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  1. #11
    Senior Member
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    Default Re: Zone Exp Modifyer

    People that think eq2 have a zem like eq1 are morons feldon.

    Some mobs based on their use "may" have more or less xp based on specific things (ie the lobs in chelsith that people were farming give no xp at all now) but there is no such thing as a zem. XP tables are based on mob type and buffs, ala harclaves in god mode nerfs the shit out of mob xp. This is also why when they "changed the holes xp" they forgot some mob types that people still used to PL untill that got nerfed in a later patch.

    EQ2 doesnt have the setup like eq1 does and how it runs hotzones quarterly that boosts specific zones xp dump. It is why they use so many different xp modifiers on player toons. It is easier to manage xp rates for the game as a whole based on that and specific monsters.

    If people are looking to level fast use the same tried and true method people use for getting AAs fast. It works the exact same way.

  2. #12
    Scito te ipsum Slippery's Avatar
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    Jan 2007
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    Arabel/Iguards
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    Equilibrium
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    AB

    Default Re: Zone Exp Modifyer

    XP only changes when green.

    A chart wouldn't tell you how many mobs you are going to kill getting that amount of xp. Mob density matters a ton for this argument.

  3. #13
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    Default Re: Zone Exp Modifyer

    And thats why places like SoS, chelsith, PoA, etc. are where people live when they PL lvl/aa's.

  4. #14
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    Default Re: Zone Exp Modifyer

    Quote Originally Posted by Slippery View Post
    XP only changes when green.
    Not in my experience unless it was changed in the last few months.
    You can kill a mob, chronomentor down 5 levels, and kill the same mob again and get more XP despite now having a small mentoring penalty.

  5. #15
    Scito te ipsum Slippery's Avatar
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    Arabel/Iguards
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    Default Re: Zone Exp Modifyer

    I tested leveling a toon in chelsith before they nerfed it and blue > orange was the same xp.

  6. #16
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    Default Re: Zone Exp Modifyer

    Quote Originally Posted by Slippery View Post
    I tested leveling a toon in chelsith before they nerfed it and blue > orange was the same xp.
    Maybe con only affects AA conversion then, because the same mobs convert to different AA depending on your chrono'ed level.

    Tested today, level 90, 318 AA
    Killed no-arrow solo canopy drifters at the druid ring in moors.

    Level 77 mobs converted to 334+220 AA when chrono was 75, but 378+249 when chrono was 70.
    Level 76 mobs converted to 315+208 AA when chrono was 75, but 371+245 when chrono was 70.

  7. #17
    Junior Member
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    May 2008
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    Kerg
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    Divinity
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    Oasis

    Default Re: Zone Exp Modifyer

    Quote Originally Posted by Slippery View Post
    I tested leveling a toon in chelsith before they nerfed it and blue > orange was the same xp.
    I tested this weekend and orange was ~20% more than blue. This was blue to 50 vs orange to 45. Speed of kills may make it moot in cases but the base numbers were different.
    -----------------------
    Kyrgg 92 Inquisitor Oasis
    Kerg 92 Bruiser Oasis

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