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07-22-2007, 01:00 PM
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Rainin' on ur Parade
Character: Sylens/Raina
Server: Guk
Posts: 499
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Re: Claymore gets the SoD-style smackdown
it will probably follow the line everything else has. Its uber hard and time consuming at first and then when all the uber players have done it the lessers cant do it because its too hard for them it gets nerfed so they can do it easier. Then when they are done it gets nerfed again just to make sure everyone who wants to will be able to get it.
SOD quest was a joke, but you still have to kill a Mayong, which for a lot of people is probably never going to happen even though the one in IS is still gimped as fuck now. With the level cap going up soon and with how late they but SOD in game, a lot of people arent going to finish it before expansion releases.
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07-22-2007, 05:22 PM
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Monkey Devs are busy working
Character: Prof - Blackburrow
Guild: Profxx - Permafrost
Server: Retired
Posts: 694
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Re: Claymore gets the SoD-style smackdown
Time sinks are not content. They should have had triggered spawns of some sort to begin with. This was a great change, and only needing place holders for SoD is also the best way to do it. Again, time sinks do not equal difficulty. Camping mobs for hours into days sucks the fun out of the game, and that is bad for business.
Seeing someone with SoD currently says, "hey, they ran through that whole questline and killed mayong." If it required weeks of fighting over named spawns in CMM, people would say, "Ha, that guy has SoD, he has no life to be able to wait out all of those named spawns."
Time sinks such as name camping do not equal difficulty.
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07-22-2007, 07:12 PM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: Claymore gets the SoD-style smackdown
Quote:
Originally Posted by keldo
I distinctly remember Ishbu bitching about having a heroic portion in an Epic quest when Claymore was still first being completed. Between that and your flip flop on the EoF set shit, what's about your image man!
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You might want to check your memory before your open your mouth next time you stupid fuck. Here let me enlighten you on what you were too fucking stupid to comprehend.
The thing I bitched about concerning heroic, but in actuality it was solo content that didnt even involve killing mobs or anything was with TFD and getting access to chel'drak. I have always said raid zones should require raids for access, not running around some useless city zone and running over barrels and piles of rags.
God your fucking stupid if you confused TFD chel'drak access with the claymore questline. Hell all my guildies from that time can attest that I actually liked the claymore quest line and just thought some of the rewards along the way were too good.
Next time you want to post, try and get a clue first you dumbass. Oh and flip flopping on EoF set? What the fuck are you talking about. My opinion on it hasnt changed from square one. God your just fucking dumb.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
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07-22-2007, 07:13 PM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: Claymore gets the SoD-style smackdown
Quote:
Originally Posted by Prof
Time sinks are not content. They should have had triggered spawns of some sort to begin with. This was a great change, and only needing place holders for SoD is also the best way to do it. Again, time sinks do not equal difficulty. Camping mobs for hours into days sucks the fun out of the game, and that is bad for business.
Seeing someone with SoD currently says, "hey, they ran through that whole questline and killed mayong." If it required weeks of fighting over named spawns in CMM, people would say, "Ha, that guy has SoD, he has no life to be able to wait out all of those named spawns."
Time sinks such as name camping do not equal difficulty.
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Time sinks are necessary otherwise you might as well just have a /claim option for everything. Im sorry some people lack the ability to juggle life and a video game. They should probably seek some sort of help for that if they really feel that because they are poor at time management that they somehow deserve everything handed to them.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
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07-22-2007, 07:31 PM
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Monkey Devs are busy working
Character: Prof - Blackburrow
Guild: Profxx - Permafrost
Server: Retired
Posts: 694
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Re: Claymore gets the SoD-style smackdown
Quote:
Originally Posted by Ishbu
Time sinks are necessary otherwise you might as well just have a /claim option for everything. Im sorry some people lack the ability to juggle life and a video game. They should probably seek some sort of help for that if they really feel that because they are poor at time management that they somehow deserve everything handed to them.
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Time sinks are not necessary. Content is necessary. Having you through the quest, figure out where 50 statues are located and then obtain them is content. Having you kill and click 30 things in order is content. Sitting at 1 mob spawn for 3 hours waiting for the name to spawn instead of the ph is a time sink and not content.
SoD in particular is a lenghty quest that does have a lot of repetition in it, but even filling 8 jars with water spirits is constantly making progress in the quest. At the end you recieve a legendary reward. It is fitting without having to came the 9 CMM names that they could have chosen instead of allowing placeholders.
Remember SoS of Claymore? You could do the entire questline up to the Exarch camp in the same time that it took some people to get the Exarch to spawn. That isn't content. That is a time sink that removes from the fun and excitement you should get while progressing through a lengthy lore filled questline.
Fighting through a zone only to get to the place where the name spawns and seeing a sign on the wall that reads "out to lunch, back when i feel like it" is lame.
The game needs content, not time sinks for lack of content.
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07-22-2007, 08:01 PM
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/flex
Character: Ishbu
Guild: Dissolution
Server: Nektulos
Posts: 2,160
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Re: Claymore gets the SoD-style smackdown
Quote:
Originally Posted by Prof
Time sinks are not necessary. Content is necessary. Having you through the quest, figure out where 50 statues are located and then obtain them is content.
