early) to getting superior loot from an avatar (for example).

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4) So you are saying you want the 'top' guild on each server to be at the mercy of 3 other guilds to even get a shot at a contested? You are fucking retarded. Servers like Oasis would never get a shot at these type of contested since only 2 guilds on that server have completed EH. Not to mention the lag with 1 full raid at contested is bad enough, I can't imagine what it would be like with 4 ready to go raids in one area....
Oh I see -- so you want to have a "contest" and be the only one there....so you can kill the mob and then claim your better than guild X -- who uhh, wasn't even there to participate in the contest? Sounds like your scared to put your skills to the test against others to me.

Why do you think all the 'top' guilds wussed out and didn't all xfer to a single server? Because if they did so, they would all be forced to actually compete. All of those individuals have the same mindset -- that is, monitor the contested 24/7 and when they pop, you log in and kill them. Once you get more than 24 people on a server with that mindset...your actually forced to compete against one another...but instead, you guys continue to argue to keep the status quo -- wouldn't it suck if you actually had to put your skill to the test instead of your ability to log in at 5am (or whenever).

It be nice if the game didn't segregate players by if you can play at some weird hour or not.

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Instead of whining about the way contested are, and have been since T5, log on and actually camp the damn thing and put more effort into getting the contested...
camping sucks. it always has. Even back in EQ days (and I was actually much more 'hardcore' back then) it still sucked...and everyone hated it. We did it though....because that was the only measurement available for 'success' in the game. That measurement is out-dated. The gaming population has gotten older. The average gamer *today* is 31. Gamers today cannot log in at 5am or 2pm or some other random time. Yet, those gamers still want to compete -- whether it be PVP, or even PVE. Systems need to be in place to provide fair competition across the population. I'm sure somewhere there is some "casual" <pick your class> person out there that WTF owns you in skill. They may not have the gear you do, but they play the game better, smarter, and could, given the opportunity, kick your ass You'd never know it though, because the community has no way to measure your individual skill, or guilds skill except through what content you've progressed through.

It's a fine measurement -- providing everyone has equal access to it to measure themselves against it. However, since they don't -- its worthless.

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Originally Posted by Snark View Post
The only thing they need to do is add MORE contested. Sorry you can't kill them - oh and time zones? give me a break. Contested (you would know this if you even cared to track them instead of just being jealous of whatever guild on your server is killing these) have large variable spawn timers.

Most of them anyway.
2 guilds on your server capable of killing contested X:
guild A: has a raid force 5pm-11pm 7 days a week
guild B: has a raid force 4pm-11pm 7 days a week

Lets also pretend they are equally skilled and 100% of the time can kill contested X in a single pull.

If contested X spawns between 11:01pm and 4:59pm (the next day), guild B kills it.
If contested X spawns between 5:00pm and 11:00pm, guild A and guild B contest it.

This means, that 18 hours of 24, guild B kills it 100% of the time.
The remaining 6 hours, guild B kills it 50% of the time.

Thus Guild B gets this contested 87% of every single time it spawns. Why? because they start raiding 1 hour earlier.

The only solution Guild A has, is to change their raid times to start earlier. As soon as they do that, now Guild A has an unfair advantage.

This leads to both guilds having to change their raiding schedule (if they wish to compete) and forces them both to raid 24/7 if they wish to enter what should be the statistical average of 50% of the kills (since our assumption was they are both equally skilled guilds).

large variable spawn timers are not relevant. They do not, to any significant degree, distribute what guilds are capable of attempting/killing contested. This should already be clear by the fact that the vast majority of contested are monopolized on every single server by 1 guild.

It was always clear as day as to who dominated the contested on any server....it was always, and still is, based entirely on who logs in first. The mathmatics are simple, and prove out every day on every server. It's a lame competition, and there are plenty of creative ways to solve it.
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Old 05-31-2007, 04:48 PM  
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Default Re: RoK -- contested system

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Originally Posted by Choadley View Post
No.

Aandien, if I remember last night correctly, we started raiding the exact same time your guild did, 8PM EST. Everything was contested last night.

I'm in favor of more contesteds. Changing everything to strictly instanced or contested is crazy IMO.
Last night was a good example of the 13% of the time when a guild that starts later gets to see contested. In our case though its about 5% of the time. We'll see you again at matron in about 15 weeks when the spawns work out again.

Its trivial to lock down a contested when you [typically] raid earlier. Thus there is no contest there. We both can kill the mob in 1 pull...yet you guys get 90% of the kills.

As for avatar, at least that was truly contested last night. We both arrived at nearly the same time. Of course, that was the first time we've even seen an avatar up in quite sometime-- as again, raiding first is the key to success.

You guys used to raid later though -- and when you did, we took a decent share of contested. Now that you raid earlier, you monopolize most of them. I know you guys didn't move your raid times up for the hell of it, you -- like every other guild on every other server -- realize that to monopolize contested, all you have to do is be willing to raid first....

When static was good back in the day -- you guys got shit for contested like we did. Was it because we all sucked back then? Of course not. It was because static started raids at 4pm or so.

That doesn't change the fact that it's a rather lame system though for competition
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Old 05-31-2007, 04:49 PM  
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Default Re: RoK -- contested system

Sorry.. I'm too impacient to read your rediculously long posts, but.. I'm guessing you're trying to say that mobs are on a lockdown timer? Don't you guys raid at like the exact time we do? Contested spawns are random enough as it is. Sure, they spawn from an estimated time after kill, +/- hours, but it still gives other guilds a fair chance.. especially one that raids almost identical times as we do.

