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06-26-2007, 09:56 AM
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Visitor
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Re: Viswin & Cheeron - timing to stun/stifle
thanks all for the tips.
While our dps doesnt hit 40k (and sry no stakes as we dont consider ourselves a superhardcore guild).... we can hit around 25k on EOF content at times and have taken Viswin a "couple" of times before......... but as you all point out I think its we just got lucky on the stun/stifle timing
Timing tips on the casting will help cause yes the 1m point heal is what's been killing us. We do not use rain callers, stun spells, etc. prior to the ~10%ish cast but will be sure to restress that stuff as well.
Probably going back to MMIS this weekend so thanks again for hte tips and wish us luck!
Last edited by Mirage : 06-26-2007 at 09:57 AM.
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06-26-2007, 10:04 AM
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Sha La La La Lee
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Re: Viswin & Cheeron - timing to stun/stifle
Tip, buy 2 stakes at 2p each and kill them.
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Picked her up on a Friday night, Sha la la la lee, yeah
I knew everything gonna be alright, Sha la la la lee, yeah
Sha la la la lee
I asked her 'where do you wanna go?', Sha la la la lee, yeah
Well we went someplace, I don't know, Sha la la la lee, yeah
Sha la la la lee
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06-26-2007, 11:08 AM
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Request a new title
Character: Marll/Zerque
Guild: Dissolution
Server: Befallen
Posts: 5,660
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Re: Viswin & Cheeron - timing to stun/stifle
Quote:
Originally Posted by Judist
Lmao. AOE immunity? So let them heal for 1milion HP then burn down? Think not.
Easiest way = Stun/Stifle.
When pulled off perfectly you can get 10-12 extra seconds. On some occasions you can totally reset the script (mob gives up on recasting) and it wont happen for another 20-30 seconds when the mobs que'd to do so.
We've seen both occur.
Once your enchanters get comfortable with these 2 mobs, they're about the easiest in zone. Remember, no raincallers on those fights.
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And get it right 1/15 times that you try. The AE immunity they heal back a million hps, but that isn't shit, and its 100% reliable. If there is trouble beating the encouter, then te immunity is the best approach.
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06-26-2007, 11:24 AM
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Regular
Character: Judist
Server: Oasis
Posts: 303
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Re: Viswin & Cheeron - timing to stun/stifle
You make it sound like the stun/stifle tactic ='s random success. Its not random.
Sure it may be alot of pressure for your enchanter who is basically gonna determine success/failure, but once they find their groove these mobs become so easy its almost unfair.
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06-26-2007, 11:32 AM
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Request a new title
Character: Marll/Zerque
Guild: Dissolution
Server: Befallen
Posts: 5,660
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Re: Viswin & Cheeron - timing to stun/stifle
Its not random, its just not a viable tactic. If it was a viable tactic, then there wouldn't be this post, since the OP has stated that they can't get it right, I gave a much easier tactic.
Stunning and stifling and trying to time it is a waste. Throw up AE immunity (100% successe here, no variables to mess up) and let them heal the one million hps. Its easier, more reliable, and that last million hps isn't hard to burn.
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06-26-2007, 11:42 AM
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Regular
Character: Judist
Server: Oasis
Posts: 303
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Re: Viswin & Cheeron - timing to stun/stifle
What if the Ops guild cant burn 1.2 to 1.4mil HP in 20-30 seconds (before the next scheduled aoe)? If they could I guess this post wouldnt exist. Tho I'm only guessing they tried the AOE prevention tactic as it was the most talked about before finding out that 1 good enchanter trivialized these encounters.
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06-26-2007, 11:58 AM
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PARSEFAL Developer
Character: Skurry
Guild: Immortal
Server: Innovation
Posts: 28
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Re: Viswin & Cheeron - timing to stun/stifle
Are those two tactics mutually exclusive? I don't think so. We always do both (burn as quickly as you can, try to stun/stifle to avoid the big heal). If either one fails, you can still succeed with the other tactic. Even if the second AoE hits you, you can still beat them, if you have enough auto attackers and can make sure no one dies and heals them that way.
Try to time the other AoE with the little heal so it doesn't occur in the "burning phase".
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06-26-2007, 12:33 PM
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Sha La La La Lee
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Re: Viswin & Cheeron - timing to stun/stifle
Quote:
Originally Posted by Laodaron
Its not random, its just not a viable tactic. If it was a viable tactic, then there wouldn't be this post, since the OP has stated that they can't get it right, I gave a much easier tactic.
Stunning and stifling and trying to time it is a waste. Throw up AE immunity (100% successe here, no variables to mess up) and let them heal the one million hps. Its easier, more reliable, and that last million hps isn't hard to burn.
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Actually stunning/stifling is a very viable tactic, if you don't suck. You're really dumb if you don't think it's a viable tactic.
__________________
Picked her up on a Friday night, Sha la la la lee, yeah
I knew everything gonna be alright, Sha la la la lee, yeah
Sha la la la lee
I asked her 'where do you wanna go?', Sha la la la lee, yeah
Well we went someplace, I don't know, Sha la la la lee, yeah
Sha la la la lee
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06-26-2007, 02:41 PM
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Request a new title
Character: Marll/Zerque
Guild: Dissolution
Server: Befallen
Posts: 5,660
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Re: Viswin & Cheeron - timing to stun/stifle
Quote:
Originally Posted by Pinski
Actually stunning/stifling is a very viable tactic, if you don't suck. You're really dumb if you don't think it's a viable tactic.
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No, I'm not dumb, I just don't rely on people to understand timers. Besides that, I've been on countless raids where stun stifle ran out a second too early or something else happened. The OP already stated that stun/stifle wasn't working, whether that's from sucking or mistiming or some other distraction, its happening. AE immunity is a more trackable method and a more efficient one, especially if stun/stifle isn't working.
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06-26-2007, 02:53 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 819
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Re: Viswin & Cheeron - timing to stun/stifle
except people can still mess up immunity like they can mess up timers. Whereas the former has a chance for 4 mess ups the later only has a chance for 1.
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