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That wasnt content that was a complete timesink. I had to run around zones that had been grey forever and stand there for 10seconds while I "investigated" the statue. It was boring and time consuming and what made it worse is that I didnt get to play the game, I just spent several hours running across the zones.
At least with camping a mob you play the game, your actually killing something. Hell lots of us got all 50 statues the first day, but it took many more people weeks to get them all, using your logic thats not content, it removes the fun and excitement you should...etc etc.
Here's something else, some playeres like camping mobs. Its an endurance skill because many people are not capable of camping shit. I know it sounds ridiculous but people are that pathetic, seriously. I would 10x rather kill mobs and clear a room to finally kill a named mob for 5 hours than run around in circles clicking rocks for those same 5 hours.
Fuck, the Claymore quest made you use all the content of EoF, camping named, exploring those zones. What did the SoD quest do? Make you go back to the zones I ran through almost 3 fucking years ago.
__________________
"We are looking into ways to reduce the feeling that you must always be pressing a button to contribute to the group or raid" - Aeralik, aka Chris Kozak.
"So standing around doing nothing makes you a better player and for a more satisfying game experience you dumb fucking idiot?" - Me
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07-22-2007, 08:01 PM
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Cold War
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Re: Claymore gets the SoD-style smackdown
Content is doing something. Whether it is fun, or not. Content is still content.
And anyway, here's why timesinks are a necessity of MMOs, to keep you playing. They can't just give you everything instantly, there has to be a timesink else you'd play for a month, then quit. MMOs are based around the fact that they make money off your subscription.
__________________
Cold war, cold war, cold war: I'm tired of your psychology
To bring us to our bended knees: And if we could only talk to you
I'm sure that we could make you see: 'Cause time has a way
Of bringing even bandmates down, down, down: Storm clouds are coming
I am bailing for some greener ground
I say I can be a big hit: Girls with Guns just can't miss
No matter what you say or do: I'm leaving 'cause of you
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07-22-2007, 08:46 PM
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Monkey Devs are busy working
Character: Prof - Blackburrow
Guild: Profxx - Permafrost
Server: Retired
Posts: 694
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Re: Claymore gets the SoD-style smackdown
Quote:
Originally Posted by Ishbu
That wasnt content that was a complete timesink. I had to run around zones that had been grey forever and stand there for 10seconds while I "investigated" the statue. It was boring and time consuming and what made it worse is that I didnt get to play the game, I just spent several hours running across the zones.
At least with camping a mob you play the game, your actually killing something. Hell lots of us got all 50 statues the first day, but it took many more people weeks to get them all, using your logic thats not content, it removes the fun and excitement you should...etc etc.
Here's something else, some playeres like camping mobs. Its an endurance skill because many people are not capable of camping shit. I know it sounds ridiculous but people are that pathetic, seriously. I would 10x rather kill mobs and clear a room to finally kill a named mob for 5 hours than run around in circles clicking rocks for those same 5 hours.
Fuck, the Claymore quest made you use all the content of EoF, camping named, exploring those zones. What did the SoD quest do? Make you go back to the zones I ran through almost 3 fucking years ago.
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Running through all the zones in the game possibly discovering places you hadent been to previously is not content, but sitting in 1 room for 5 hours is? You've got that backwards.
Named camping can be done without the quest. If sitting at a spawn waiting for loot is your thing, and I do it too, then you are advancing your goal by waiting for that treasure chest. Stifling a quest by requiring that name that someone else is trying to farm makes it even harder to finish the quest. Adding PH kills is a great thing for those interested in the quest and not the loot.
Claymore was great for helping you explore all of KoS, and SoD should have been the same way. It wasn't, and ohwell to that, maybe next time. But the one thing they did right was allowing PH kills to count.
Quote:
Originally Posted by Pinski
Content is doing something. Whether it is fun, or not. Content is still content.
And anyway, here's why timesinks are a necessity of MMOs, to keep you playing. They can't just give you everything instantly, there has to be a timesink else you'd play for a month, then quit. MMOs are based around the fact that they make money off your subscription.
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Content is content, while doing something is not always content. Advancing a quest, farming for loot, or just social interaction is all content and keeps players playing. Time sinks are not necessary in MMO's. SWG wasn't a time sink and you could enjoy some music in the cantina, join a spin group, explore the world, run DWB, a thousand options without sitting waiting on a quest spawn name. You could camp DWB for mando components, and spend weeks doing so, but it wasn't a single npc in the zone that carried it, and choosing to hunt for rare loot is not a time sink. Waiting 5 hours for a single name just to advance a quest to the point where you get to camp the next name for another 5 hours is not content yet it is doing something... falling asleep at the keyboard.
What I'm trying to get at here is that quest content does not infer time sink, and time sink should not be seen as viable content. It happens as a result of poor design, or bad luck with spawns. Allowing the inclusion of PH kills eliminates some of that time sink and is a good thing.
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07-22-2007, 09:05 PM
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100% Anti-Dev
Character: Khalan/Kazaumi
Guild: Retired
Server: Oasis
Posts: 819
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Re: Claymore gets the SoD-style smackdown
Rofl anyone who thinks 50 statues is content is a fucking retard.
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