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Old 08-17-2007, 02:49 PM  
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Default Re: New guild halls - more than just for noobs

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Originally Posted by Illuminator View Post
It sounds just silly to put these guild halls out in the boonies or in some ocean floor capsules when there are large swathes of neglected Qeynos and Freeport architecture that are aching to give players an impetus to go and visit them.
Bet the buildings for guild hall have been there and planned to be guild halls since Beta. In fact, I bet they say "closed" on them.
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Old 08-17-2007, 07:11 PM  
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Default Re: New guild halls - more than just for noobs

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Bet the buildings for guild hall have been there and planned to be guild halls since Beta. In fact, I bet they say "closed" on them.
Yep, because the pictures they showed for guild halls at fanfaire are currently in the cities and marked "closed". But yeah, the only buildings I can think of that were marked "closed" were the arenas in the cities that are now linked to the Maj'dul arena. What're the (probably glaringly obvious just to make me look like a tard) buildings I'm missing?
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Old 08-17-2007, 07:13 PM  
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Default Re: New guild halls - more than just for noobs

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Yep, because the pictures they showed for guild halls at fanfaire are currently in the cities and marked "closed". But yeah, the only buildings I can think of that were marked "closed" were the arenas in the cities that are now linked to the Maj'dul arena. What're the (probably glaringly obvious just to make me look like a tard) buildings I'm missing?
There's a building in SQ that's been marked closed, same with in NQ.
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Old 08-19-2007, 04:21 AM  
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Default Re: New guild halls - more than just for noobs

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There's a building in SQ that's been marked closed, same with in NQ.
Did you read the update notes? There was a fire in each building so they are closed for repairs. The next live event will be helping to repair these buildings. I just don't get how this makes sense for Freeport.
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Old 08-19-2007, 11:13 PM  
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Default Re: New guild halls - more than just for noobs

I really like the idea of having a central outdoor all access area where the mender, broker, etc etc ... are located and having the guild halls be instances off of that. I don't want the guild halls to lessen community interaction, but increase it.
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Old 08-19-2007, 11:52 PM  
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Default Re: New guild halls - more than just for noobs

They should do this like housing in Vangaurd! Where there is only a limited amount of places to buy =0
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Old 08-25-2007, 03:59 AM  
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Default Re: New guild halls - more than just for noobs

Warp room - you can portal to various places in the world from this room, like 10 million guild xp per warp spot, only can be used once a hour -- if used for any location, no other location can be warped until the hour is up. (could increase time, 2 hours perhaps)
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Old 08-26-2007, 06:23 AM  
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Default Re: New guild halls - more than just for noobs

XP regression? Can't say I'm a fan of that, personally!
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Old 08-26-2007, 04:35 PM  
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Default Re: New guild halls - more than just for noobs

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I don't have a real clear picture of what SOE is planning, but from what I can tell Widem's idea > what I think SOEs idea is. A hub zone with all the shit that would make people gather - brokers, gambling goblin, new "special" stuff that folks have been mentioning, etc. I especially like the idea of having goals to work towards that would require huge amounts of involvement so it becomes a long-term project for the server. You could pay more or less money to get more or less convenient instanced "doors" for your particular guild hall.

Inside the guild hall would be what you would expect it to be. With SOEs idea the guild halls are either pointless or make the game feel like a ghost town, while with Widem's idea the guild halls drive the server population together while still giving each guild its little fortress of solitude.
Sounds like the Nexus or POK in EQ1 lol.
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Old 08-26-2007, 04:43 PM  
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Default Re: New guild halls - more than just for noobs

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This. Give the guild entity its own broker spaces. Increase space with levels, and also give it a flag options so that officers can set a special guild price for certain items, that only guild members can buy the item for. So certain things may be sold to the guild for cost, but for non-members (and possibly app ranks), they would pay a higher price.
I think this is a great idea!
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