Ishbu, if you're trying to make the argument that removing the named camps from Claymore makes the entire questline a cakewalk that hands Fabled items to noobs on a silver platter, you're wrong. It still clocks in at 30ish quests, including 3 instance raids and 1 x2 contested, and is more than enough of a timesink. Anyone who grinds their way through the entire questline has certainly earned their one Fabled item (or Legendary item if you're a mage

) named camping or not. To be honest, the camping made it almost more of a hassle that it was worth. After soloing/duoing most of the quests on my Conjuror, I probably wasn't going to bother doing them all with my Guardian. Now I just might.
As far as the potential for trivializing future content by going this route, I agree that it is a concern. I would, however, rather that they find other ways of adding time sinks to the Epic questlines rather than the tired old method of having me read a book for 10 minutes while waiting for a named or its placeholder to spawn. Again. And again. And again... I want the RoK Epic quests to be long, difficult, and challenging, but not mind-numbingly boring.