Im sure there have been past threads addressing this issue, but basically i wanted to stress how time sink trash adds no value to a zone. Instead, it contributes to raider "burn out", which in turn ruins guilds and hurts SoE's pocketbook.
Rather than complain though, id rather this be a thread where we can come up with other ways that we would prefer to raid. For example, proposing an alternate idea to just adding 100 trash mobs that you need to kill before fighting a named.
To start things off i wanted to float an idea that would make trash, and maybe named, a bit more fun. Instead of having named with set scripts, why not have named with ability "chests". The chest would contain stuff like the chance to spawn an add at a certain %, or every "x" %. In addition this same named would have 4 different aoes, but he could only cast 2 of them (its random which 2 they would be each time you engage). Other abilities could have a chance of showing up too. Obviously number of random abilities will correspond with the level of difficulty.
The trash would be in random locations each time, and there would be a set range on the number of trash (i.e. 4-7 groups here, 4-6 groups after the first named, etc). The trash would assist the named so they'd all have to be killed before the fight. The random number and random location would allow SoE to escape with putting less trash in. Instead of spending extra amount of time minlessly killing them, the raid would have to move around and find them. Make 1-2 stealth, 1-2 wandering, and 1-2 that repop, etc.
The basic idea is sort of a dynamic raid zone. The individual parts arn't difficult, but the fact that they are always changing forces the raid to stay on their toes. They may know what aoe's a certain named can have, but they wont know what ones he has this time till they pull him. There will still be guilds that first pull these mobs, and those guilds will have excellent communication and teamwork. I think this would add a little more excitment to the instances and hopefully reduce how quickly people get burned out by the "grind".
Hopefully others will post some ideas, as im sure there are lots of good ones floating around.
