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Thread: Raiding

  1. #1
    Scito te ipsum Slippery's Avatar
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    Default Raiding

    http://forums.station.sony.com/eq2ol...opic_id=524052

    Do you really believe it should be this easy? I mean, this is going to be record breaking clear time for the expansion. The stuff is too easy. It literally just falls over and dies. I don't even know what to say. There has to be some stuff that has some challenge for people to work on. I really hope you've got 2 more zones coming in 3 months, because people are going to be done with this content with nothing to do. If people have to wait 6 months for more to do beyond this I really can't see people sticking around.

    Raiding is dieing, and you aren't helping it. Making everything easier isn't helping it. I want EoF and TSO again. I want things you have to communicate. I want things you have to coordinate. I want creative scripts, not just multiple scripts of the mob standing there and dieing, or kite something while you kill it (that's pretty much the only 2 scripts). I want AOE content that lives, with big packs of mobs. Tyrannus, Field General, Ykesha, Gynok, the traps after the portal in Palace. I want Anashti where people have to pay attention. The challenge mobs in SF where all good too. Waansu could be annoying because of his large hit box and a kb that didn't really need to be there, but it was a good encounter. So where the Twins, Sages, Theer, Tox, all the challenge mobs in Underfoot Depths. It was all good content. Now? I just don't see it. We aren't even in the same realm anymore. People used to have things to work on, something they could look forward to seeing. Now you are so obsessed with everyone seeing the "story" that they don't have anything to look forward to. There is nothing to see. There is nothing to get excited about because you've already killed everything and seen it all. There used to be excitement. The first time you killed Field General and got to Ykesha was exciting.

    Drinal is not there. It is not close to there. You wanted to replicate the choose your own path encounter. You bombed. It just isn't there. People remember there for a variety of reasons. What is the primary one? The falling floor. Between the encounter itself, the casting on the run, the buffs from the tiles, and the falling in holes, it created a unique and interesting encounter that (wait for it) you where going to fail. People where going to die. It was bound to happen, every single pull. People where going to die. But you could recover. You could manage and move on. Sure, failing made it harder, but it didn't cause a wipe either. Being able to fail and succeed because you are still doing the right things with an encounter that tests your ability to keep it together was Theer. Drinal is not Theer.

    Give me something, anything. Please. Hell, even Drunder HM was good. It was just too early, and too hard, with far too many patches to make workable. The content was something you had to actually work on. Something where you had to complete the scripts. It had it's bad things, like class debuffs and coop strike, but if you took that out generally it would have been really good content. During the time it was released if it didn't need so much crit chance and the mobs didn't ignore so much mitigation it really would have been a workable zone for a lot more players. Drunder in the SS area is good and interesting for the guilds who hadn't done it (for those who farmed it all before SS it really didn't have any hp anymore, and they had done it enough that they really didn't want to anymore)

    PoW is going to need some attention if you really intend top guilds to keep running it. I need an option to skip to Teku and ignore the rest of the zone (kind of like port to trakanon). I need a method to remove all the trash. People don't want to spend 3+ hours in PoW anymore when they have been doing it for 6+ months, just for the chance at a cloak. A cloak that for us doesn't exist. We've seen 2 in what has to be about 30 kills now. That really makes me want to go back for them, especially when for 90% of the classes the only reason they'd want it is for 2 red slots since the effect is useless as can be. It makes it even worse that you are raising the level on mobs so you still get punished by the awful con system.
    Last edited by Slippery; 11-09-2012 at 01:37 PM.

  2. #2
    High Priest Vatican Assassin Warlock Szai's Avatar
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    Default Re: Raiding

    wouldnt really know what to add to that, seems like short notice but hope they cant make it somewhat challenging. the powar thing is annoying, sure it would be cool to see Rallos added in it but to have to clear trash everything is lame and to make the whole zone just a few levels higher and act like its a new zone again is almost offensive

  3. #3
    The Fae Princess winwin's Avatar
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    Default Re: Raiding

    With all due respect, sir, you strike me as the child of Veruca Salt and Goldilocks - you always want it your way, and now, with EQ2. I mean no offense, but now you're talking about it like everything you hated before was peachy keen. Decide what you want and communicate it clearly, and realize that (despite being in the top guild) the game is built for FAR more people than you. It will never cater to you and your desires alone. Really not trying to be rude or harsh, but you need some honesty there. All I've got to say on this. Peace.


    Now with even MORE Vitamin WTF!

  4. #4
    Scito te ipsum Slippery's Avatar
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    Default Re: Raiding

    I'll be waiting for you to find me the threads about these things I hated where I contradict what I said here.

