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06-25-2007, 10:37 AM
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Request a new title
Character: Marll/Zerque
Guild: Dissolution
Server: Befallen
Posts: 5,649
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Re: Viswin & Cheeron - timing to stun/stifle
Easier step. The script begins at 12%ish. Make sure all 4 groups have AE immunity, throw it up around 12%, no noe but the MT gets the AE, heal, then burn them down. Don't worry about stuns and stifles if you don't have to, its one of those deals where you put too much thinking into it, and make it harder for yourself.
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06-25-2007, 02:55 PM
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omnia dicta fortiora si dicta Latina
Server: Nagafen
Posts: 1,483
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Re: Viswin & Cheeron - timing to stun/stifle
d) something else
You're overthinking it. You need DPS. AE immunities are helpful if your DPS is pokey...... or Heartwood stakes ftw, lol
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06-25-2007, 03:00 PM
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Magic Mustache Ride
Character: Widem
Guild: Confirmed
Server: Unrest
Posts: 1,924
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Re: Viswin & Cheeron - timing to stun/stifle
Quote:
Originally Posted by Talonis
d) something else
You're overthinking it. You need DPS. AE immunities are helpful if your DPS is pokey...... or Heartwood stakes ftw, lol
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im sure if they are asking for help on this they dont have heartwood stakes.
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Pfffffffffffffffffttttttttt, mmmmmmmmmmmmmm
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06-25-2007, 03:16 PM
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omnia dicta fortiora si dicta Latina
Server: Nagafen
Posts: 1,483
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Re: Viswin & Cheeron - timing to stun/stifle
Quote:
Originally Posted by Widem
im sure if they are asking for help on this they dont have heartwood stakes.
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Hence the 'lol'
__________________
~.......This site is now FFA against SOE.......Since The Good Way is no longer an option, we now shift our format to The Bad Way.......
........let them know the meaning of dissatisfied customers.........~
-LFG
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06-25-2007, 03:47 PM
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Coercers are Bananas
Character: Revelx
Server: Unrest
Posts: 529
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Re: Viswin & Cheeron - timing to stun/stifle
Stun/stifle will only give you somewhere between 4 and 6 extra seconds, and I always time it by the emote.
Both mobs are the same, script and timing wise, only with a slight difference in abilities.
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06-25-2007, 04:34 PM
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Lil Newbie
Character: Blackmail
Guild: Trinitas
Server: Mistmoore
Posts: 6
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Re: Viswin & Cheeron - timing to stun/stifle
First one goes off 6 seconds after the emote, we use a zerker with Gut roar for the first one and AE avoids if needed on the 2nd.
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06-25-2007, 04:34 PM
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Papa Smurf
Character: Pheemo
Guild: Troops of Doom
Server: Guk
Posts: 114
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Re: Viswin & Cheeron - timing to stun/stifle
Both mobs cast the same spell. Both mobs start casting it at 10%. Both mobs take the same number of seconds to complete the spell cast. Both mobs have AE power and life taps, but one of the life taps is worse than the other.
Everything you need to know to defeat both encounters is listed above; it just takes some thought and good execution. No stakes or 40k dps required. Good luck 
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06-26-2007, 05:57 AM
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Regular
Character: Judist
Server: Oasis
Posts: 303
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Re: Viswin & Cheeron - timing to stun/stifle
Quote:
Originally Posted by Laodaron
Easier step. The script begins at 12%ish. Make sure all 4 groups have AE immunity, throw it up around 12%, no noe but the MT gets the AE, heal, then burn them down. Don't worry about stuns and stifles if you don't have to, its one of those deals where you put too much thinking into it, and make it harder for yourself.
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Lmao. AOE immunity? So let them heal for 1milion HP then burn down? Think not.
Easiest way = Stun/Stifle.
When pulled off perfectly you can get 10-12 extra seconds. On some occasions you can totally reset the script (mob gives up on recasting) and it wont happen for another 20-30 seconds when the mobs que'd to do so.
We've seen both occur.
Once your enchanters get comfortable with these 2 mobs, they're about the easiest in zone. Remember, no raincallers on those fights.
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06-26-2007, 07:07 AM
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-=-=-=-=-=-
Character: Boli
Guild: Mythic Legion
Server: Runnyeye
Posts: 347
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Re: Viswin & Cheeron - timing to stun/stifle
Asign a single chanter to cast the spells and make sure NO ONE in the raid stuns/stifles the mob during the entire fight AT ALL. grab a LOT of +sub (think that's the skill needed) on to make the spell stick better.
1> watch for emote (about 10-12%)
2> when you see the emote give yourself about 1-2s extra (our illus did a slow count of 2s)
3> cast stun spell
4> cast stitle spell so it starts just as stun ends (don't allow ANY gap; doing so will mess it up).
If you do it right you've got about 12s to burn the mob from 10% to 0% (bring an inquisitor so you only have to burn to 2%).
These two mobs are cake; really very very easy.
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