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08-17-2007, 02:49 PM
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Show Don't Tell
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Re: New guild halls - more than just for noobs
Quote:
Originally Posted by Illuminator
It sounds just silly to put these guild halls out in the boonies or in some ocean floor capsules when there are large swathes of neglected Qeynos and Freeport architecture that are aching to give players an impetus to go and visit them.
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Bet the buildings for guild hall have been there and planned to be guild halls since Beta. In fact, I bet they say "closed" on them.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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08-17-2007, 07:11 PM
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Regular
Character: Xaak / Rerem
Server: Everfrost
Posts: 206
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Re: New guild halls - more than just for noobs
Quote:
Originally Posted by Pinski
Bet the buildings for guild hall have been there and planned to be guild halls since Beta. In fact, I bet they say "closed" on them.
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Yep, because the pictures they showed for guild halls at fanfaire are currently in the cities and marked "closed".  But yeah, the only buildings I can think of that were marked "closed" were the arenas in the cities that are now linked to the Maj'dul arena. What're the (probably glaringly obvious just to make me look like a tard) buildings I'm missing?
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08-17-2007, 07:13 PM
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Show Don't Tell
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Re: New guild halls - more than just for noobs
Quote:
Originally Posted by MadLordOfMilk
Yep, because the pictures they showed for guild halls at fanfaire are currently in the cities and marked "closed".  But yeah, the only buildings I can think of that were marked "closed" were the arenas in the cities that are now linked to the Maj'dul arena. What're the (probably glaringly obvious just to make me look like a tard) buildings I'm missing?
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There's a building in SQ that's been marked closed, same with in NQ.
__________________
How many times do you hear it? It goes on all day long
Everyone knows everything And no one's ever wrong
Until later...
Who can you believe? It's hard to play it safe
But apart from a few good friends We don't take anything on faith
Until later..
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08-19-2007, 04:21 AM
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Le'Rofl
Character: Lerofl
Server: Cho'gal
Posts: 6,581
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Re: New guild halls - more than just for noobs
Quote:
Originally Posted by Pinski
There's a building in SQ that's been marked closed, same with in NQ.
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Did you read the update notes? There was a fire in each building so they are closed for repairs. The next live event will be helping to repair these buildings. I just don't get how this makes sense for Freeport.
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08-19-2007, 11:13 PM
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Shut up & make me a drink!
Character: Azeda
Guild: Bloodlines of the Fallen
Server: Mistmoore
Posts: 243
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Re: New guild halls - more than just for noobs
I really like the idea of having a central outdoor all access area where the mender, broker, etc etc ... are located and having the guild halls be instances off of that. I don't want the guild halls to lessen community interaction, but increase it.
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I know my sig is outdated ... but I like it.
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08-19-2007, 11:52 PM
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Le'Rofl
Character: Lerofl
Server: Cho'gal
Posts: 6,581
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Re: New guild halls - more than just for noobs
They should do this like housing in Vangaurd! Where there is only a limited amount of places to buy =0
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08-26-2007, 04:35 PM
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Visitor
Character: Oaklin
Guild: Melloneamin
Server: Antonia Bayle
Posts: 24
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Re: New guild halls - more than just for noobs
Quote:
Originally Posted by cornbread
I don't have a real clear picture of what SOE is planning, but from what I can tell Widem's idea > what I think SOEs idea is. A hub zone with all the shit that would make people gather - brokers, gambling goblin, new "special" stuff that folks have been mentioning, etc. I especially like the idea of having goals to work towards that would require huge amounts of involvement so it becomes a long-term project for the server. You could pay more or less money to get more or less convenient instanced "doors" for your particular guild hall.
Inside the guild hall would be what you would expect it to be. With SOEs idea the guild halls are either pointless or make the game feel like a ghost town, while with Widem's idea the guild halls drive the server population together while still giving each guild its little fortress of solitude.
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Sounds like the Nexus or POK in EQ1 lol.
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08-26-2007, 04:43 PM
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Visitor
Character: Oaklin
Guild: Melloneamin
Server: Antonia Bayle
Posts: 24
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Re: New guild halls - more than just for noobs
Quote:
Originally Posted by Miranni
This. Give the guild entity its own broker spaces. Increase space with levels, and also give it a flag options so that officers can set a special guild price for certain items, that only guild members can buy the item for. So certain things may be sold to the guild for cost, but for non-members (and possibly app ranks), they would pay a higher price.
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I think this is a great idea! 
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