Like.. sorry for having a full or legitimate raid force in time to pull a contested?
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Old 05-31-2007, 04:59 PM  
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Default Re: RoK -- contested system

Aandien you need to read Ayn Rand's Atlas Shrugged and think about it a little bit.

If the playing field is forcibly leveled for everyone, whether by a government as in her book or in this case by game rules, then all that you succeed in doing is to bring everyone down to "compete" at a level of the lowest common denominator.

In their various endeavers some people excel at what they do and other people do not. This is normal and should not be forcibly denied.

Your reaction to not achieving your goals should be to either work harder yourself to acheive the goals, or to join the group that is more successful than your group. The proper reaction is not to turn to the government.. uh.. game company and force them to "level the playing field".

Your success is dependent upon you.

Your complaint reminds me of a t-shirt that I saw once. It read "I wish someone would do something about how fat I am."
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Old 05-31-2007, 05:05 PM  
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Default Re: RoK -- contested system

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Originally Posted by Aandien View Post
Is that too hard of a contest for you? If you can only get 1 pull on a mob once a day/week -- thats a damn fine way to keep people from beating an expansion 2 months into it isn't it? In addition, if you only get 1 single shot at a contested...you damn well better be good....because if you fail, you can't try again for a period of time... I think thats a better measurement of skill. Right now you have guilds that log in 2 hours before you do, and sit at a contested and pull it 10 times before they kill it....but it doesn't matter because it's still dead by the time you logged in. If they only got 1 shot when they pulled..they better damn well be good
No, I am all up for challenge, but that is not the way to go in my opinion. But limiting the # of attempts that someone can do when they are LEARNING THE ENCOUNTER SUCH AS AES AND SUCH, is fucking retarded... And I know about guilds logging in earlier then mine. Shattered Moon starts raids an hour before my guild yet, we still get all of the EoF contested...

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Originally Posted by Aandien View Post
Oh I see -- so you want to have a "contest" and be the only one there....so you can kill the mob and then claim your better than guild X -- who uhh, wasn't even there to participate in the contest? Sounds like your scared to put your skills to the test against others to me.

Why do you think all the 'top' guilds wussed out and didn't all xfer to a single server? Because if they did so, they would all be forced to actually compete. All of those individuals have the same mindset -- that is, monitor the contested 24/7 and when they pop, you log in and kill them. Once you get more than 24 people on a server with that mindset...your actually forced to compete against one another...but instead, you guys continue to argue to keep the status quo -- wouldn't it suck if you actually had to put your skill to the test instead of your ability to log in at 5am (or whenever).

It be nice if the game didn't segregate players by if you can play at some weird hour or not.
Where the hell did I say I wanted to be the only one there? I enjoy competition. Heck, it's one of the main reasons why I have enjoyed the Kithicor server over Oasis because of the fact that more then one guild ALWAYS shows up to contested mobs. Over on Oasis, my old guild could leave princes up and camp in EH for 2 days and they would STILL be up. So don't put words in my mouth.

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Originally Posted by Aandien View Post
I'm sure somewhere there is some "casual" <pick your class> person out there that WTF owns you in skill. They may not have the gear you do, but they play the game better, smarter, and could, given the opportunity, kick your ass You'd never know it though, because the community has no way to measure your individual skill, or guilds skill except through what content you've progressed through.
I could careless about grouping. What I do is raid, and based upon what I have seen other people posting on this site and the offical boards, I'd be shocked if anyone in a casual guild was. And before you put words in my mouth again, I am not claiming to be the best troubador out there.
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Old 05-31-2007, 06:29 PM  
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Default Re: RoK -- contested system

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Originally Posted by Illuminator View Post
You can't just cross off the contesteds you don't like.
Actually another reason you cna cross it off is because monoliths and vraskin (not pantrilla) have the shortest respawn ~3days. And monoliths are not even garanteed fabled (is vraskin a garanteed metal?). So by SOE's own definition all contested mobs will drop a metal chest, its not even contested. No matter how easy a mob is as contested it must be a garanteed metal chest to be even considered a contested. Monoliths are not.

I guess you can win on pantrilla it does have a normal contested spawn timer and is a garanteed fabled chest. so i will give you 8 contested mobs in t7 over 2 years in 2 expansions and 1 adventure pack. That is still a piddly amount of contested compared to the ~15 contested in T5 over 9 months until DoF came out.

Last edited by gungo; 05-31-2007 at 06:38 PM.
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Old 05-31-2007, 06:40 PM  
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Default Re: RoK -- contested system

All those Shitty raid mobs from KOS were always contested by the crappier guilds on Najena, they would form up and actually camp them. Just because the Top tier raid guilds don’t pay attention or don’t give a shit doesn’t mean much.

I mean I personally saw maybe a ½ dozen Monoliths up during our raids on MO in KoS, someone Was killing them, wether it was pickup raids or some of the casual raid guilds it doesn’t matter.

I agree with you guys from a hardcore perspective we don’t “count” them because they are 1 groupable (we did it with 5 a few times) and have fast respawns, but that is all an arbitrary limit we place ourselves so people don’t “omg server 1st cube mob” and shit.

That raid content is specifically designed for the Casual Raider/Sucky Raider, along with the faster respawn.

The ONLY shitty part was some of their loot was out of line with the rest of KoS loot and RvR but most of it got worked out in the end.
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Old 05-31-2007, 06:42 PM  
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Default Re: RoK -- contested system

I think for RoK contested to be succesfful there needs to be re-introduced x2 contested, like we had in tier5, with weeklong respawn. The loot can't be shared or as-good though, but maybe a few nice items with unique effects.
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