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Old 07-16-2007, 04:22 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

theres things in several different zones that will do that to surveil, been like that since eof launched
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Old 07-16-2007, 04:23 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

I havent been in the raid scene for a long time, and from what I have seen this zone seems to be fairly easy . Where would guys say you needed to be progression wise to clear it?
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Old 07-16-2007, 04:26 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

The zone would be easy if they wouldnt keep making weekly changes since its been out.

I can't wait until TTR 4.0 next week. Its Vyemms lab all over again.
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Old 07-16-2007, 04:27 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

Trash farmin 4TW eh? That sucks.
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Old 07-16-2007, 04:30 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

Well not really trash farming though you can kill the front ring event and hope for a chest and come back 8 hours later... i suppose you caould do the guardsmen too, though i think that would just be a pain in the ass to try and farm since they are the second hardest part of the zone.

i meant in the sense that they changed vyemm and prime 100 times before they settled on a final version.
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Old 07-16-2007, 04:46 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

Quote:
Originally Posted by Pinski View Post
You said you wanted it playable. The zone is playable. I mean, it's not like everything's DTing you everytime you pull a mob. What you want is a zone that isn't an annoying bitch. Not a zone that is "playable." Because, to me, a zone is playable if it's beatable.

I guess the misunderstanding of your statement on "playable" is there.

But *shrug*, I still see this zone dropping loot that is superior to 3rd floor EH, and is still the same difficulty.
I think we agree on the definition of both playable and beatable.

It's "beatable" when the zone doesn't crash and put the guild at the char select screen with 12 hour lockouts and it's beatable when the scripts don't bug with unattackable mobs preventing progression.

It's not "playable" when those things do happen.

I'm only griping about the playability of the zone, not the beatability.
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Old 07-16-2007, 05:07 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

Quote:
Originally Posted by Hextilda View Post
I think we agree on the definition of both playable and beatable.

It's "beatable" when the zone doesn't crash and put the guild at the char select screen with 12 hour lockouts and it's beatable when the scripts don't bug with unattackable mobs preventing progression.

It's not "playable" when those things do happen.

I'm only griping about the playability of the zone, not the beatability.
I think it's 8 hours...but yeah, he's not talking about difficulty. There is no playability on occaisions where everyone gets dumped to character select to log back in outside the zone. Hex is only referring to the shitty bugs we've encountered.
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Old 07-16-2007, 06:20 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

I have seen this zone do some wierd things, Queen and Sentry's fighting it out for 30 minutes, the entire zone going ape-shit and taking 15 minutes to fully reset so we could revive, etc. But those are the only two 'buggy' things I've seen. The rest of the strange stuff I've seen is related to the scripting of the zone and with a little thought we were able to roll with the punches and finish the zone easily. All in all this zone is a cakewalk once you've figured it out. Eh, atleast the loot's decent.
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Old 07-17-2007, 03:44 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

is it just me, or is the Invalidate that the 5 mobs before the Overseer have a random time to cure it? lol.

its like its on for a milisecond and then boom 20k dmg...lol... and then other times its on for like 10 seconds and nothing.
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Old 07-17-2007, 03:59 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

there is only 1 mob with the invalidate but since you have 4 mobs hitting at the same moment as the invalidate hits then yeat it s a matter of 1 sec for cure maybe even less sometime, but well with a chanty stunning stifflling the encounter it s doable.
New mayong is now far more annoying
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