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07-16-2007, 11:09 AM
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Confirmed Exploits Life
Character: Widem
Server: Unrest
Posts: 2,331
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Re: New Raid Zone (Tunarian Throne Room)
Quote:
Originally Posted by Stinkfinger
I got a question on this zone.
How many chests? no one seems to drop anything but that one named harbinger.
The palace overseer don't, the queen don't. They say trash does, but never seen trash drop anything and after 3 times, even if they do its 1 in 100 so, in reality they don't.
I mean whats the point of spending a couple of hours here anyway for one gimp chest?
Whats the deal with Mayongs army of vamps anyway, I am sure your not ment to kill them all, but they seem to all argo.
any help on this? oh thats right, anyone that can do it is retarded and gimp and not champion of the eq universe.
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there are 2 chests guaranteed...the first one takes about 40min to get to and finish and the zone can be finished in another 20min. spending an hour for 2 chests and 4 guaranteed fabled actually seems like a lot of loot to me. not to mention the possibility for more.
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07-16-2007, 12:54 PM
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Tengo un fuego en mis pantalones!
Character: Choatley
Guild: Tribe of the Seven Moons
Server: Mistmoore
Posts: 1,430
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Re: New Raid Zone (Tunarian Throne Room)
Quote:
Originally Posted by Vormulac
bullshit or we are getting a serious bugged zone for 2 weeks. We bodypull the sentries to he door to the back room, he comes running, we pull ANY vampire pretty much whithin his sight range (body pull, pet pull, hex doll pull) he still comes running. i mean we can sac our coercer everytime but thats just fucking bullshit to ask him to die every time we start pulling out a x2. I guess we could have our monk drp raid, body pull and tag off him but that is annoying and bullshit as well and shouldn't be working as intended.
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Linyen gave you a clue and judging by what you typed here, it went way over your head. I'll definitely give you that the zone is buggy as all shit, but you are confusing some things that are working fine with the bugs.
__________________
T7M is recruiting: Illusionist, Inquisitor, Mystic
"I am a COWBOY!!!"
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07-16-2007, 01:44 PM
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Show Don't Tell
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Re: New Raid Zone (Tunarian Throne Room)
Quote:
Originally Posted by ralic
How many guilds get VLMM killed at this week ?
(aka. after patched,not able to pull to IZ anymore)
As I konw ,TNT cleared guilds (07'07/16) are
Ne Plus Ultra on Guk
Second Dawn on Najena
Saints of Norrath on Blackburrow
Tribe of the Seven Moon on Mistmoore
Any other Avatars-killing guilds have his corpse yet ?
Chaotic Legion
Dissolution
Eidolon
Xanudu
Defiant
Pandemonium
Strike
I'm just curious about EOF Progression List stilling works now ?
http://www.eq2flames.com/zones-popul...sion-list.html
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Actually, NPU did not clear it, nor did SD(they've been short people from what I've heard and haven't actually taken a stab at it). Eidolon considers the encounter bugged and ran from it. Obviously we've killed it.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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07-16-2007, 03:21 PM
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Visitor
Character: Yoshimi
Server: Crushbone
Posts: 24
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Re: New Raid Zone (Tunarian Throne Room)
T7M has killed him but not without the zone fighting us every inch of the way.
We all love getting some new raid content but please make it playable first. 
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07-16-2007, 03:22 PM
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Show Don't Tell
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Re: New Raid Zone (Tunarian Throne Room)
Quote:
Originally Posted by Hextilda
T7M has killed him but not without the zone fighting us every inch of the way.
We all love getting some new raid content but please make it playable first. 
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Do you mean beatable? Because if so, the encounter is very beatable.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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07-16-2007, 03:26 PM
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Visitor
Character: Yoshimi
Server: Crushbone
Posts: 24
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Re: New Raid Zone (Tunarian Throne Room)
Quote:
Originally Posted by Pinski
Do you mean beatable? Because if so, the encounter is very beatable.
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Yes. Right. I said we beat it so I'm not sure where you got lost in my two sentence post.
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07-16-2007, 03:31 PM
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Show Don't Tell
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Re: New Raid Zone (Tunarian Throne Room)
Quote:
Originally Posted by Hextilda
Yes. Right. I said we beat it so I'm not sure where you got lost in my two sentence post.
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You said you wanted it playable. The zone is playable. I mean, it's not like everything's DTing you everytime you pull a mob. What you want is a zone that isn't an annoying bitch. Not a zone that is "playable." Because, to me, a zone is playable if it's beatable.
I guess the misunderstanding of your statement on "playable" is there.
But *shrug*, I still see this zone dropping loot that is superior to 3rd floor EH, and is still the same difficulty.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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07-16-2007, 03:40 PM
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Regular
Guild: The Bekwen Alliance
Server: Antonia Bayle
Posts: 108
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Re: New Raid Zone (Tunarian Throne Room)
Quote:
Originally Posted by ralic
How many guilds get VLMM killed at this week ?
(aka. after patched,not able to pull to IZ anymore)
As I konw ,TNT cleared guilds (07'07/16) are
Ne Plus Ultra on Guk
Second Dawn on Najena
Saints of Norrath on Blackburrow
Tribe of the Seven Moon on Mistmoore
Any other Avatars-killing guilds have his corpse yet ?
Chaotic Legion
Dissolution
Eidolon
Xanudu
Defiant
Pandemonium
Strike
I'm just curious about EOF Progression List stilling works now ?
http://www.eq2flames.com/zones-popul...sion-list.html
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I notice that TBA isn't in your list there, but we cleared both the old(6/30) and new (7/14) versions of VLMM for what it's worth.
Last edited by Noirsoldats; 07-16-2007 at 03:45 PM.
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07-16-2007, 03:46 PM
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Regular
Character: Crychtonn / Bylar
Guild: Saints of Norrath
Server: Blackburrow
Posts: 988
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Re: New Raid Zone (Tunarian Throne Room)
I think he means a zone with out all the bugs.
Anyone else have all the Sentries in the first room bug out on you and just start coming at you all at once. We finally tried just reviving but then if anyone went past the mid section of the entry room they'd all charge again. Ended up just killing them all but was pretty annoying.
Be nice also if they fixed the Queen's charm to not break the Assassin/Ranger skill Surveil. Especially since I feedbacked it the one night we did the zone on test that it was breaking Surveil and making it unusable.
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