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07-08-2007, 07:40 PM
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Bitsy!
Character: Rhaz(x)
Server: Kel'thuzad
Posts: 602
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Re: Plane of Fear
Not if it isn't cost-effective.
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07-08-2007, 07:43 PM
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Aggrowhore
Character: Tholar
Guild: quit
Server: hc raiding
Posts: 657
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Re: Plane of Fear
we DO deserve such a raid zone, was really excited when i heard lots of statements about TNT beeing uber hard and tricky and such a dissappointment now...
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07-08-2007, 07:50 PM
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Only You can prevent a Forum Fire
Character: Ballads
Guild: NPU
Server: Guk
Posts: 599
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Re: Plane of Fear
Quote:
Originally Posted by LFG
Don't we deserve one uber hardcore zone where the strong prevail and the weak go home empty handed?
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The problem is you have to define who "we" are. They see "we" as 5% of total accounts. Need to make them see that number around 20-30% before i think they will invest in pleasing "we."
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07-08-2007, 08:00 PM
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Bamboozled!!
Character: Cancelled
Posts: 299
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Re: Plane of Fear
Not gonna happen, the hardcore raiding in MMOs these days is gone. Raiding in EQ2 is a joke and all ways will be because like someone all ready said, they won't spend the time and money for the select few idiots that play this game to raid. It will probably be about the size of EH and take no more then a few hours to clear.
If you ask me since EQ2 sales started plummeting around the time DoF came out it seems SOE is slowly trying to push the hardcore aspect out of this game completely to attract the solo casual crowd, they know what hardcore raiders want yet they ass rape them with smoke and mirrors of new exciting content that never delivers, and ends up just being copy/paste bull shit.
One thing I have learned is never get your hopes up in EQ2, because when it's all said and done you end up just being disappointed 99% of the time.
But hey, maybe they will do something right for once, but I doubt it.
Last edited by Illuziun; 07-08-2007 at 08:10 PM.
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07-08-2007, 08:36 PM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,254
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Re: Plane of Fear
Parallel zones with varying difficulties and varying loot tables would be an answer to the dev resource problem. One zone design, different tunings. T6 claimed to do it but I couldn't tell a damn bit of difference between the different versions of PP.
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA fuck you, Roger. And don't vote for Obama.
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07-08-2007, 09:04 PM
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Nobody
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Re: Plane of Fear
Quote:
Originally Posted by Illuminator
Parallel zones with varying difficulties and varying loot tables would be an answer to the dev resource problem. One zone design, different tunings. T6 claimed to do it but I couldn't tell a damn bit of difference between the different versions of PP.
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All the poet's were the same exact version. The only zone that did it, was splitpaw, and it was done by level scaling.
__________________
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07-08-2007, 09:10 PM
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L337 Poster
Character: Morara
Guild: Guild of Guildiness +5
Server: Oobag
Posts: 5,100
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Re: Plane of Fear
Difficulty levels in 99.999999999% of the games out there mean nothing. It's the same experience, no matter what level you have it set to.
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07-08-2007, 09:45 PM
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Fucking SICK of spell resists
Character: Aleraku/Alaedraa
Server: Blackburrow
Posts: 8,254
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Re: Plane of Fear
My experience with difficulty levels has been different. For starters, the game designer has to actually implement a "harder" experience rather than just slap on a "harder" title.
__________________
80/140 Wizard, 80/140 Illusionist, 80/140 Warden, 80/128 Troubador, etc.

HA HA fuck you, Roger. And don't vote for Obama.
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