Quote:
Originally Posted by Blanka
Maybe, but you know spending 3 hours killing trash is not really fun to me, now if its 3 hours worth of positioning and heads up fun that is different. EH is so stupid to me, great I killed a group that does an ae stun oh wait now we have 5 more of those, oh and these next 5 groups do a knock up on the tank whoop de do. Ya EH is a good example I like the whole strat thing on each named but why bang your head against the wall over and over getting to them? Its not like killing the trash is a challenge, you've killed one you've killed them all. Why can't it be that each fight on your way to the gardener is unique. You know something thats been bothering me about people claiming they need a challenge. Have you tried mayong without wolfbanes or maybe staking the coffins. You want a tough encounter it is right there for you so take it.
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Does doing that give you a better Loot ? No the game is not all about loot ,but difficulty needs to always be balanced with reward. You should not get easy mode for the same stuff i get . That is just dumb.
Quote:
Originally Posted by damus
I just want something hard enough to warrant another mythical item.
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Because bloodlines or spirits was hard ? No they were adventure packs and that is where mythical items come from. Until they add another one of those i doubt you see another mythical.