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Old 05-31-2007, 06:42 PM  
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Default Re: RoK -- contested system

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Originally Posted by gungo View Post
Actually another reason you cna cross it off is because monoliths and vraskin (not pantrilla) have the shortest respawn ~3days. And monoliths are not even garanteed fabled (is vraskin a garanteed metal?). So by SOE's own definition all contested mobs will drop a metal chest, its not even contested. No matter how easy a mob is as contested it must be a garanteed metal chest to be even considered a contested. Monoliths are not.

I guess you can win on pantrilla it does have a normal contested spawn timer and is a garanteed fabled chest. so i will give you 8 contested mobs in t7 over 2 years in 2 expansions and 1 adventure pack. That is still a piddly amount of contested compared to the ~15 contested in T5 over 9 months until DoF came out.
Actually SOE only stated x4 Drop metal Chests most of the time IIRC. I've never seen legendary off Vraskin or Pantrilla.
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Old 05-31-2007, 06:46 PM  
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Default Re: RoK -- contested system

Thats true BUT all contested raid mobs are garaunteed master chests they changed that back in T5 and that has continued since. The monoliths were not overlooked. It was intentionally given a random chest because they were not considered hard enough and respawned to fast to be considered a true contested mob. Think of them more as a named on a long respawn timer. Just like Maestro and Vikomt in MM castle.
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Old 05-31-2007, 06:56 PM  
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Default Re: RoK -- contested system

Yeah but who really cares anyways, it's x4, a raid target, and in the open. Contested enough. iMHO if it was dropping metal all the tiem you KNOW we'd all be bitching about RvR.

Look Im not saying their good contested, but they DO a good job of appealing to the target audience ergo contested for dumbies. I think you need to get it out of your head that ALL contested need to be Super Hard Bleeding edge, I don't mind contested for casuals as long as their is enough for raiders.
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Old 05-31-2007, 07:02 PM  
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Default Re: RoK -- contested system

I never said that i think equstrielle the corrupted, vikomt, maestro, cubes, vraskin, and veingore and whatever other easy epic is fine, but that was not the point. The point is 7-8 real contested in T7 over 2 years in 2 expansions and 1 adventure pack was no where NEAR enough. In comparison T5 had 15+ contested in 9 months until DOF came out w LU13. The point is RoK needs more contested. It makes no difference this debate comes up every single expansion and every single expansion we get ~3 contested. There is a clear problem with the community asking for something and it is easily overlooked.
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Old 05-31-2007, 07:03 PM  
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Default Re: RoK -- contested system

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Originally Posted by Khalan View Post
I think you need to get it out of your head that ALL contested need to be Super Hard Bleeding edge, I don't mind contested for casuals as long as their is enough for raiders.

I agree with you. Tons of contested of varying difficulty would keep things appealing for everyone who raids, not just the 50 or so people on each server who are really end game.
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Old 05-31-2007, 07:05 PM  
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Default Re: RoK -- contested system

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Originally Posted by gungo View Post
I never said that i think equstrielle the corrupted, vikomt, maestro, cubes, vraskin, and veingore and whatever other easy epic is fine, but that was not the point. The point is 7-8 real contested in T7 over 2 years in 2 expansions and 1 adventure pack was no where NEAR enough. In comparison T5 had 15+ contested in 9 months until DOF came out w LU13. The point is RoK needs more contested. It makes no difference this debate comes up every single expansion and every single expansion we get ~3 contested. There is a clear problem with the community asking for something and it is easily overlooked.
I agree with you 100% here, we need more contested Period (especially the Super hard Bleeding edge kind) just like T5 (although to be fair some of the T5 stuff was fairly weak)
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Old 05-31-2007, 07:45 PM  
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Default Re: RoK -- contested system

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Sorry.. I'm too impacient to read your rediculously long posts, but.. I'm guessing you're trying to say that mobs are on a lockdown timer? Don't you guys raid at like the exact time we do? Contested spawns are random enough as it is. Sure, they spawn from an estimated time after kill, +/- hours, but it still gives other guilds a fair chance.. especially one that raids almost identical times as we do.

Like.. sorry for having a full or legitimate raid force in time to pull a contested?
We don't actually... if we raided the same time you did, we'd actually be at contested spawns when you are We rarely are because you have them dead before we log in. However, regardless of that, it doesn't matter. Even if we raided 3 hours before you and had a similar lock on contested -- I'd still think the contested system is broken. Take a look at how many raiding guilds that kill contested are PST... why do you think that is? Are there more people on the east coast then west coast that play video games? Of course not. The raiding guilds are all EST because if you can't raid first..you don't kill shit. the end.

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Originally Posted by Hextilda View Post
Aandien you need to read Ayn Rand's Atlas Shrugged and think about it a little bit.

If the playing field is forcibly leveled for everyone, whether by a government as in her book or in this case by game rules, then all that you succeed in doing is to bring everyone down to "compete" at a level of the lowest common denominator.