    I don't mind there being easy content, but there needs to be some content that isn't steamrolled. I gave very good examples of content that guilds could work on and kill, but everyone didn't just plow through. My stance on this hasn't wavered in years. I didn't like Easy/Hard DoF because it made annoying encounters. It took what could be good encounters and basically added retarded control effects. It also made you raid the same thing twice as much while gearing up. It also did the very thing I mentioned above, you already saw it so there was nothing to look forward to. You'll find my posts about SF enjoying it, with the exception of too many curse cures (and the contested system at the time which is irrelevant to now). Something that kind of got fixed when they went to them not getting wasted.

    My complaints have been about old content not being useful. Useful doesn't mean I should still have to farm it every time it is up because it drops the best loot. Plane of War gear should all be replaceable by now, but they didn't put in enough challenging content to do so. There are 4 challenge mobs this expansion, that is it to my knowledge. The top 10 will have them dead in a week.

    My feedback has been clear, but they half ass use it. They take what they want and forget the rest when it is complete ideas that work together with synergy.

    Nothing I asked for is about me, it's about a healthy game. Raiding is dying, the evidence is all over the place. There has to be something to work for. You can't have 4 challenge mode mobs that even the worst guilds will have 2 of dead in a week. EoF and TSO are great examples of how you can make raiding have something that works. It gave everyone stuff they could do, but it also gave them something to work for.
    Last edited by Slippery; 11-08-2012 at 03:19 AM.

  5. #5
    The Fae Princess winwin's Avatar
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    Default Re: Raiding

    http://www.eq2flames.com/general-gam...-too-hard.html

    You are the one who whined it was too hard. Now it's "too easy".

    That's literally ALL I have to say on this. I'm not in the slightest endeavouring to discuss it with you further because it becomes an entitled mess. Good day!<3
    Last edited by winwin; 11-08-2012 at 03:20 AM.


    Now with even MORE Vitamin WTF!

  6. #6
    Scito te ipsum Slippery's Avatar
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    Default Re: Raiding

    There is this amazing thing called a middle ground. You know, where encounters give you something to do other then stand there and die, but aren't dependent on you have a raid of 4 tanks 3 coercers and prayers you don't eat cooperative strike to the face. I gave great examples in that post how you could tweak Plane of War encounters to make them good encounters, as well as why they are bad encounters. You'll also note that no where in this post did I say I wanted any more encounters like their are in Plane of War. I even addressed Drunder in this post in a consistent way with that post.

    Again, waiting for examples, specific quotes, not general statements that have zero context and no basis in reality.

  7. #7
    Senior Member Drumstix42's Avatar
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    Default Re: Raiding

    The thread about the game being too hard was for other players, and not a selfish act to be honest. And the game was too hard in the fact that things that were buggy and broken were left in the game for far too long.

    Personally, I'm just tired of new zones continually being released with intention of keeping Plane of War at the top.

    EQ2 still holds a decent spot in raiding content as far as difficulty, and it should be taking seriously by the developers to keep the raiding part of the game interesting and competitive.
    Last edited by Drumstix42; 11-08-2012 at 03:47 AM.
    Raiding IRL now
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    Here's my bath salts, your face is tasty."


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  8. #8
    IT'S OVER 9000 gahnand's Avatar
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    Default Re: Raiding

    arabel, your talents are wasted on this piece of shit game.

  9. #9
    Senior Member Drumstix42's Avatar
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    Default Re: Raiding

    Oforums seems to be down all day, dunno if maintenance or new forum integration or w/e, haven't been paying attention to the dates...

    Anyway, Gninja seems to be pretty heavily defending himself but IMO just doesn't seem to get it.
    "Blah blah I designed these fights taking into account past suggestions, if you want to leave feedback the door has been open."

    I feel that the point is that the fights should be fresh, interesting, and working from the get go. Sure bugs will happen, but that's what beta is for.
    Drunder zones and PoW was a joke when it came to broken stuff and over the top effects, and I wasn't even there for the whole Drunder part of it.
    Maybe a handful of fights at most should need forms of feedback, fine... The fact that as a whole the fights aren't all that interesting just makes me feel like he's doing a piss poor job.

    Giving feedback or bug reports is completely different than saying: All these fights are hilariously zergfest boring.
    I'm glad that he's at least actively responding, but I also feel like nothing said to the guy is gonna turn things around and create the best expansion that ever was.
    Raiding IRL now
    "I know I just met you, and this is crazy,
    Here's my bath salts, your face is tasty."


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  10. #10
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    Default Re: Raiding

    Needs more Shard of Hate zones.

    Everyone kills the first two named, next two are killed by mid tier guilds, last two killed by the top guilds and pretty much no one else.

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