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  1. #11
    pewpew Poxan's Avatar
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    LeBronakah

    Default Re: My Idea for a "Smarter Loot" Drop System

    Quote Originally Posted by Udoaka View Post
    tl;dr
    this

  2. #12
    IT'S OVER 9000 gahnand's Avatar
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    Default

    Op. That was the whole point of the shards system u dumb dumb.

    Sent from my ADR6400L using Tapatalk 2

  3. #13
    Ultimate A$$hole
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    Nektulos

    Default Re: My Idea for a "Smarter Loot" Drop System

    Then a whole lot of casuals cried, even though the devs implemented it because of these very same concerns. Bitch about it one way or bitch about it another way it seems.
    Quote Originally Posted by Vinyard View Post
    will someone put a carebear in my ass
    Quote Originally Posted by Redundant View Post
    Listen here motherfucker, I work hard everyday at being mediocre and would appreciate some compassion when me and the rest of the retards around here don't quite pull off a funny.

  4. #14
    THE Conjy aniathor's Avatar
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    Default Re: My Idea for a "Smarter Loot" Drop System

    Quote Originally Posted by Udoaka View Post
    tl;dr
    +1

  5. #15
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    Default Re: My Idea for a "Smarter Loot" Drop System

    Jacck-ASS

  6. #16
    Ultimate A$$hole
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    Nektulos

    Default Re: My Idea for a "Smarter Loot" Drop System

    Yep. Fact still stands though. They made the Shard option for gear during TSO and the Mark system for Sentinels Fate and there was an uproar about having to run so many zones to get it. Oh well, it's what was asked. So, gonna be bitching and moaning either way you go.
    Quote Originally Posted by Vinyard View Post
    will someone put a carebear in my ass
    Quote Originally Posted by Redundant View Post
    Listen here motherfucker, I work hard everyday at being mediocre and would appreciate some compassion when me and the rest of the retards around here don't quite pull off a funny.

  7. #17
    Heavyweight Champ
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    Default Re: My Idea for a "Smarter Loot" Drop System

    Quote Originally Posted by GREGORE View Post
    I think SOE should put some type of mechanism into the game that either tracks how many times you run a zone, and/or what loot you get from the zone. Say you run the zone 20 times and don't get the drop you want. When you run the zone for the 21st time, each time you kill a named mob (or just on the boss mob) a window pops up displaying the mob's whole loot table with the option for you to pick what piece of loot you want. This wouldn't make it to easy for players to get loot, but it wouldn't continue to penalize a player with poor luck trying to get a specific item.
    That would be a metric-shit-ton of data to track. You're asking them to implement something that tracks every item, from every zone and place it on every player. Even if they just used it as a from this point on kinda thing we're still talking about tracking every new item from every new zone on every character in the game.

    Cliffs:
    OP is a clueless armchair developer.
    Quote Originally Posted by Maergoth View Post
    I consider myself the fat chick, and lucky enough to be able to fellate on a west coast schedule pretty much every night of the week with a bunch of other quality fellaters.

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