In their various endeavers some people excel at what they do and other people do not. This is normal and should not be forcibly denied.
I agree. My suggestions do not forcibly level the playing field. The raid forces that gather at contested still have to actually kill the thing in less pulls then the other guild.

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Your reaction to not achieving your goals should be to either work harder yourself to acheive the goals, or to join the group that is more successful than your group. The proper reaction is not to turn to the government.. uh.. game company and force them to "level the playing field".

Your success is dependent upon you.

Your complaint reminds me of a t-shirt that I saw once. It read "I wish someone would do something about how fat I am."
My complaint is it's not possible for anyone who raids later to "work harder". LOL. For me, it's not nearly as bad as PST folks. What would you have the PST people do? Move to the east coast so they can do better? Oh, or maybe a PST person can join an EST raiding guild. Nope, they can't do that either. Didn't tribes just boot all the people from their guild that couldn't log in around 6pm ish EST? I'm guessing you did, because they are all apping to us...each of them with the reason "I was booted because I couldn't log in early enough."

Regardless, lets not turn this thread into our particular situation... as honestly, I could care less about my specific situation. As I get older, my playing time goes down, so even with a different system, by the time its implemented it likely wouldn't matter for me. I'd just like to see a more robust system that can support the older generation. Eventually you folks who can play 24/7 will fall into the same category -- and you'll still want to "beat" the game. When you hit that stage, I hope the gaming companies by then realize the generations they cater to and create enjoyable compettive gaming software for people with RL responsbilities instead of the archaic system that exists today (and has always been this way btw for 15 years or so)

Last edited by Aandien; 05-31-2007 at 07:47 PM.
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Old 05-31-2007, 09:03 PM  
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Default Re: RoK -- contested system

Well, imo theres a few things i'd like to see in the next xpac.

a lot more contested, but range how hard the mobs are and how good the loot is, don't have mobs like pantrilla \ vraksakin dropping items where the hardcore guilds wanna go back and kill them but tier their loots. make easymode, medium, and hard contested. Where eventually some guild stop farming the easymode contested and leave the actually decent loot to the lesser guilds.

now the same for instances. easymode through hardcore, where eventually the hardcore guilds stop farming the easy instances (and hopefully dont make these easy instances drop excellent mage proc gear) but make the extremely good loots in the hard instances. might keep people more happy, go through the easy stuff, work your way through progression and maybe even one day add flags, or at least make it so 80% of your guild needs to have certain quests done (ie: killing these 10 specific epic mobs) to be flagged to zone into harder zones.

see, my problem with eq2, is that any nub can get semi geared out, and go tag along with a hardcore guild. the one thing i liked about eq1, was that you needed to be flagged for many zones, sperating the hardcores from the nubs, and tbh, it really made a big difference in the raiding scene, and also kept people in guilds who were true to their guild and just didnt guild hop around cos they didn't like person b for hitting on their e-girlfriend.

doubt anything like this will happen, i'll end up farming some epicx4 that can be killed with 2 groups to get my uber ranged proc item, *sigh*
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Old 05-31-2007, 09:54 PM  
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Default Re: RoK -- contested system

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Originally Posted by Illuminator View Post
I still to this day haven't killed Coldtooth or Doomsquall, and likely not Grimfeather either. But by the same token they aren't always up. Who kills these mobs?

May've already been said, but I got tired of reading..


Doomsquall, Grimfeather both despawn after running their path like that Bouncer in Feerrot. Coldtooth doens't despawn from what I know. Maybe server resets because of lack of interest on pve servers. I know I got Coldtooth on lockdown to sell his shit to the twinks on Nagafen ^^
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Old 05-31-2007, 09:58 PM  
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Default Re: RoK -- contested system

x2 and x3 contested would be awesome for RoK. DoF had x2 and x3 mobs but they dropped shit. T5 was a blast for contested, although one guild dedicated enough could lock most of them down. When Arirang joined my server it was rare that any of the other guilds who had been killing them got any, but they also raided on korean time and had a lot of stuff dead before the rest of the server was even awake.

The thing about contested and uber guilds locking them down has more to do with the fact that they can kill them way before any other guild is able to. Those guilds hit level cap in a matter of a few weeks (when there is a cap) and then immediately go to work on learning the contested. By the time the other not so hardcore guilds have a full 70 raid force those guilds have already mastered the easier contested encounters and thus can block other guilds from getting a lot of pull, thus taking them much longer to learn an encounter enough to actually provide a contest. Then to top it off they have to willing to raid when the mob is up.

Its not so much that top guilds monopolize the encounters, if you watch them kill it you will know when it will spawn next and can camp it if you want. Contested are for the truly hardcore, those willing to put in the time to get the kill whenever it is up, especially the time to learn it early on. Regardless of whether they have a shitload of contested in RoK, it will be the guilds who get max level the quickest and learn the encounters the fastest who will monopolize them and with SOE general cut and paste programming it keeps getting easier and easier to learn encounters because they all follow a fairly similar thread..
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