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Old 07-21-2007, 11:22 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

Thanks for the hint Phuket. We've tried pet pulling with shaman dog, maybe we're just not doing it properly, position wise. We'll try again when the lockout is up. Thanks again.
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Old 07-22-2007, 01:03 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

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Originally Posted by Phuket View Post
Kuantum, they are NOT linked to mayong you just have to pull them right. so let me give you a hint: pet pull them with mystic/defiler pet and if you do so pull them in a way so they do NOT run through other mobs/vampires/statues. we could even pull vampires wich are standing next to mayong without adding himself.

Any reason you specifically mention shaman pet? Won't a summoner/templar hammer pet work just the same?
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Old 07-26-2007, 02:57 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

I have nightmares about the new Mayong. Worst encounter ever? It has to be at the top of list now that you can't pull him to the door.

And whats with the stupid Elemental thing? Surely it's not suppose to be so boring. Did they forget to fix it before sending it live? I keep waiting for the parts to actually matter but they never do. They just seem like 30 second intermissions between beating down the Elemental that acts like a level 20 heroic.
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Old 07-26-2007, 08:00 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

When I saw the parts for the first time I got memories from Xenogears' last Boss. I was kind of hoping that if you didn't kill them he'd nuke you to hell or heal himself for ridiculous amounts.

To this day, I know only one of the parts acts as a weaksauce dmg shield..I think. That can't be right. =/
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Old 07-26-2007, 03:49 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

Is the new Mayong consuming a Wolfsbane now?
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Old 07-26-2007, 04:08 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

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Originally Posted by Niber View Post
And whats with the stupid Elemental thing? Surely it's not suppose to be so boring. Did they forget to fix it before sending it live? I keep waiting for the parts to actually matter but they never do. They just seem like 30 second intermissions between beating down the Elemental that acts like a level 20 heroic.
they could have at least made the thing keep attacking you while you have to kill that other shit, or each one has some kind of wierd random effect you have to deal with, but nope, boring as shit.
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Old 07-26-2007, 04:13 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

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Originally Posted by Karel View Post
When I saw the parts for the first time I got memories from Xenogears' last Boss. I was kind of hoping that if you didn't kill them he'd nuke you to hell or heal himself for ridiculous amounts.

To this day, I know only one of the parts acts as a weaksauce dmg shield..I think. That can't be right. =/
When we first tried it I thought it was going to be Darathar 2.0. Obviously I was disappointed.

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Is the new Mayong consuming a Wolfsbane now?
I don't think so.
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Old 07-26-2007, 04:49 PM  
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Default Re: New Raid Zone (Tunarian Throne Room)

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When we first tried it I thought it was going to be Darathar 2.0. Obviously I was disappointed.



I don't think so.
It is not consuming a wolfsbane.
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Old 07-27-2007, 01:55 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

Dont think it was intended to pull mayong to the door and zerg fest him, why it was fixed. or was it? lol zerg away :/ /sad.
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Old 07-27-2007, 09:48 AM  
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Default Re: New Raid Zone (Tunarian Throne Room)

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Dont think it was intended to pull mayong to the door and zerg fest him, why it was fixed. or was it? lol zerg away :/ /sad.

lol, do you know what you are talking about?

Mayong 2.0 was easy, only reason pulling him to the door is to avoid the vamp add.

Mayong 3.0 is changed so you can't avoid the add that way anymore.
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